tomb raider 1,2,3 walk through

Tomb raider


Tomb Raider - Complete Walkthrough and Secrets
By: Rimracker, and Mark Smith

Contents
1. Cheats and little helpers
2. The entire walkthrough for the game

1. Cheats and little helpers
While hanging onto a ledge press R1. You will do a handstand
Press R1, square, and Up. you will do a swan dive
Go to the inventory select screen and push L1, triangle, R2, L2, L2, R2,
circle, and L1. you will have all the Big guns with all the ammo.

2. The complete walkthrough
Caves - Items: 7 - Secrets: 3 - Kills 14

Follow the tracks running past the slots with the poison darts.
If you keep running the darts will miss you. Continue around the
corner. Lara will look up at a ledge indicating the way to go but
first we need to get a secret. Continue straight into a large square
room with a door in the corner. You must use the slanted rock to
jump onto this door. You can either jump back then forward off the
sloped face or you can climb up the back of the sloped rock and jump
as you slide down. Either way you will grip the base of the door to
enter SECRET #1 and get the medkit.

Returning to the other cave, climb up and head down the passage. The
sounds of bats should alert you to draw your gun and kill them. Turn
left and proceed to a dead end cave with snow drifted into one corner.
Climb the drift as far as you can then use the action key to grab the
ledge and pull yourself up. Waste the bat and grab the Medkit for
SECRET #2. Return to the bat cave and continue. You will eventually
end up in a large grass covered cavern sloped down. Make you way to
bottom and drop into the tunnel. Go to the door and use the switch to
open the door. Kill the bat as you enter this large room. Ignore the
bamboo door - you can't open it anyway.

Find the hole in the roof and climb up. Make your way to the large
room with 2 bridges and 2 wolves patrolling the ground. You can
sniper these guys from the ledge. You can either wind your way around
using the bridges your take the shortcut by dropping to the ground and
proceeding to the second bridge. Standing in the middle jump and pull
yourself up onto the bridge and go to your right. Continue through
the door and into the next room.

There is a large gap in this room with a bear at the bottom. A save
game gem is on the other side. You can make this jump and save your
game either before or after killing the bear from above. Drop down
into the gap by gripping the edge and dropping in to avoid taking
damage. Go through the door killing the 2 bats. Grab the medkit and
then stand on the pressure plate to open door. You will now enter
the bridge room. Climb back up the bridge and retrace your path back
to the gap and the location of the save gem. If you didn't use it
before then use it now. Proceed down the stairs. There is a medkit
to the left of the stairs if you are collecting this things.

As you enter the room the music starts and the wolves attack. Kill
both of them quickly. Notice on the far wall there is a door cleverly
hidden in the vegetation. A ledge extends from the door which you can
jump onto from either side. Enter this door for SECRET #3 - a large
medkit.

The other door out of this room is on a timed switch. Go to the far
corner and throw the switch. Then either make 2 skilled jumps to the
ledge with the door or just drop down - run across - and climb up and
run through the door. Continue up and turn the corner. Run past the
2 dart shooting pipes and into the next room. A single wolf is
waiting for you so watch out. There are 2 broken floor tiles in this
room. Stand on either one to fall (safely) into the room below.

Do not drop into the hall below - it is lined with dart traps. Find
the ledge where you can safely jump across to the other side. Shoot
the last wolf on this level and pick up the medkit. Continue on and
around the corner to find a switch. Move it to open the EXIT. To
avoid the darts just slide down the sloped wall next to the EXIT.


City of Vilcabama - Items: 11 - Secrets: 3 - Kills: 29

Run into the first room and kill the 4 wolves lurking in here. Jump
around to avoid their attacks and keep firing. There are multiple
exits from this room. Take whichever one you want as they all end
up at the same place eventually. Kill all the wolves and bats you
encounter. Some bats are lurking in the ceiling so look UP often.
One wolf guards a medkit hidden in the bushes. Eventually you will
end up in a large room with a pool in the middle.

There is a wooden trough along one wall. If you go near this wall a
large bear comes charging out. Dodge his attacks and kill him quickly
then enter the room he came out of. Vault onto the ledge above the
stable and get the medkit. Now return to the pool room and go for a
swim.

Dive in and go to the T intersection and turn right. Make a U-turn
to the left when you reach the pillars and throw the wood lever to
open a secret door in another area. If you still have enough air
(about half) then swim to the opposite side of the pillar room into
the brightly lit area. Throw the other wooden switch to open a hatch
above you. Surface and breath. Exit the water and get SECRET #1 - a
medkit.

Throw the switch to open door and return to the main room. Dive into
the pool again and this time swim to the T and turn left. Follow the
passage to a left turn and follow until you surface into a room with
serpent fountains. Exit the pool and go through the secret door you
opened early (remember that lever) and get SECRET #2 - a medkit and
magnum clips. Return to the main pool room and surface.

Find the door with the switch (looks like zebra stripes) and open the
door. Climb the wooden stairs and make the tricky jump at the top.
You will be looking across at an alcove made of skulls. Below you is
a ledge of collapsible panels. Drop down and run and jump over to
this alcove. This is tricky and if you don't do it the first time you
don't get another chance. It's only a medkit so don't worry if you
don't make it. Drop into the room below (if you didn't land there by
accident) and find the blue stone with the two indentations.

Using the action key and the UP arrow Lara can push this block into
the wall. It takes several pushes to move it all the way. If you
missed the large jump and really want that medkit in the skull alcove
you can use the action key and down arrow to pull the block into the
room and use it to climb into the alcove.

Once you are in the next room kill the bat and get the Silver Key and
the Gold Idol. Using the block you pushed in, climb up and onto the
wooden ledge. Kill the 2 bats in the rafters and save your game.
Run around the corner and kill 2 more bats. Drop into the passage and
turn left. You should now be back in the main pool room. Turn left
again to find the locked door. The action key will unlock the door.

Darts line the walls of this room and you will take at least one hit
UNLESS you do a dive. Just run and jump and hit action while in mid-
air and you will hit the ground rolling - no damage!

You are now in a large area with a temple at the far end and 5 wolves
with bad attitudes scattered about. Kill them as they charge doing
all that fancy jumping to avoid their fangs. Enter the temple through
the left door. Follow the passage into a pool room with ledges on the
walls. Climb the stairs and being the jumping process to go from
ledge to ledge. Climb the stairs and kill the bat then make a long
jump across the top of this tower. Climb some more stairs and kill
another bat. Find and use the wall switch to open the temple's right
door. Get the medkit then go to the window.

Looking down at the ledge find the shotgun shells. Execute the
safety drop onto the roof and get the shells then drop to the red roof
and get the medkit. Drop once more to the ground and enter the right
door. This is another room with water and ledges and collapsing
floor tiles. Go to the left and stair-step up the ledges along this
wall. At the top kill the bat, climb the stairs and use the switch to
open the middle door of the temple. Go outside and use the save game
gem then execute a series of safety drops to the ground. Enter the
middle door.

A long tunnel with a series of swinging blades is your next challenge.
Just use simple timing to get past these guys. You will reach a gate
with a bear behind it. Use the switch. The floor drops out from
under you and you go for another swim. Swim forward and up and into
the small tunnel on the right. The tunnel leads to stairs which leads
to a switch that opens the gate you were at moments ago and the exit
gate. Go to one of the windows and dive into the pool below (or do a
safety drop). You have to kill the bear and you can't shoot from the
water. The bear will follow you and attack as you try to exit the
pool. I found it easier to drop to the ground and blast him. You can
also run around the pool keeping the bear at a safe distance.

Once the bear is dead go to the locked door. To the left of this door
is an open door. Enter the door and go up the stairs to the switch
room. There is a passage opposite the switch which leads to a room
with Uzi clips. Return to the pool room with the dead bear and use
the Gold Idol to unlock the EXIT.

Lost Valley - Items: 16 - Secrets: 3 - Kills: 12

Follow the tunnel till you reach the river. You can either jump in or
go to your right and do some cliff diving. Find a safe place to exit
the lake and kill the 2 wolves on patrol. Climb over the rocks opposite
the waterfall and enter the cave. Kill the wolf that attacks then
continue further and turn right. Jump into the slanted chamber and kill
the 3 wolves waiting here. Don't go any further as it is just a dead
end. Return to the room you were just in and find the ledge you can
pull yourself up onto. Continue climbing until you find the skeleton
and a medkit. Continue forward and slide down into the valley.

A red Raptor rushes you. Fire as fast as you can and dodge this guy's
attacks. When he is dead enter the valley and kill the second raptor.
Check your health at this point and make sure its FULL. Note the
broken rope bridge above. Note the HUGE FOOTPRINTS below. Note the
tense music that just started playing. Note the size of the teeth on
the T-Rex that just rounded the corner. Do a LOT of side-jumping and
keep firing until this monster is dead. You may have to heal yourself
in mid-combat. NEVER let this guy get close to you with his mouth or
you are dead no matter what your health bar says.

After he is dead run past him under the bridge until you reach 2
waterfalls. Climb the ledge to the right of the right waterfall to
find SECRET #1: Shotgun shells. Go to the ledge between the falls.
Climb up 2 ledges and jump to the right onto the 3rd ledge. Hold onto
the ledge and shimmy to the right until you're in the middle of the
falls. Pull yourself up and into SECRET #2: Shells and Uzi Clips.

Return to the ground (climb or dive) and head for the broken bridge and
look for a door in the grass covered rock. Enter the passage and kill
the raptor waiting down the hall. Advance until you reach a waterfall.
Climb the ledges to the right and get Cog #1. Then dive into the pool.
Swim until you surface at the right waterfall in the valley. Turn left
and advance to the temple in the distance. Take out the 2 raptors
lurking near the temple. Enter the temple and save your game. Take a
swim heading for the right side of this pool to get Cog #2. Exit the
temple and find a climbable ledge along the left valley wall near the
dead raptors.

Climb the first ledge then jump left to the 2nd ledge. Turn left to
jump (or grab) the 3rd ledge then do a leap and grab the 4th ledge.
Do one more giant leap onto the temple roof for SECRET #3 and get the
medkit, magnum clips, uzi clips, and shotgun shells. You can get back
down by going left and jumping to the slanted cliff and sliding to the
bottom. Turn to the right and climb into the cave in the valley wall.

Follow the tunnel and save your game. Continue until you reach the
rope bridge. Do the giant leap and grab the other side of the bridge.
Pull yourself up and continue over to get Cog #3. Do a safety drop to
the valley floor and make your way back to the cave above the first
huge waterfall (the beginning of this level).

Next is a series of jump crisscrossing the river. Miss one and you are
going for a ride over the falls so BE CAREFUL! The final jump requires
you to grab the edge and pull yourself up. Follow the tunnel and cross
the bridge. Save your game before crossing then use the 3 Cogs on the
wall then pull the lever. The dam shuts and the waterfall stops.

Do NOT cross the bridge but rather drop off the side and grab on.
Shimmy left and drop onto a rock. Go up and turn left to SECRET #4 and
get a medkit. Jump in the water and swim until you reach the dam. Turn
left and pull yourself up onto the ledge. Find the skeleton and get
their shotgun (they don't need it anymore). Jump back in the water and
enter a tunnel. This is a very long tunnel but you will eventually
surface into SECRET #5 with shotgun shells and a medkit.

Go through the door and jump onto the dry riverbed. Follow it to the
waterfall (or rather where the waterfall used to be) and dive into the
lake below. There is now a tunnel you can get to which used to be
blocked by the waterfall. Enter the tunnel and open the door and EXIT!


Tomb of Qualopec - Items: 7 - Secrets: 3 - Kills: 7

Follow the tunnel and enter the Tomb of Qualopec. Go up the slope and
a huge boulder comes rumbling towards you. Do the REVERSE move and get
outta there making sure to get out of the path as the boulder rolls
across the tomb and into the entrance.

Pull the switch to open the door to the left. This frees 2 raptors who
you can dispatch with your pistol. Go into the room they came out of
and save your game. Go through the door on your right and into the
next room. There are big brown blocks in here you get to push around.
Push the first block forward twice Turn left and push another block to
continue. Run across some collapsible tiles to a switch that opens the
first of 3 gates. Jump the pit you just ran across and go back to the
save game room. Go to the right door with the circle over it and follow
the passage to a small alcove with a switch. Approach the switch and
fall through the floor. Go up one of the ramps and pull the block into
the room then push it aside to find a passage. Enter and go up some
steps and drop into a pit and get the medkit.

Climb up the opposite side of the pit then go up the stairs and pull the
switch to open Gate #2. Grab the medkit in the corner then drop back
into the pit. Go back to the save game room and enter the door with the
bird. Find and use the switch to move a block with the same bird symbol
on it. Drop down into the room with the bird symbol block and go to the
left door. Go up some stairs and turn to face the white ledge. Jump
and grab several times until you reach a tunnel which takes you to the
block with the bird. Drop down a couple times then turn left and drop
down again until you are across from the bird. Jump the gap and land on
the bird block. Perform a tricky jump into the tunnel to the left of
where you just landed. Enter the tunnel and pull the switch to move
another bird block.

Return to the tunnel entrance and walk to the edge facing to the right
and make a leap of faith to a block you can't see from here. Turn and
do a jump onto the second bird block then turn right and jump into the
door. Pull the switch in this room to open the final gate. Exit this
passage and jump to avoid the spike below. Go up the small ramp and
climb up to the door. Move down the right passage and waste the raptor
before he gets you. Go back to the save game room and back into the
first room of this level. Enter the new passage. Save your game and
then run past the dart guns. Doing the swandive with the roll is a good
way to not get hit here. When you reach the stairs turn to your left.

SECRET #1 waits for you if you climb up just to the right of the dart
gun. Squeeze next to the idol then run across a whole room of those
broken floor tiles. Head for the left corner and get the shotgun shells
then go for SECRET #2. Drop off the ledge and shimmy to the outside
wall and drop on the spiked floor. WALK - DO NOT RUN - through the
spikes and pick up the magnum clips under the ledge you were just on.
Walk through all the spikes to the door above and climb up and out.

Drop down to some steps and go up to the chamber with the first piece of
the Scion. Don't take the piece until you have killed the guard on the
left side of the king's throne. In true Indiana Jones fashion taking
this piece starts a tremor. Run back quickly to the main entrance room
and past the boulder that smashed into this room earlier. Save your
game then take a swim.

You'll find yourself underfire. Larson - your contact at the cafe is
trying to kill you. Before you finish him off, swim to the bottom and
find a small tunnel. Follow the tunnel to SECRET #3 and get the medkit
and magnum clips. Heal yourself then go kick Larson's butt. Enjoy the
cool movie clip and rest up for the Labyrinth.


St. Francis' Folly - Items: 18 - Secrets: 4 - Kills: 21

Start this level by going right and climbing the wall. Go to the end
and kill the 2 lions lurking about. Go to the block with the horseshoe
symbol behind it and pull the block ontop of the symbol to unlock the
door above you. Push the block forward a couple of times to open a door
at ground level then push the block again so you can climb on it later.

Go through the door and kill the 2 gorillas and pull the switch across
from the door. Go to the stairs on the right and kill another gorilla.
Continue up the stairs and throw the switch to open another door. Go
outside and shoot the other explorer waiting for you in the pillars.
Dodge a lot and run in circles to shoot him from behind - like the T-Rex
and Larson. He will run away after eating enough lead. Let him go!
You can kill him anyway - believe me - I tried!

Back in the main room - climb onto the block you pushed earlier then
jump across to another column. Start bunny-hopping these columns to get
a medkit. Turn left and jump some more to reach the door. Now comes
the tricky part...

Stand on the far left of the doorway ontop of the arrows. Jump left
then jump right and up grabbing the ledge. Standing on the ledge, face
the smaller of the two sloped ledges and backup. Jump onto the lower
slope then backward then forward and grab the ledge above you. Very
tricky but it takes you to SECRET #1 - shotgun shells and a medkit.
Climb back down to avoid damage taken by falling through broken floor.

Back in the main room hop back to the column where you got the medkit.
Do a long jump to the ledge to the left then turn left and begin a
series of jumps to reach the door (the one you unlocked from the floor).

Go down the hall making sure you are sliding forward! Just before you
reach the end of the sloped passage jump into the air. You'll land on
a small ledge below. Jump across to the door and grab it. If you miss
you cannot try without resetting the level. Get SECRET #2 - shells and
medkit then turn around and check out that big croc in the water. You
can kill him if you want but it takes a long time. You can just as
easily avoid him.

Jump in and swim forward and up into the first opening to get SECRET #3
- more shotgun shells. Take another swim and go to the next opening
where you can pull the switch and drain the water from this passage.
Drop into the passage and kill the croc (if you didn't already). He's
easier to shoot now but he's also a lot faster so dodge him quickly!

Go to the end of the tunnel and save your game. Jump to the ledge in
the middle of the room and shoot the 3 bats flying around. Drop down to
a ledge on your right then once more to the floor below. Pull the lever
to open the THOR DOOR. Jump to your right and land on the gray square
to open a secret door. This door is timed so you have to be FAST!

Turn right and go the the edge. Roll as you land and keep running.
Roll at the edge and drop down shooting the 2 bats as they appear. Drop
down once more, taking some minor damage, and enter the secret door.
SECRET #4 consists of medkit and magnum clips. Exit the room and find
the save game gem. Save it for now - instead use the switch to open the
ATLAS DOOR.

Climb the stairs then jump and grab the ledge. Jump to the ledge and
get the magnum clips either before or after killing the bat. Jump back
to the first ledge and move across about half way. Jump and grab the
middle ledge then go around the left corner and use the switch to open
the NEPTUNE DOOR.

Do a REVERSE and jump across to the stairs. Turn around and jump up to
the ledge with the save game gem and save your game. Enter the THOR
DOOR to your left. Inside is a cool plasma sphere shooting electric
bolts to the floor. A pattern of blocks is laid out in a circular
pattern. If you are in this circle when the bolts hit - you get zapped!
Time the bolts and make your way across this room.

The next room has a large hammer suspended from the ceiling and some
markings on the floor. Stand on the symbol. When you hear something
break jump back and the hammer will smack the floor. Don't move! Wait
for a couple of blocks to fall to the floor. Push the block a few times
against the wall near the head part of Thor's hammer. Use it to climb
up to the ledge where you can pull the second block out a few times then
use it to climb and jump over to an even higher ledge.

Get the small medkit then jump across to the ledge on your left. Enter
the small room and get the THOR KEY then jump back and climb down. Run
through the electric room and make your way back and exit the THOR DOOR.

At the edge turn left and jump to a ledge that looks slightly different
than the others. Your friend from earlier is shooting at you so hop to
a small ledge on your right and kill the 2 bats that are attacking.
Turn and jump to the middle ledge then go up the stairs to find a lever
which opens the DAMOCLES DOOR. Climb the stair and enter the ATLAS DOOR.

Kill the gorilla waiting for you in here then run ahead and through the
gate. A medkit is in the pit to your left. Run up the hill until a
huge boulder comes rumbling towards you. Do a REVERSE and run away. As
you near the pit do another REVERSE and drop back and grab the edge of
the pit. The boulder will sail harmlessly overhead. Start back up the
hill and about half way jump to the ledge on your left. Jump up again
and get the ATLAS KEY on the other side of the ledge. Make your way
back and exit the ATLAS DOOR.

Go to the highest step and jump up and climb to the next level. Jump to
the stairs on your left. Shoot some bats and go to the highest step.
Jump to the middle ledge and go to the other side and enter the NEPTUNE
DOOR. Go for a swim. The current will move you along but you need to
swim up and to you left to enter a small tunnel. Pull the lever at the
end of this tunnel then return to the main tunnel. Swim forward and get
the NEPTUNE KEY. Go to the other side of the passage and surface
quickly as you are probably almost out of air by now.

Climb out of the water and exit through the NEPTUNE DOOR. Jump to the
middle ledge and climb down to the ledge across from the sandstone
stairs. Jump over to the stairs and go down the the DAMOCLES DOOR. Get
the medkit ontop of the door before you enter.

Don't worry about those swords hanging from the ceiling. Go to the next
room and get the DAMOCLES KEY then hoist yourself up and get the shells
and medkit on the ledge above. Leave this room slowly. The swords will
start falling - just watch the shadows and listen for them to fall. If
you walk you will be able to stop just short of the sword. Exit the
DAMOCLES DOOR drop down onto the small ledge and once more to the ground
where you can start shooting at the 2 cougars and that hostile explorer
who's been after you. You can also save your game here (just in case).

The cougars will die and the explorer will run away again. Go to the
door and use the 4 keys you've been collecting in each of the locks.
The bars will be removed and you can EXIT this huge level. WHEW!


Colosseum - Items: 14 - Secrets: 3 - Kills: 25

Start this level by taking a swim. Once the crocodile has seen you climb
to the bank and shoot the croc. Swim past the croc and exit the water.
Shoot the 2 lions guarding the area. Enter the temple and start up the
stairs. Jump back and kill a third lion that surprises you (unless you
read this first).

Exit the temple and proceed down the left side. Climb up the rocky ledge
and jump over to the temple. Follow the ledge to the right to get a med-
kit. Return the way you came and climb onto the block. Jump up onto the
next ledge and follow it around the temple. You will have to jump along
the way. At the end of the ledge jump diagonally to a hidden door.

Before going in walk forward and slide down the slope. Jump when you
reach the bottom to land on a small ledge then look to the left of the
water for a hidden passage. Do a running jump into the passage and get
SECRET #1 - shotgun shells. Make your way back to the door and go in.

At the edge of the pit kill the 2 crocs and get the medkit in the corner.
Use the ramp to climb out of the pit then face the wall, jump and grab
the crack in the wall. Shimmy to the right until you can climb up then
go forward to SECRET #2 - more shotgun shells. Go back to the crevice
and do a safety drop and shimmy right until you can drop to the ledge.
Walk up the ramp and start down the tunnel until you can drop down a hole
and enter the temple.

Enter the Colosseum to your right and shoot the Lion, Cougar and Gorilla
from your safe vantage point. During your target practice that guy from
the last level starts shooting again. Fire at him until he runs away.
Jump into the pit on the left and save your game. Climb out of the pit
and use the door at the back corner. Slide down the ramp and shoot the
2 lions waiting for you. Go to the far wall and use the switch to open
the Colosseum gate. Turn around and pull the switch to open the door
next to it. Head down this corridor and into a pit.

Four cougars patrol the top of this pit. You can kill them by jumping and
shooting them at the top of your jumps. It's dirty but it works. Climb
out of the pit when you've killed 1 or 2 of them. That way they can't
gang up on you. Head to the rocks and slide down the ramp. Go to the
back of the room and turn right and stand on the gray floor panel.

Turn back and head to the right gate to get the medkit. Run back and
when the gate closes stand on the floor panel again to open the left gate
which you can then enter and use the switch. Then run around the corner
and enter the right gate then through the second gate which is on a timer
(so hurry)!

Pull the switch in here to open the white door in the chamber. Go back
outside and enter the white door. Go down the slope and save your game
at the spikes. Go through the door and climb all the ledges to the top
of the Colosseum. Turn left and head up the slope then climb the ledge
and go right to find some shells.

Go back down the rocks to the ledge and stand as far from the pit as
possible facing the rocky slide to the left of the Colosseum door. Do a
long jump to the slope and climb up the rocks. When you reach level
ground turn left and jump to the ledge. Go forward then turn right to
kill the 2 gorillas in the bedroom.

Go into the next room with the stairs and the block. Pull the block
until you can enter the tunnel behind it. Its dark in here but there
is a medkit and a switch - you know what to do with both. Return to
the rock slide and slide down backwards.

Go to your right around the rocks then turn left and proceed to the
ledge at the corner of the Colosseum. Climb the ledge and go up some
stairs and turn right. Enter the door and shoot the 2 bats and head for
the light. The gate shuts behind you. Roll into the pit as a boulder
crashes into the gate. WHEW! Climb out of the pit and jump to the other
side. Follow the passage to the next switch and use it to open the door
around the corner. Go through this door and exit the dark room to your
left.

Proceed across the Colosseum floor shooting the cougar that awaits. You
will soon come across that guy again so pump him full of lead until he
runs away again. Keep advancing and go up the stairs and enter the door.
Go forward into the lit room. The exit to this room is on a short timer
and only opens when you walk past a certain pillar.

Position yourself to the right of the left pillar and get against the
wall. The door should be on your right. Run forward and jump onto the
block trying to land on the right side. Immediately side-jump to the
right then do a backflip then side-jump left and one more jump forward
and through the door (Takes as long to perfect as it did to figure out).

SECRET #3 has 2 medkits, Uzi clips and the long awaited Magnums - hope
it was worth the effort! Back at the ledge turn left and jump across to
the switch which opens a door. Proceed to the bottom and exit out to the
Colosseum and enter the next door.

Climb up to the door you just opened and take a swim into the next room.
There you can push the block forward into the next room. Enter and save
your game. Get the medkit and use the switch to open the door at the
bottom of those stairs earlier in the game (above the rock slide). Pull
the block until you can get behind it and get the Rusty Key. Swim back
through the tunnel and drop into the dark room and use the right door
along the Colosseum wall. Watch out for that guy - he may or may not be
back to take a few cheap shots at you.

Drop to the Colosseum floor and head back to the block ledge in the far
corner. Kill the lurking gorilla along the way. Go to the edge of the
pit and drop off backwards and hang. Shimmy until your shadow is between
spike then drop. Enter the door with the rocks and climb to the top so
you can do that long jump to the rock slide all over again. Go back to
the bedchamber (where you killed the 2 gorillas) and use the Rusty Key
to open the gate.

Enter the gate and go swimming and enter the first hole which leads to
a room with a switch. After pulling the switch go swimming again and
keep swimming down the tunnel until the level is over.


Palace Midas - Items: 21 - Secrets: 3 - Kills: 42

You're already swimming when you start this level so climb out of the
pool and head for the tunnel between the pillars. Kill the 2 gorillas
then run ahead and through the left door. Three more gorillas await
your gunfire in this room. Pick up the medkit and enter the door and
save your game. Use the switch to open a an unseen gate then run back
down the tunnel and shoot 2 more gorilla near the left door. Return
back to the pool where you started and shoot the crocodile to your left.

Go down the corridor and turn right and keep off the stairs. Continue
until you reach an intersection then go right to a small gap between the
wall and the cliff. Kill the gorilla around the corner then get the
magnum clips from inside this small space.

Turn right and move forward until 2 lions attack. Kill them and continue
until you reach a wall then turn right and shoot 3 bats and get the
medkit which is almost invisible in the darkness. Return to the inter-
section and turn right and head back to the stairs you avoided earlier.

Go up and turn left and enter the next room where you can shoot 3 more
gorillas. Go to the end of the room and climb the orange column. Turn
and jump to the next column then turn left and jump to the ledge. Turn
right and jump to the next ledge - grab and pull yourself up. Get the
medkit and the magnum clips then jump back to the first ledge then back
to the pillar.

Use running jumps to cross the series of pillars. At the last one turn
right and jump to the ledge with 5 switches. Activate the left switch
then turn and drop into a pit and use the switch there to open the gate.
Enter and turn left then left again entering a brightly lit door and a
dead gorilla. Enter the torch room and save your game. Step on the
lowered section of the floor and watch the torches go out. Quickly make
a series of jumps across the torches. If you take to long they light
themselves (AND YOU)! Jump into the water below to put yourself out if
you do catch on fire. Kill the water rats before coming up to try again.
Grab the last pillar and pull yourself up as the flame ignites. You can
beat the fire if you are fast enough. Get the lead bar and save your
game here.

Swim to the stairs and climb up and shoot the gorilla. Go through the
gate and around to the wall of switches. Climb up and use the 2nd switch
from the right, the middle switch and return the left switch back to the
UP position. Drop down and enter the gate turning left and through a new
door between some pillars. Go through this room and into a tunnel then
go down some stairs on the right. Pull the block out of the wall to
shake things up a bit then head back up the stairs and continue up the
next set of stairs. The door at the top opens into a room with large
pillars. Jump over to the right to a dark patch then jump again to the
center column then jump again to the left of the sandy ledge. Jump left
again and enter the door and climb up to save your game.

Continue to the next room and kill everything that moves. Jump across
and into the pool and head down the trench shooting the 2 crocs that will
eventualy show themselves. When you reach the end of the water climb out
and climb on the rocks to your right. Advance until Lara cannot go any
further then jump forward twice. You will slide back down if you don't
jump twice in a row. SECRET #1 - medkit and magnum clips wait for you to
the left.

Jump in the water and swim to the left and climb out. Climb onto the
rail and go to the corner with the small medkit below. Do the safety
drop below to get SECRET #2 - shotgun shells, uzi clips and medkit. Jump
out of the pit and kill the gorilla then move ahead and begin searching
the small niches in the wall until you find the medkit. Head back to
the main alcove that leads to the ledge and jump over to it. Run along
the ledge and kill 2 more gorillas then move to the next to the last
alcove. Face the wall and jump to the crevice grabbing on then shimmy to
the left and drop onto the ledge. Kill the bat then turn and jump over
to the door. Proceed up the long tunnel until you reach the hex shaped
passage. Run down this collapsible tunnel and get the medkit then turn
and climb out of the tunnel. Skid down the long slope and climb back
down until you reach the room where you started. You'll be on a ledge
and a cougar will be coming at you. Kill him before he even gets close
then run along the ledge and into the door on the other side.

Follow the tunnel then jump into the left window and out onto a ledge
where you can turn right and make a running jump across. Turn right and
go up to the pool and take a swim into the next room avoiding the big
crocodile swimming in here with you.

Exit the water and climb onto the rock avoiding the almost invisible gap
and shoot the bat. Jump over the gap - if you fall in you get to repeat
about 10 minutes as you make your way around to this point again - and
pick up the lead bar and save your game. Jump to the ledge below and
shoot the lions. Go down the stairs and into the tunnel then turn left
and go to the entrance room. Go left and make your way back to the room
with 5 switches. Use the right switch and return the second to the right
switch to its UP position. Drop down and left and find the new door and
the floor full of spikes.

WALK through the spikes and around the ramp where you can pull another
block a couple times to reveal a tunnel and another switch to use. Head
back up the ramp and the stair. At the top go to the corner and do a
standing jump over the spikes to the column. Make a series of jumps to
cross this room starting with the column on your right. When you reach
the last column jump into the door then jump right back to the column.

You can now safely shoot the gorilla who just woke up in the room beyond
that door. When he's dead enter the room and get the lead bar. Jump
back to the pillar then down to the door below taking a small amount of
damage. Return the the 5 switches and move the middle switch UP and the
far left switch DOWN then return to the start room with the pool. Head
down the stairs and into the garden.

Kill the 2 gorillas and get the medkit off the roof near the back. You
can get to the roof by climbing the wall on the right. On the roof turn
and head down the passage to the MIDAS Chamber. Stand next to the stone
hand and use the lead bars to turn them to GOLD! Climb up the right side
of the MIDAS stone and save your game. Return to the garden and go to
the right corner next to the gate. Walk sideways behind the tree to find
the concealed lever to open the gate and the final SECRET #3. Enter the
gate and up to the first pair of blades. Wait for the blades to shut
then jump through them as they open. Get the shotgun shells, magnum
clips and medkit then repeat the process to get past the blades.

Make your way back to the orange pillar room then turn left and enter a
new door. Continue forward and kill the lion then head up the stairs
and out onto the ledge. Get the shotgun shells and save your game. Go
down the stairs and through the right door. Use your new gold bars in
each of the 3 slots then enter the open door and slide down the ramp and
finish the level.


Cistern - Items: 27 - Secrets: 3 - Kills: 27

Upon starting this level immediately roll and drop to the floor drawing
your guns and wasting the rat. Push the block forward 2 times then push
it to the right to access the switch. Shoot the rats that come through
the wall that just opened. Go through the white door and get the medkit
then return to the previous room and go down the hole and run outside to
the bridge.

Go forward until you are past the rails then jump to the pillar at your
right. Shoot the rats as you descend the stairs then from the final
step turn to your right and jump and grab the crevice. Shimmy left to
the ledge then drop down. Take the shells then jump back to the next
crevice and continue left until you can climb up. Turn right and climb
some more then run along the ledge and get the Rusty Key.

Return to the other end and climb down, then hang and drop to the bricks
below. Go down the path and use the save game gem by the pillar. Jump
to the ledge on your right and go up the stairs. Your favorite sniper
is lurking about so shoot him until he runs away then climb the right
wall where he was shooting you from. Jump to the next ledge on your
right then jump up and grab the ledge above you. Get the medkit then to
to the top of the slope on your right. Turn left and jump and grab the
ledge and climb up into SECRET #1 - shotgun shells.

No jump back to the slope and jump back again to land on another ledge
with 2 shotgun shells. Do a safety drop to the room below. Back at the
wall you climbed for Secret #1 you can now run the opposite direction
and jump to a ledge then jump again to the next ledge where you can fine
a medkit and some more shells. Do a safety drop to the ledge below the
medkit and slide down the ramp ending up in front of a hold in the floor
which you can enter and go swimming.

Avoid the rats and swim into the tunnel. Climb out and kill the pesky
rat that bites you as you exit. Go up the steps and jump to the ledge
then jump again to the ledge on your left and pull yourself up to get
the 2nd Rusty Key. Go forward and hang from the ledge so you can shimmy
to the left and drop to the ledge with 2 rats - kill them! Continue
forward and slide down the ramp to the save game gem. Continue forward
sliding down another ramp to some statues. Kill the 2 rats and the 2
crocodiles. You may have to tease the crocs into swimming into your
target range by taking a dip.

Climb the stairs on either side of the ramp then face the water - turn
right and jump over to the bridge. Go around the bridge to the other
side then climb the wall, turn right and climb to the top ledge. Go up
some steps and jump to the ledge with the railing then turn right and
jump to the next ledge then turn left and jump to the door where you get
to use one of those Rusty Keys.

Enter the room and climb to the ledge on your left. Turn and shoot the
2 gorillas then jump to the next ledge and shoot that sniper from above
until he runs off. Jump to the next ledge and get the medkit then do
another jump to the high ledge. Jump backward into the alcove and get
the magnum clips then do a running jump back to the highest ledge then
turn around and jump and grap the crevice above the alcove. Shimmy to
the right and drop to the ledge then drop through the hole on your right
and run forward to go down the ramp. Shoot the croc in the room then
get on the pedestal with the save game gem. Shoot the second croc who
can't reach you now then enter one of the passages to alert the 3rd croc
of your presence. Kill the rat and get the medkit then return to the
big room with the dead crocs. Save your game (if you didn't already).

Climb the wall above the pedestal then turn and jump to the ledge then
do a running jump to the next ledge and one more jump to the ledge on
the right. Go forward and drop the the ledge below then grab the
the crevice and shimmy over to the white door. Use the switch and enter
the door. Jump over some spikes and into the pit where you can shoot 2
more rats then drop into a green hole. Shoot another rat then drop to
the ground. Go through the door and shoot the rat to your right then
climb the stairs by the Gold Door.

Facing the wall, jump to the ledge then turn right and climb to the next
ledge. Run to the end and turn right and do a running jump. Climb up
to the ledge and turn right and do another running jump then jump over
to the switch and open the Gold Door below. Make your way to the floor
and enter the door to get the Silver Key. Jump in the water as your
favorite sniper arrives and begins to shoot you.

Swim past the first opening and continue until you surface in the room
with the bridge. Jump onto the bridge like before then walk to the
pillar and climb up. Jump to the ledge with the rails then go up some
stairs into the pipe room. Avoid the holes in the floor to get to the
switch and use it to flood the entire level. Go back to the room with
the bridge and jump in the water. Swim forward and to your right until
you find a small tunnel. Swim into it and follow until you see light
from above. Surface and find the switch to open a door below you.

Exit the water and kill some more rats Get the medkits and shells in
this room and save your game. Dive in and swim to the new door and get
the Silver Key. Go through the gate that just opened and swim into the
next room and exit the water. Go to the right door and use the other
Rusty Key and enter the room. Take a swim going down to a small room
with a medkit and a Gold Key. Swim back to the main chamber with the
bridge and exit quickly. From the edge, shoot the crocodile that just
arrived. Get back in the water and face the 2 doors. Dive down and to
your right to find another small tunnel leading to SECRET #2 - magnum
clips. Back at the surface look for a white door and a picture of two
Rams and climb out there. Go up the stairs. The Ram pictures are
actually blocks so push the left block in to find SECRET #3. Enter the
hidden room and get beneath the ledge. Jump back to the ramp then
forward to the ledge. Get the medkit and the magnum clips and exit.

Use the silver keys to unlock the next two doors and enter the room.
Turn right and climb the ledge across from the save gem then jump across
to the gem and save your game. Face the high ledge and jump to it then
jump to the lock in the wall on your right. Kill the gorilla around the
corner and use the gold key to open the door below. Do a safety drop to
the door and kill the 2 lions with the shotgun.

Enter and cross the large room ignoring the switch which releases 3 more
lions into the room. Pull the block behind the switch 2 times then pull
it out from the wall 4 times. Move to the opposite side and push it
once then climb up and jump to the ledge above. Take the medkit and the
magnum clips. Drop to the floor and go behind the switch and drop into
the well. Lara will scream all the way to the EXIT!


Tomb of Tihocan - Items: 26 - Secrets: 2 - Kills: 16

SPLASH!! Swim down the passage until you reach tunnels going up and
down. Go down and through the tunnel until you reach the switch. This
lowers the water so you can now go to the other tunnel and exit the
water. Use the switch here to open the door down the hall. Go through
the door and shoot the croc then climb the stairs. Go up and over to
the furthest step then jump across to the ledge next to you. Climb the
ledge to your left then run to the corner to avoid the darts shooting at
you.

Do a running leap to the ledge in the opposite corner then climb into the
alcove and use the switch to flood the room. Take a swim and go to the
new tunnel which used to be covered by the now-floating white block and
get the medkit. Swim up and climb onto the white block then run into the
tunnel and take another swim. Go down and forward and use the switch to
activate a strong current. Go up for air and swim forward - the current
will sweep you away allowing you to travel further than you ever could by
just swimming. Exit the water when you reach the end then climb out,
shoot the rat then pull the block out of the wall toward the water.

Get on the block and jump up to the ledge then turn around and jump to
the wide ledge then jump into the darkness to your right. Climb up to
your right then turn right and climb some more. From the top of the
pillar jump to the ledge and save your game. Mr. Sniper will be shooting
at you again so fire at him until he flees then walk to the swinging axe
and jump behind it. Get the shells then jump back to end up back ontop
of the pillar. Face the door and jump up to it

Enter the tunnel and have a short gunfight with the sniper guy again. Go
down the hall and jump/run through the veg-o-matic until you get to a pit
with a big croc at the bottom. Kill him from the safety of your perch
then drop down when its safe. Go down the stairs and get the shells and
the magnum clips. Using your 3D Look-around find the 3 concealed floor
panels and step on each of them to open the door to SECRET #1. Enter and
turn to face the door. Jump left and hold the button to make multiple
leaps to shells and a medkit.

Exit back to the stairs and jump back out to the pillar. Jump back to
the ledge with the swing axe and do a jump to the door behind the blade.
Run down the stairs and either roll or jump backwards off the end to hang
on the edge. Shimmy to the right and climb up into a tunnel where you
can use the switch to flood the room. Dive in and swim to the step along
the wall. Kill the giant rat then dive in the water behind him. Swim to
the next room and exit the water shooting the cougar. Enter the tunnel
and use the switch to open the gate then save your game.

Kill the 2 gorillas lurking above. If you can't see them then jump and
fire at the peak of your jump. Jump and pull yourself up after they are
both dead. Jump to the crevice on your left and grab on and shimmy to
the right and climb up to the gate. Enter and get the Gold Key and the
medkit then go back to the dead cougar. Enter the tunnel and use the
Gold Key. This causes several blocks to float to the surface. Do a
series of jumps to cross these blocks and get the medkit before entering
the door.

Enter the room on the left with the writing on the floor and pull the
block out of the wall and place it on the writing. Kill the gorilla that
appears from behind the block then get the shells and magnum clip he was
guarding. Go back and pull the block until its on the writing next to
the door. Shoot the gorilla that comes out of a newly opened door then
go get the shotgun shells. Go back and climb on top of the block and jump
to the door above. Run through the veg-o-matic and get the medkit and
Rusty Key then return to the main room. Push the block away from the
ledge then circle around and pull it onto the writing. Rats attack so
climb/jump onto the block and shoot them from safety. Enter the new room
and get the medkit then go back and push the block onto the final writing
tile. Go to the door and IGNORE the medkit - its a trap. Run straight
through and climb and get the Rusty Key. Get the medkit on your way back
out.

Go back to the main room with the door with locks on each side and use
your Rusty Keys. Enter and save your game then jump to the right of the
ramp. Do a series of jumps up to a secret passage then jump across a
series of collapsible panels to SECRET #2. Here is the jump combo that
worked for me: Turn so Lara's right side is facing the first tile then
jump RIGHT - FORWARD - RIGHT - RIGHT - RIGHT - BACK - RIGHT ending up in
the secret room. Get the uzi and magnum clips then return to the ramp.

Slide down and into the water and swim through the tunnel exiting onto a
ledge where you can shoot a croc. Enter the tunnel and climb all the
ledges to reach the top then slide down to the ledge in the sand. Slide
down the ramp on your right and jump to the ledge then climb up to the
switch and open the underwater gate.

Take a dive and swim into the next room and exit before a large temple.
Swim under the temple and find the hidden tunnel in the rear. You will
surface inside where you can save your game and use the switch to open
the main door. Swim back outside and exit to the left of the temple on
the sand. LOOK OUT!!

A statue comes to life and starts throwing fireballs at you. Jump around
and dodge his attacks while pumping lead into him until he dies. Save
your game then enter the temple. Its finally time to take care of your
sniper friend (his name is Pierre) so ready your magnums and take care of
business! When he hits the floor remove the magnums, Gold Key and the
Scion piece from him. Climb to the ledge above and get he medkit and the
magnum clips. Use the Gold Key to open the door below and you are free
to EXIT this level. You can wander back outside and take on the other
statue if you are feeling daring today!



City of Khamoon - Items: 24 - Secrets: 3 - Kills: 14

We start a new chapter and a new level by jumping into a pit. Use the
block along the right as a step. Turn left and enter the tunnel and
use the switch to open the door in the previous room. Enter this door
and pull the block 3 times then enter the passage behind it to get a
medkit and magnum clips. Go back and climb up on the block then behind
the second block. Pull the block once then go to the side and pull it as
far as you can then go to the opposite side and push it into the wall.

Go to the block in the corner and jump to the crevice and shimmy right
until you can climb into the cave. Shoot the panther (finally a new
enemy) from the entrance then enter and turn left and climb the ledge to
the medkit and magnum clips. Back at the floor slide down to the Sphinx
and kill the panther-mummy creature then jump into the water on the right
and get the magnum clips on the bottom. You should be able to use your
Magnums for the rest of the game if you've been getting all the clips up
to this point.

Exit the water between the palm trees and climb to the ledge above and go
about halfway across and jump to the pillar to your left and get the
shotgun shells. Dive into the pool and exit on the left paw of the
sphinx. Climb to the chin and go around to the left where you will find
a tunnel with shells, a Sapphire Key and a save game gem.

Go to the block between the sphinx's legs and pull it out until you can
enter the tunnel behind it where you can use the Sapphire Key to open the
door. Go down the passage to the next room and go right and up to the
ledge with the medkit. Jump forward to the next ledge and shoot the
panther below then jump to the ledge along the far wall. Go down the
right passage and kill the panther as he charges at you. You may have to
jump back or just use the Shotgun for immediate gratification. Follow
the passage underneath the bridge and save your game. Keep on going and
shoot the croc then hang and drop off the ledge by the phoenix. Drop
down and get the medkit then enter the room and trigger another Indiana
Jones Boulder. Avoid it then go to where it stops and turn right and go
up the hill to a dark passage. Climb the ledges and jump into the room
for SECRET #1 - magnum clips and a medkit.

Take a swim in the corner and flip the switch below to open the door and
continue forward and up out of the water before the croc eats you. Kill
him from the safety of the ledge then go to the ledge below the gate and
climb up. Push the block towards the save gem 2 times then get on it and
jump to the ledge below the door. Pull yourself up and go up the steps.
Jump up into the tunnel and use the wall switch to extend a gold bridge
in the previous room.

Return to the room and jump back to the block and push the block back to
its original position then pull it once toward the water then go to the
other side and push it once. Save your game if you haven't already then
go stand on the block and jump across to the ledge with the block on it.
Ready your magnums and push the block to open a hidden door. Enter and
kill the cat-mummy then use the switch to open a door in the ceiling
above the golden bridge. Return to the ledge and pull the block twice so
you can jump to the golden bridge. Now jump up and climb into the door
in the ceiling and use the switch up there to open the door by the cat
statue.

Head for the silver gong and jump to the left ledge. Turn right and jump
to the rock ledge and go to the end to get some magnum clips. Slide down
the slope to the left and get the medkit then jump to the paw on your
right. From the paw jump to the green ledge on your left and get the
magnum clips. Get on the slope then jump to a ledge above the ramp to
get SECRET #2 - Uzi clips. Shoot the croc below then hang and drop to
the ramp below and go to the cat statue.

Do a safety drop to the green ledge and then another to the floor. Enter
the door (without stairs) and get the magnum clips then turn and drop
down the hole. Use the save gem below then shoot the barely visible
panthers in the darkness below. Walk around and get the magnum clips in
the corners but don't use the light switch yet! Drop to the darkness
below and shoot 2 more panthers then head for the lit passage and get the
medkit.

Go to the back of the room and look up at the ledge just to the right of
the bridge. Its very hard to see in the dark but it is there. Climb up
to it then turn and jump to the left onto the bridge. Cross over to the
middle ledge and go to the left and shoot the panthers below. Jump to
the alcove in the corner to get SECRET #3 - shotgun shells.

Jump back on the bridge and make your way back down to the floor. Get
the medkit in the other lighted tunnel then climb back up to the bridge
and enter the lighted passage next to it. At the end of the tunnel is a
cat-mummy so keep those magnums ready. Enter the next room and jump to
the tunnel on your right and follow to the next room. Climb the pillar
and take the Sapphire Key from the top. Proceed up the hill and enter
the door then do 3 jumps across some ledges and get the magnum clips.

Jump to the ledge on your left then climb up to the switch and use it.
Make your way back to the entrance and do a safety drop to a long slope
below. You'll slide down for quite a distance then you can walk up the
slope on the right to a room with a lock where you can use the Sapphire
Key to open the final door and EXIT this level.


Obelisk of Khamoon - Items: 33 - Secrets: 3 - Kills: 12

This level begins with a door followed by an uphill climb on the right
and then a tunnel on the left you can climb into. The tunnel leads to a
room with 4 pillars - each with a block. Go to the pillar next to the
Gold Door on the right and pull the block 3 times then push it beneath
the door. Enter the newly revealed tunnel and take care of the panther
before getting the medkit at the end of this passage.

Return to the pillars and go to the left one and push the block to the
left to permit access to the alcove and water beyond. Swim through the
tunnels making sure to get out and kill the croc. Along the bottom you
will find a medkit and magnum clips and a Sapphire Key is stashed in one
of the corners. Return to the pillar room and go to the door in the
corner to the right of elevated door in the wall.

Use the Sapphire Key to open the next door then climb up and enter the
Gold Door and save your game. Proceed up the stairs and shoot the
panther-mummy then use the switch in the left corner to access a bridge.
Go around to your left and across the bridge to get the Eye of Horus.
After your magical vision is over drop off the bridge and get some shells
then dive in the water and get the magnum clips. Surface and enter the
tunnel opposite the Gold Door.

Slide down the slope and kill the 2 panthers waiting for you then go up
the stairs and use the top step to jump to the ledge. Reverse and jump
to the corner ledge then reverse and do a jump/grab to the ledge above
the first. Go to the edge and jump across to the next ledge then reverse
and jump back to the longer ledge. Go to the corner and climb then do a
reverse and climb some more then jump across to the square ledge. Jump
again to the ledge in the corner with the Save Game Gem and USE IT! Turn
left and jump to the highest ledge in the room then go up the stairs and
shoot the panther-mummy.

Continue down the stairs and use the switch by the pillars to access a
new bridge. Drop down to the left of the switch to get a medkit and two
magnum clips then return to the top of the stairs and do a safety drop
into the pit on the left. Surf to the bottom of a very tall room then
run to the alcove on the right to kill another panther then flip the
switch.

Proceed to either door opposite the alcove and get the magnum clips on
your way there. Back at the main room go up the new stairs jumping to
some shotgun shells on the ledge to your left. Jump back to the stairs
and go up a few more until you can drop to a ledge with a Save Gem. Once
you save turn and enter the door then jump over to the ledge and follow
it across a bridge to the Ankh which displays another watery vision.

Back at the ledge, go past the door and get the medkit at the steps then
use the switch before going down. At the bottom enter the new chamber to
your left and proceed up the stairs. At the top turn and jump to the
crevice on your right and shimmy to the ledge on your right and drop. Go
around and do a safety drop to another ledge and enter the hyroglyhics
chamber and use the switch. Go back outside and continue up the stairs
which were previously buried under sand.

Kill the panther-mummy at the top then use the switch to activate a third
bridge and finally get the medkit on the ledge. Turn and use the other
switch to open a door then run through the door and down the steps. Walk
through some pillars to the ledge then do a flying leap to the column
with a medkit and some Uzi Clips - SECRET #1. Find the silver gong below
and do another leap to reach it and SECRET #2 - Uzi Clips and medkit.

Drop to the ledge on your right and enter the door with a green ledge.
Climb the stairs and cling to the wall and shimmy right until you can
pull yourself up. Turn and jump to the ledge on your right and enter the
tunnel and get SECRET #3 - magnum clips and medkit. Drop down to the
next ledge and continue into the chamber with 2 mummies waiting below.

Climb down to the ledge below then do a safety drop to the next ledge but
don't fall - instead shimmy to your right before dropping to the next
ledge. Turn and fall back off the ledge and grab on then shimmy to the
right and drop again. Kill those mummies then save your game. Follow
the passage on your left and use the switch to access the last bridge in
this level.

Return to the mummy room and jump over to the ledge then drop to the
ground and go between the 2 chairs. Climb the ledge and keep on climbing
unti you reach the green ledge. Enter the door and cross the bridge to
get the Scarab. Hop to the bridge on your left and get the Seal of
Anibus to open an underwater door. Drop into the water and swim for the
tunnel. Its a long one so fill your lungs before entering.

Go to the bottom and then forward to the second set of alcoves and get
the magnum clips on the left. Proceed the next set of alcoves and take a
medkit and shotgun shells on your right. Continue down until you can
surface. Recharge that air meter and then get the medkit, magnum clips
and shotgun shells from the bottom. Exit the pool and kill the mummy
then get the magnum clips from the ledge behind the Save Gem which you
can also use.

Climb the stairs in the left corner and follow the passage. Kill the
mummy from the safety of the large mound then get the medkit on the left
side of the mound. Jump to and climb the steps on the right side of the
mound. At the top you can drop into the Sphinx room from the last level.
Go to the palm trees and find the pillar that you can use your 4 new
artifacts on. A door opens to the left of the Sphinx and you can EXIT!



Sanctuary of Scion - Items: 28 - Secrets: 1 - Kills: 15

Start this level by getting some ammo for your magnums (which you should be
using full time now). Dash up the stairs and waste the 2 mummies up top
and load up on magnum ammo. Jump to the room above then go forward and
right and slide down the slope and kill the mummy at the bottom. Hop up on
the slanted block next to the lit pillar then climb to your left and jump
backwards onto the pillar above.

With the wall on your left leap to the next pillar then advance until you
can reach the crevice in the wall. Grab it and shimmy to the right and
drop down. Go up the steps to the right and jump across several pillars
ending on a ledge with some more magnum clips. Do 3 jumps forward from
this ledge to end at some stairs. Go down the stairs and flip the switch
to open a door below.

The flapping you should be hearing is a demon. Shoot him as soon as he
is in range and do not let up until one of you is dead. If he reaches
the platform he could knock you off. Get next to the edge by the switch
and leap forward to a tiny ledge. Get some shells then jump to the left
grabbing and pulling yourself up to some more shells. Jump to the next
ledge then jump off and do a safety drop to the ledge below. Turn and
jump to the sandy ledge then drop off backwards and slide down grabbing
on to the end of the slide and dropping safely down. Get the magnum
clips from between the Sphinx paws then find the 2 slanted spires in the
corner.

Climb on the right block then jump to the left then jump to the ledge and
one more jump to the pillar and pull yourself up. Now turn left and jump
to the next pillar and another jump to a curving ledge above. Save your
game then run past the veg-o-matic to your right and get the medkit.
Follow the path to the next switch and use it to open a door and summon
another demon. Kill him quickly then return to the switch and jump to
the ledge on the right and get the medkit. Turn and jump and grab the
ledge pulling yourself back up to the switch then return to the curved
ledge with the pillar below.

Do a safety drop to the pillar then face the corner and jump over the
pillar to a slope where you can slide back to the Sphinx. Enter the
passage to the left of the Sphinx and get some ammo for the magnum then
enter the passage to the left. When you get to the ramp turn and jump
back to begin the slide. Grab the end of the ramp as you fall then
shimmy to the ledge on the left and get the magnum clips. Climb all the
stairs on the right then go down the slope and dive for the Gold Key.
Exit the water next to the stairs in the corner and return to the top of
the stairs.

This time jump instead of sliding down the slope and grab the bridge.
Use the Gold Key in the right lock to open the door. Enter this new room
and start blasting the Centaur. Get the Ankh and the medkit and save the
game before jumping off the bridge. Climb down all those stairs and dive
into the water climbing out at the stairs in the corner and return to the
Sphinx. Climb on that tilted ledge in front of the Sphinx then climb up
to the next one and jump backwards to a third ledge. Climb up to the
magnum clips then jump to and follow the sandy ledge.

When you reach a wall turn left and jump to the next ledge and continue
forward jumping to another ledge at the end. Climb the ledge to your
left and jump to a rock ledge and continue all the way until you reach
the Save Gem. Enter the tunnel and push the block on your right so you
can get around it. Get on the block and climb to the ledge above it and
kill the Centaur. Get his Ankh and the medkit and return to the ledge
above the Sphinx. Slide down the long ramp to your right and get the
medkit. Drop onto the Sphinx and kill the panther-mummy then climb onto
the tilted ledge and jump to the small space at the rear of the Sphinx's
head.

Go forward and climb to the top of the Sphinx and use the Ankh. Drop
down to the front and use the other Ankh and save your game. Climb back
to the top and walk along the left side of the head until you can't go
any further. Look down to a magical clip floating in the air. Jump over
to it and land on an invisible ledge. You just got the ONLY SECRET in
this level but since its the long awaited UZI that's okay! Get the ammo
to go with your new toy then jump across to the ledge on the cliff.

Two demons appear so ready your new toy and let the lead fly. When they
are dead you can return to the ground and enter the door between the
Sphinx's legs. Take a swim going deep and to the left for some shells
then go between the statues and get the Uzi Ammo. Surface and recharge
that air meter then dive down to the right statue and enter the passage
between its feet. Use the switch and let the current take you to the
surface. Climb onto the low pillar and jump to the other one then jump
to the steps on the right. Go up the stairs and slide down into a dark
cave.

There is a demon and a Save Gem so save your game quickly then take care
of the demon. Facing the head on the left do a safety drop to the ledge
below then turn and jump to the ledge by the head. Walk to the right
facing the head and drop down. Facing left, jump back and slide down the
ramp. Dive in the water and climb to the right statue and use the switch
on his chest to open a door. Dive back in and this time swim into the
tunnel between the feet of the left statue.

When you surface, run up the long slope and get the magnum clips on your
way and get the Scarab at the top. Now go into the room where you began
this level and fight 2 panther-mummies and a Centaur. Use the Scarab in
the lock after the bloodbath is over and enter through the gate taking
the medkit and magnum clips. (who leaves all this ammo lying around?)

Go down the slope and climb up through the hole into the Scion room.
Larson is back and just begging for you to kill him. Help him out with
a few rounds of gunfire then go up the stairs to the Scion. EXIT this
level and prepare to enter the Lost Continent of Atlantis.


Natla's Mines - Items: 26 - Secrets: 3 - Kills: 3

Lara begins this level underwater and stripped of all weapons. Swim for
the waterfall and surface behind it. Go down the tunnel and use the
switch on the left to open a door. Go back to the falls and dive in and
swim to the other side. Climb out and enter the tunnel to the right of
the crate. Find the block and pull it out of the mound then enter the
passage it was blocking. Use the switch to open a second door then
return to the water and the boat.

Swim back to the falls and go down that passage again. Climb to the
sloped passage and follow it until you can jump to a ledge with a
barricade it. Follow the tunnel to a room with a large glass structure.
Get the medkit then enter the next room with the two condemned houses.
Find and pull the block out twice towards some tires then hop ontop and
jump to the roof of the house. You'll fall through and end up inside
where you can go down a tunnel and use a switch to make the boat return
to the dock.

Go to the end of the tunnel and slide down grabbing the right ledge and
dropping to the ground. Follow the tracks to the wood door which opens
for you. Now comes the TRICKY PART! Do this exactly!

- Walk towards the first barricade until the boulder begins to roll.
- Jump the first barricade then do a series of running jumps to get over
the other 3.
- As you jump the 3rd barricade turn to the right in mid-air to land on
a hill and enter the passage before the boulder flattens you.

If you were successful then Indiana Jones would be proud, otherwise you
will need to return to the first barricade and try again.

Inside the tunnel get the fuse then go left and save your game. Head up
until another boulder starts rolling then run back and to the left. Go
up the hill on the left as another boulder rolls by. Drop into the hole
at the top to reenter the room with 2 boulders. Climb the hill to get
back to those two houses and make your way back to the water with the
boat. Swim over and climb into the boat then leap over to the crates.
Climb up the left crate and find the tunnel behind it. Inside are lots
of NATLA boxes and one of them is a "movable block". Pull it once then
push it left. Now pull the box behind it out twice and pull it right to
gain access to a passage with another switch. Use it to activate the
giant drill machine.

Return to the docks and go to tunnel to the right of the crates that the
drill machine HAD been blocking. Find and push a block forward until you
can enter the next room. Get on the block and then climb up through a
hole to find another switch that opens another door. Grab some ammo for
your Uzi (in case you get it back) then drop back down. Go forward and
into the next room and get another fuse then return to the docks and make
your way back to those two houses. Go inside the left one and follow the
tunnel inside to the fork where you can go left and use the switch to
start the conveyor belt. Go back to the fork and find the 3rd fuse then
return to the room with the glass structure and enter it from the right.

Get some magnum ammo and save your game then use the 3 fuses in the
slots to gain access to a new house. Enter the house and get the pistols
before climbing to the roof and jumping into the tunnel. Just inside is
a hole which you can jump to and climb up. A gate will open leading to
a deadly trap. The obvious trap door below will plunge you into hot lava
if you stand on it so instead - slide down the slope backwards and grab
the edge as you fall. Climb back up and the door will shut and stay shut
from now on. Cross and get SECRET #1 - shells and Uzi clips then use the
switch to open the gate and return to the first tunnel.

Go to the end of the tunnel and do a safety drop to the Save Gem then
swim to the docks. Exit the water and enter the tunnel with the drill
machine. Go around the NATLA box and into the next tunnel where you find
your magnums. Too bad some guy is using them to blast you. Kill him
as quickly as possible and try not to fall in the lava tubes. If he runs
then chase him. Once he is dead take your hard earned magnums back and
heal yourself.

Leap towards the switch on the far wall. You just miss the ledge but you
can grab the ledge below taking a good amount of damage. Slide down the
hill and grab the bottom edge. Let go and grab again to grip the crevice
just below and shimmy to the ledge on your right. Enter the lava room on
the right and jump to the ledge on the left. Now begin a series of
tricky (and deadly) jumps from pillar to pillar until you can jump into
the tunnel on the right wall.

Go forward and push the block quickly to avoid the boulder rumbling
towards you. Once that's over you can pull the block back and get on it
to access SECRET #2 - Uzi clips and a medkit. Run down the tunnel in the
corner and drop to some more tracks. Take the medkit and the Uzi clips
and grab the Shotgun (if you really think you'll need it). Go back to
the previous room and drop down the hole behind the boulder then leap to
the pillar in the lava tunnel. Turn right and do a series of jumps across
three pillars then drop and enter the tunnel below. Slide to the bottom
of the slope then jump to the ledge. Climb up and enter the room with
the TNT. Fine the one that's not like the others. Pull it into the next
room - out once - right once - then 3 pulls into the next room. Now jump
(or climb) over it and push it 3 times until you can get on it and jump
into the tunnel with the Save Gem.

Go to the top and climb to the ledge then do a leap to the ledge on the
right. Wait for the tunnel to spit out another boulder then leap into it
and follow it to the switch. Get the magnum clips and use the switch to
create a cave-in in the TNT room. Now return to the room with the TNT
box. Go to the new hole on the left and enter the passage. This next
room has your Uzi's but once again - they are being used for EVIL. Some
punk-ass kid on a skateboard is taking cheap shots at you. He's fast but
he doesn't attack often so waste him with your magnums and take back your
Uzi's. You should now have ALL your weapons back!! Scattered about this
room are 3 Uzi clips so retrieve them then start checking out the holes

One of the holes has water instead of lava. Dive in and swim through the
gate to get SECRET #3 - variety of medkits and Uzi clips. Make your way
back to the skateboard park then go all the way up the hill to save your
game. Follow the tunnel into the next room and start up the slope. Of
course 3 boulders make this harder than it needed to be. Each boulder
has its own section of the slope so stay in the middle. When the first
one comes at ya jump left. When #2 starts rolling jump right then back
to the middle when #3 starts to roll. Stop at the top and wait for a
forth boulder to spit out the door.

Enter the passage and go up the slope and climb up to the next room. Get
on the low pillar and jump to the higher one then jump to the ledge. Do
another jump to the left then another jump to the left then climb into
the room on the right. Push the block twice and enter the next room then
push the block twice and drop down into the lower room. Pull the block
then go back up and drop down on the other side of the block. Push it
forward to reveal a Save Gem and a switch. Use it to open a yet unseen
door. Turn left at the switch and enter the alcove straight ahead. Go
left and climb then move forward to the block and enter the passage at
the left. Push the block at the bottom of the stairs once then turn left
and make a mad dash for the door which closes before you get there!

Use the switch next to the door then head back upstairs, past the gold
door and drop through the hole. Run through the doors and ready your
favorite weapon for another shootout. He's packing a shotgun so keep
your distance. I recommend magnums at 30 paces and dance like crazy!
When he's just a red spot on the floor relieve him of his shotgun and
then proceed to climb to the ledge above the door into the pyramid.

Jump from ledge to ledge all the way up this sucker. At the top jump to
the left wall and slide down the pyramid and find the tunnel. Enter and
use the switch to open the door then exit and slide to the bottom. Go
back to the maze and enter the Gold Door to get a medkit and the keys to
the Pyramid. Now go to the Pyramid and use the Pyarmid key to enter the
pyramid and EXIT this level.


Atlantis - Items: 43 - Secrets: 3 - Kills: 26

Wait for the lights to come on then advance into this room. A monster
explodes from a sphere so kill it with your magnums then go to the right
and kill the monster in the second sphere. Follow the trench and kill a
third creature that blasts from a sphere and get the Uzi ammo. Enter the
door to the left of the center door and enter a room with a webbed floor.

Get the medkit from the corner then cross the center bridge to the left.
Get the shotgun shells and prepare to kill a demon that was just released.
Kill him from up here if possible. If you drop a dog explodes from a
sphere and just adds to the confusion. Use the switch in the far right
corner of the webbed room then turn around and run to another switch in
the opposite wall and use it. Run back to the other side and go through
the door and down the stairs and trip another switch to open that center
door back at the entrance room.

Return to the center door killing any leftover creatures running around.
Enter and kill the flying monster while staying in the safety of the
tunnel. Exit to the ledge and reverse and drop off and down to the block
below grabbing onto it. Climb up and get SECRET #1 - clips for the Uzi
and magnum and a medkit. Go through the tunnel and climb up the ledge and
drop down the hole. Turn and go down the passage to a webbed ledge then
turn and jump and grab the crevice at its lowest part. Shimmy and drop to
the tunnel below grabbing the entrance and climb up into it. Flip the
switch in this tunnel and get the Uzi ammo then jump to the webbed ledge.

Leap from the end of this ledge to the next and grab on as a sphere blows
up below you. Climb up and use the Save Gem in this tunnel. Leap to the
pillar then leap to the darker ledge to the left on the pyramid. Jump to
the next ledge avoiding the rumbling boulder coming at you. Jump to the
next ledge on your right...just missed it! After your slide is over you
can now climb the next set of ledges all the way to the top right corner
using a series of standing jumps.

Enter the tunnel and get SECRET #2 - clips for Uzi and Magnum and medkit.
Exit and slide down to the red door and turn right and jump to the ledge
and grab and climb up. Jump to the second ledge and get the medkit then
jump to the next ledge and pull yourself up and into the tunnel. Load up
on Uzi clips and use the switch then go back to the water and dive in.

Find and use the switch underwater to open the red door then exit the
water by climbing onto the small ledge on the left side of the slope then
climb to the pillar and jump back to the pyramid. Retrace your path back
to the red door and get inside before it shuts. Jump to the ledge and go
up some stairs jumping into the door. Climb up the passage saving your
game and jumping some spikes on the way. Dive in the water and go down
into the underwater chamber and get some shells then use the switch and
swim through the door and back up to the surface. Get the Uzi clips after
you dash through the veg-o-matic then go right and leap to the next ledge.

Ignore those clips for now as a demon is ready to pounce. Dart inside the
tunnel and kill him from a safer place then get the Uzi clips after he is
dead. Turn back and dive into the water at the other end of the tunnel.
Swim between the two spheres and climb to the ledge and use the switch in
the right corner to open a door. Now go left and use the switch around
the corner to open another door and use the Save Gem.

As you near the sphere in the right corner a monster explodes from it so
kill it then go use the switch in the remaining corner to open the last
underwater door. Dive in and go through the long corridor with the 3 open
doors. Exit into a dark tunnel and go up the ramp on your left. Turn
right at the red passage and flip the switch to open the door and get the
Uzi ammo.

Find the block across from the boulder and pull it out then push it against
the left wall. Return to the red door and switch and use the switch again
and enter the door. Your strategically placed block stop the boulder and
you can now enter the tunnel it was blocking. Kill the demon as you walk
onto the ledge then jump to the right ledge and ignore the Save Gem. The
tunnel leads to a room with with 2 demons in spheres. Release only one at
a time and back into the tunnel to kill them from safety. Go back and use
the Save Gem you passed a few minutes/demons ago.

Now slide down the slope and jump as you near the bottom. Try to land on a
red ledge as anything else will dump you into some spikes. Get the shells
and the medkit and all that Uzi ammo then enter the next room through the
tunnel. Go right and go to the ledge to wake up another demon then run
back to the tunnel to kill it. Now go back and jump to the left ledge and
then jump to the small ledge after that. Get into the tunnel on the right
quickly to attack another demon. You can now go back out and jump to the
glowing yellow slop in the center of this room.

Leap to the rock ledge then get the Uzi clips and use the switch up on the
slope. Turn and go until the ledge tilts. Jump over it and pull on the
block to open a tunnel. Run past the veg-o-matic and kill the 2 demons on
the other side. Jump over to the dead demons and head up the tunnel and
climb some stairs to get Uzi clips and a medkit. Go to the ledge on the
right and kill the monster flying around in here then go left and jump to
the ledge on the left. Enter the tunnel and save your game.

Leap to the ledge in the corner and enter another tunnel and use the switch
before going back to the lava room. Jump over to the first ledge then jump
to the pillar on the left. Do another jump to the next left pillar and
then a flying leap into the door. Climb up and use the switch at the end
of the passage. Return to the ledge and do a series of jumps to cross the
pillars and reach the tunnel. Proceed up the passage and go into the
corner of the room to activate a secret door. Run up the hill on the left
with Uzi's blazing and kill the 3 attacking creatures.

Enter the alcove on the right for SECRET #3 - shells, medkit and Uzi clips.
Go back to the main passage and turn right to go into the red tunnel.
After the door shuts climb to the passage above and go to the end and jump
to the ledge on the right. Grab the Uzi ammo and enter the passage. Kill
the alien that suddenly appears then get more Uzi ammo and continue on to
the ramp that leads up to the veg-o-matic.

Run up the ramp and stop just before it. A boulder begins to roll towards
you so jump left then continue when all is safe. Use the Save Gem at the
top then push the block on your left 2 times and go down the tunnel on the
right to find 2 switches. Use the right switch and jump back quickly to
avoid the trap door. Do a safety drop through the trap door then move
forward to start another boulder rolling then jump back and over the hole.
Move forward again and go up the tunnel and climb the ledge on the left to
reach the switch. Use it then, then make your way back to the 2 switches
and go through the now open door. Kill the alien in the passage and use
the switch in the corner to open a door. Get some Uzi ammo in two of the
corners.

Enter the door and save your game then slide into the next room. Kill the
2 monsters at the bottom but DO NOT attack the next creature that appears.
IT IS YOU! Anything you do - it does.

Climb the ledge to the right and jump to the stone pillar then leap to the
ledge by the door and use the switch to open the trap door. Turn and jump
to the sandy ledge then climb and jump to the sandy pillar and finally
leap to the sandy ledge. Go to the middle of the ledge quickly and your
double will fall into the pit. If the door shuts you were too slow and you
have to try again.

Go back to the rocky ledge with the pit and get some Uzi ammo then go up.
Kill the Centaur and load up on more Uzi ammo and kill another alien. Go
right at the end of the tunnel to find a switch that opens a door. Run
along the left ledge and use the next switch. You are on a TIME LIMIT so
ignore the clips and run back to the entrance and across the bridge.

Grab the Uzi clips lying here then approach the alien device and USE it to
EXIT this level and start a cool movie.


The Great Pyramid - Items: 30 - Secrets: 3 - Kills: 3

This is it!! The FINAL LEVEL!! And it starts with the hardest enemy in
this game - one big ALIEN! After a couple hundred rounds of Uzi fire or
20-30 well placed shotgun blasts he will die. There are several strategies
for killing this guy - I'll let you find yours. Just DON'T FALL IN THE PIT
or you may as well load that last save game.

Find and pick-up all 6 Uzi clips from the corners of the room below then
enter and slide down the red tunnel. Push the block 3 times then go up the
ramp and push the next block once then climb to the tunnel above. Save the
game then dash through the veg-o-matic and don't fall through the fake
floor. Go right at the intersection until you reach a block which you push
forward. Return to the intersection and turn right going past the door and
drop into a room with a block. Pull the block then climb up to the tunnel
and go left and back down and push the block forward then go back to the
red door.

Get on the block and use the switch then turn and enter the next room and
go right and jump to the ledge on the slope. Jump to the next ledge and
a third jump to the long ledge that cross the entire slope. A bridge
appears behind your so jump back and cross the bridge to find SECRET #1 -
medkit, shells, and magnum clips. Use the switch 2 times - down then back
up to secure a portion of the bridge then return to the ledges and go left
to the tunnel entrance.

Proceed up the tunnel and reverse when the boulder comes at you. Avoid the
boulder then go back up the tunnel to repeat this with a second boulder.
At the end of the tunnel is a collapsible ledge which you need to roll onto
then run off before you fall. Hang and drop down taking severe damage then
recharge your health and use the Save Gem around the corner.

Shoot the Scion until it explodes starting a major earthquake for the rest
of the game. Go through the door and kill the 3 monsters in the room then
drop down to the rocks below on the right of the bridge. Do a safety drop
through the hole by the wall then turn and leap and grab the crevice.
Shimmy to the right ignoring the darts which only do minimal damage. At
the far right drop and slide backwards toward the lava but jump backwards
before you fall in.

Enter the next room and go to the right side of the hill and continue down
to trigger a boulder. It will roll by and fall into the crack. Now go to
the swinging blade and do a timed jump across to some spikes that you need
to WALK through. The next bridge is made of collapsible panels so you need
to cross it in a double jump with the first jump putting you in the center
of the bridge and the second in the doorway.

On the left wall is a crevice you can jump to. Grab on and shimmy right
until you can drop to the ledge and get SECRET #2 - medkits and Uzi clips.
Jump backwards off this ledge to the slanted pillar then jump forward to
the pillar with the Save Gem. Jump into the tunnel on the right and run
through it as the floor falls away behind you. Time your jump through the
cleaver then go right down the slope and try to outrun the boulder chasing
you. When the chase is over you can jump over the boulder to get a medkit
then jump back and turn right to slide down a second slope. Time your jump
past the blade to get to the ledge then drop to the tunnel and run past the
lava that enters the tunnel.

Get the medkit and continue past more lava then use the switch and enter
the door. Get the Uzi clips in the passage to your right then go back to
the lava hole. A boulder rolls above you so when it passes jump over the
hole and hang as a second boulder rolls by overhead. Climb up and enter
the next room with a series of ledges with flames on them. Stay close to
the wall and make the jumps. You will take some heat damage but not nearly
as much as if you catch on fire. If you do burst into flames drop down
to the water below to put out the fire then swim back to the beginning and
try again.

You should now be in a room with a pool and a cleaver. Jump to the panel
in front of the blade which falls out from under you so pull yourself up
and leap into the cave entrance through the swing blade to find SECRET #3 -
Uzi ammo and a medkit. When you are ready to leave to to the edge of the
entrance - take one step back then jump to that tiny pool below. Grab the
Uzi clips then swim through the tunnel and into the next room. Save your
game then get some more Uzi ammo and proceed to the large room.

Natla is back and is flying around shooting fireballs at you! Blast her
with Uzi fire and dodge as much as you can. Heal yourself often. After
shoot her down she will get up and you must continue to blast her until
she STAYS down. Enter the tunnel and get some Uzi ammo. Note: Natla was
the last enemy in this game so any more ammo is strictly for obtaining a
PERFECT ITEM score.

Head up the ramp in the corner and jump into the passage that leads to
some pillars. Jump to the nearest then turn and jump to the pillar on the
left. Jump to the pillar below the door then climb up to the top. Turn

and drop through the hole landing on the pillar then turn and jump across
the next 2 pillars. Jump to the pillar below the door and grab on and
climb into the tunnel. Run down the hall and do a safety drop from the
hole onto another pillar.

Turn right and leap to the ledge below the tunnel then climb into the
tunnel and run forward. Slide down the long slope to EXIT the level and
the game.

CONGRATULATIONS!!! You just finished TOMB RAIDER!

tomb raider 2

Introduction

Welcome to Lara's newest adventure. If you thought her first adventure was exciting, wait until you see what she has planned for you this time. There are 16 massive levels and a final battle what you won't believe.

As you might expect, there are plenty of puzzles to solve and SECRET AREAS to find during your adventure. All of them are explained in the following text. For those of you playing the Playstation version, you will be glad to know that you can now save your game whenever you want - a much needed improvement over those Save Gems from the first game.

Finally; I ain't going to explain how to play the game or control Lara. That is what your manual and the excellent tutorial back at Lara's mansion is for. By the way; her mansion is incredible in this sequel. The obstacle course (now with stopwatch timer) has been moved outside and there is now gardens and an orchard to explore. Many new rooms are available to explore inside the main house including her Bedroom, Kitchen, Bathroom, and all the old favorites from the first game. She's even added a diving platform to her swimming pool so you can practice her swan dive.

Combat Tips

There are now lots more human enemies in Tomb Raider. These guys fight back and sometimes with some pretty impressive firepower. While it is important to save your more powerful weapons for the more powerful enemies, always use the best weapon to take out a given enemy in the least amount of time. Watch out for those Rig Workers (the guys with wrenches) as they can climb just like Lara and follow you almost anywhere.

Save the Big Guns (M-16's and Uzi's) for the Big Bad Guys. When firing at groups of enemies, always make sure to release the action button after each kill so you can acquire a new target; otherwise you will continue to pump lead into the fallen corpse. Watch for the shadows of enemies who attack from the air.

Lara's adventure now includes many underwater areas to explore. Of course these areas are populated with underwater enemies. While Lara has some underwater combat ability, it is always best to fight from dry land. Use the harpoon to slow down your enemies while you retreat to dry land, then break out the serious hardware. It takes time for Lara to reload her harpoon gun, so if you are being attacked by a group of enemies it is often better to retreat than persist in a losing battle.

Hardware List

Stopwatch
Lara has traded in her compass for a stopwatch. This allows you to check your level completion time and find out if you've missed any secrets. It also makes it impossible for me to use directions like N,S,E, & W in this solve.

Flares
You can't do any damage with these handy items, but they will be invaluable as they illuminate your surrounding area, revealing traps, switches and Core's new dynamic lighting engine.

Pistols
These are Lara's trusty sidearms she brought with her from the first game. Use them "John Woo-style" to take out your basic baddies. They will auto-aim each time you press the fire button.

Shotgun
Another trusty weapon from the first game; use it on groups of enemies for wide spread damage or when at close range to inflict serious damage on a single opponent.

Auto-Mags
More powerful than the pistols; these auto-firing weapons are great for long range targets and groups of enemies.

Harpoon Gun
The reload time on this weapon makes it good for usually one a single shot. Use it to stall your enemy so you can swim to the safety of dry land. Ammo is also hard to find so conserve every harpoon you find until you absolutely need it.

Uzi's
Another favorite from the first game; this weapon is very powerful and should be saved for the bigger enemies and bosses.

Grenade Launcher
This weapon provides some serious destruction. Grenades will explode only after they are armed and they must travel about 50 feet before they arm. This makes this weapons a range weapon which is good because you don't want to get caught in your own blast. Do not fire then run forward until after the explosion and resulting deaths.

M-16
The M-16 is to Tomb Raider 2 as the Uzi's were to the original Tomb Raider. This is the most powerful weapon you can get. It is so powerful that you will be tempted to use it early on, but DON'T! Save it for the final levels and the larger enemies you encounter there.

So if we are finished with all the preliminary info; let's get on with the game....



The Great Wall

Our journey begins in a valley very near the Great Wall. Enter the water and go to the left of the big rock. A Tiger should appear so get on the rock and kill the Tiger then jump forward to continue down the path. When you reach the gap, pull up, pivot, then jump and grab and pull up.

Kill the Tiger that is approaching then jump the gap and take the path to the Stone Dragon which is also Secret #1. Continue the climb by climbing up twice then pulling up to the ledge. Turn and jump to the left and grab and pull up to get across another gap then pull up again to reach the building.

Enter the guardhouse and drop through the grate in the upper area to fall into the water. Then run forward and jump and pull up to access the switch. Flip the switch and proceed to the Great Wall.

A threesome of crows attack when you reach the top of the wall. Kill them with your guns, taking evasive action if necessary. Proceed to the gap in the wall. The guardhouse on the other side is locked so drop to the water below to obtain the key for the guardhouse. Kill the Tiger who is arriving as you exit the pool. A green section of the ground will get you high enough so you can jump and pull up to the top of the wall. Continue to the guardhouse and open the door

Kill the spiders that swarm out the door then enter. A single spider remains to guard the Rusty Key above that ladder. Kill the spider and take the key and use it on the lock next to the door. Continue forward until you reach a room with a skeleton. Shotgun shells and a medkit are here as well as another swarm of spider plus a big spider coming in from behind. Take out the big one first then finish off the swarm before collecting your items. Pull out the block and slide down the slope to arrive at a pool of water.

Jump in and head left to the wall. Jump up and grab and shimmy to the right avoiding the darts. Swim underwater to the exit and surface in the corner avoiding even more darts. Climb up and exit into the hallway.

This hall has a collapsing floor with spikes beneath. Run across and through the door which shuts behind you. Two boulders start rolling towards you from the left. Turn and run to the right. As the passage narrows, jump the spikes and land on the ramp. Slide down into the wall then jump to the left and get some ammo. Run forward and pull up to the ledge to avoid the spiked walls closing in.

This next hall has more collapsing floors and sharp swinging blades. Run down the hall and jump the blades. As you approach the final blade jump and turn to the left in midair. You should land right next to Secret #2; the Jade Dragon. Pick it up and move into the hall before the spiked walls close in on you. Cross the collapsing floor while staying to the right. The left wall will stop before it can hurt you.

At the end of the hall, stop at the top of the ramp and turn so you can slide down backwards. Hang from the bottom and drop then jump to the right to land on another collapsing floor which you fall through as more spikes close in above. Enter the cavern and continue forward. Take the medkit then head to the left and run past the blades.

There is a rope slide and lots of spiders in this next room. Kill all of the spiders then go get Secret #3 which is located below the rope slide. To get the Gold Dragon you need to look down into the canyon and locate the tan rock with the moss. Stand above the tan rock and with your back to the canyon, drop off, hang then drop. Jump and grab the ledge and shimmy right until you can pull up. Continue along the path and collect some flares along the way. Take the ladder down and continue until you reach the canyon floor.

Those tremors you should now be feeling are the early warning signs of an advancing T-Rex. Return to the hall and kill the T-Rex from the safety of the passage. When he is dead, you can cross the canyon and get the Gold Dragon. This causes a second T-Rex to appear so kill him then make your way back to the top of the canyon. Use the rope to slide across the canyon and land on the ledge on the opposite side. Kill the 2 Tigers which are waiting for you, then proceed to the exit.



Venice

Lara arrives in Venice and finds herself in a dead end alley. Exit to the courtyard and take out the Doberman as he charges. You will need to do some side-jumping and shooting to take out the guard on the balcony who will drop a key after you kill him. Continue down the alley until you hear approaching footsteps then start firing and backflipping back down the alley to take out more dogs and henchmen.

When all is safe, exit the alley and you will be next to the canal. Dive into the canal and swim under the large door to get inside the boathouse. Checkout your cool new ride then flip the switch to open a door somewhere else. Return to the dock and enter the hut. Grab the flares from the table then start climbing the ladders.

Climb each of the ladders after pressing the appropriate switch to open the trapdoor. When you reach the roof, shoot out the windows then drop into the hall. Climb through the second window you just shot out and jump over to the awning. Then make another jump to the balcony and retrieve the Boathouse Key from the dead guard you shot earlier. Return to the hall and head right to the door you opened from the Boathouse.

Kill the attacking Doberman then continue across hall and flip the switch to open a door high on the wall on the opposite side of the canal. Head back to the dead Doberman and shoot out the window. Run and jump and grab the awning. Pull up and then start jumping from awning to awning until you reach the ledge near the door. Jump inside and flip the switch at the end to open a canal door.

Dive back into the canal and return to the Boathouse and unlock the door. Swim back out and make your way to the ledge by the hut. Climb out and kill the henchman. Take his Auto-Mags before you return to the Boathouse. Climb in the boat and head for the now-open canal door. When you pass through the door, stop the boat and light a flare to reveal a passage to the right. Secret #1 is waiting for you at the end of this passage. Take the Stone Dragon then jump down and kill some rats below you. Turn and face the ladder then turn and head right. Turn right at the end and jump in the water. Continue on past the left channel until you reach some Uzi Ammo. Grab it, then retrace your steps back to your speedboat.

Light another flare and continue down the dark canal. At the bottom of the falls you can dive into the pool and retrieve Secret #2; the Gold Dragon.

Continue on until you reach a large underground chamber with lots of columns. Keep the boat over towards the left until you see a ledge. Hop out and kill the rat nearby then shoot out the window and finally kill the henchmen who arrives to investigate all the noise. Grab the ammo then get back in your boat and head through the large metal doors and stop.

Jump out of the boat and swim back to the dock and go through the broken window. Enter the room and flip the switch and take the shotgun shells. Return to the dock and climb the ladder making a mental note of the doors which are now closed. The water level and your boat have risen to the top so dive in and flip the underwater switch to open the next set of doors then get in your boat and continue.

Keep to your left to avoid the enemy gunfire and bring your boat to a stop by the gondolas. Exit the boat and get on the dock. Climb on the box then jump and grab to reach the awning and pull yourself up. Walk to the right edge of the awning and jump to the walkway above. A Doberman and a henchman come running at you so backflip off the ledge and kill them both before jumping backup. Retrieve the medkit. Another guy is guarding another speedboat further down the canal. You can kill him from up here then turn right and head for the courtyard.

A gun crazed baddie comes running at you so kill him with your guns, taking evasive action when necessary. Retrieve the Steel Key from his fallen corpse and unlock the courtyard door. Go through the door and drop into a hole to flip a switch. A gate opens somewhere else in this level and you hear approaching footsteps. Climb out of the hole and kill the henchman and take his ammo. Return to your speedboat and use it to ram the gondolas.

Underwater mines hinder your progress. These mines can only be triggered by a boat. Lucky for you, you have two at your disposal. Line your current boat up with the mines and build up some speed. Jump out of the boat at the last minute and swim to the dock as your boat continue down the canal and sweeps the mines for you. Grab the M-16 ammo from the fallen guard. The Iron Door is locked so we need to find a key. Get in your new speedboat and return to the section of the canal that raised your boat to this level.

A bad guy is waiting around the left corner, so hop out of the boat and kill him when you get on the dock. Grab all his ammo. Get back in the boat and continue along the canal until you reach a clothesline on the right and a smaller canal on the left. Ram the two gondolas tied up at the dock and exit your boat. A henchman with a bat come out of a door but you can kill him before he even gets close. Enter the dark room and kill some rats and flip the switch to open a door somewhere else in this level. Return to your dock.

Before getting in the boat look up. There are some windows above. Jump and grab the ledge and pull up so you can shoot out the windows. Climb through and take Secret #3; the Jade Dragon from the bed. Now you can get in the boat, turn around and take the narrow canal you passed earlier. Keep to the left and the canal will intersect with a larger canal and you will find the door you opened a few minutes ago with that switch.

Enter the door which shuts promptly behind you. Take the Iron Key from the pool of water and climb the ladder to go up and kill a Doberman and his master. Take the medkit and flip the switch. A really nasty guard arrives on the scene and is blocking your escape to the boat. You can either kill him by shooting through the gap between the door and the wall or if you want to impress your friends, try doing a backflip from the ledge and killing him before you splash into the canal.

Either way, when he is dead, get back in the boat and retrace you path back to where you got your second speedboat. You now have the key to open that door and kill another nasty badguy. Flip the switch by the window to open the second gate which is blocking your exit. Return to the boat and head back up the canal going under that walkway where you snipered the guy who was guarding this boat earlier in the game. Keep to the left until you reach an open door on the right. Go just past this door then back the boat up to the door so that it is lined up with the ramp to the left.

Jump out of the boat and enter the door until you can stand. Shoot the henchman and grab his ammo when he is dead. Flip the switch to open the final obstacle in your escape of this level. This is a timed sequence of events and the clock starts ticking once you get back in your boat. Anything less than a perfect performance and you will be redoing this segment so save your game. Ready.....set......GO!

Accelerate your boat and jump the ramp, braking immediately when you land so you can make the sharp turn at the second left into the large canal, then make a sharp right into the smaller canal with the open gates. Make another right at the intersection and speed down the canal to the exit...



Bartoli's Hideout

Exit at the dock and kill some rats. Go around the building to the left, killing the guard and his rats before flipping the switch. Another guard arrive so kill him too, taking the medkits from both your victims. Enter the now open front door and kill the guard on the balcony and his friend who appears on the ground floor. Grab the shells from your second kill then shoot out the window and kill the Dobermans who jump through when you get too close. Go to the back of the courtyard and take the medkit, flares and ammo.

Now you need to proceed down the heavily guarded hallway. Several statues will begin hacking at you with huge blades when you get too close. Keep to the right and time your short running bursts so you pass by when their blades are in the upright position. Don't overshoot and run into the next blade. When you get to the dark end of the passage, light a flare to reveal a switch which opens a door back out by the canal.

Run past the guards in a single continuous run this time. They will swing but they will be too late. Back out in the big room find the sloped wooden box. Stand with your back to the slope then jump back and then forward and grab the ledge and pull up. Walk around to the left and pull the block then drop down to the floor. Get below the ledge to the left of the block you just pulled and jump and pull up. You can now turn and do a running leap to the opposite balcony where you killed that first henchman. Take his ammo then move to the textured wall and climb on and across to the window.

Climb out onto the ledge and turn to the right and dispatch the gunman on the balcony across from you. Now you can turn and do a running jump off the end of the balcony over to an awning. You'll start sliding backward so grab as you fall then shimmy to the left and pull up and do a backflip to a ledge across the canal. Turn left and do another running jump, grab and pull up maneuver. You should now be standing on a rather small ledge. Turn and do an angled jump to the awning across the canal. You can stand on this awning so turn and face that open door and do a standing jump and press the grab while in midair so you enter the door instead of hitting the wall above it.

A pair of Dobermans should charge you when you land so take them out before they even get close. Make sure you don't back up or backflip out of the door into the canal or you will be doing that last paragraph all over again. Head upstair and take out the first of many attacking gunmen.

Enter the room where the first henchman came from and look in the left corner for a switch hidden in the wall. Flip it to open a door in the previous room which leads to that outside balcony where you killed that one guy. He dropped some shells and Secret #1; the Stone Dragon when he died. After you collect all of this, return to the room with the switch and shoot out the window.

A guard patrols the landing outside this window. You can probably kill him as he passes or you can climb out and do the deed face-to-face. Continue down the landing and shoot out the next window and climb in. The door opens and a guy with a bat enters along with his dog and another guy shows up behind you on the ledge. These guys are pretty slow so as long as you keep moving and firing you should be okay. The dog is faster to take him out first if possible. Do a lot of flipping and use the larger room on the other side of those doors if you need space to maneuver. You can even retreat back to the stairs if necessary. When everyone is dead, return to the last room and push the back of the fireplace twice to access a concealed passage.

Kill the rat after you climb up then proceed to the slope. Blades start slicing at you as you approach so stand back and jump out and turn to the right and drop into the water. Climb out to the safety of the wooden ledge in the corner to survey the next deadly trap.

You need to make a quick series of jumps and the flames are on a timer. They will go out when you jump off the ledge you are standing on, so when ready, get your back to the wall and start running. Jump from the edge and land on the next platform. Do two STANDING jump for the next two ledges to arrive at the other end of this trap. If you miss a ledge or catch on fire you will land (or can jump) in the water and try again.

The door open as you approach and a gunman and his dogs attack. Kill them all then jump to the slope box and jump and grab and pull up onto the lowest chandelier. Do a running jump to the right to grab the ledge. Pull up and flip the switch to open a door behind the fire in the fireplace. Jump back to the chandelier then turn and jump to the next highest chandelier. Do another running jump to the ledge on the right to flip another switch which opens a painting on the wall which conceals the Library Key.

Return to the chandelier then turn right and jump to the next highest light and finally to the ledge above. Kill the approaching rats then continue in their direction and jump and grab and shimmy to the right until you can pull up. You should now be on the highest rafter so run and jump to the wood floor by some bricks. Kill the henchman behind the bricks and take the medkit. Be careful not to fall off as any fall from this height is instant death.

Climb on the bricks and head left and jump to reach another switch. Flip it to adjust the chandelier height so you can access the Library Key. Jump back to the bricks then go down to the chandelier and jump until you reach the light next to the Library Key. Do a running jump to grab and pull up and get the key then repeat to get back out on the chandelier. Jump all the chandeliers until you are on the other side then do a running jump and grab to the ledge. You won't grab but you will land on the ledge and this saves you from having to return to that last switch to adjust the chandelier heights.

Exit to the window sill and go right. You should see the fire below, so hang and drop down to land in the water and not the fire. You should now be outside the Library door. Flip the underwater switch and swim through the door that opens as a result. Head to the right and surface. You should see a gap in the floor to your left. It's dark down there so light a flare and head into the opening. This turns into a maze rather quickly so follow these directions.

As you swim into the hole turn to the right and go around the corner. Swim into the large opening then go through the smaller opening near the top of the wall. Turn right after entering the smaller passage then find the small opening to the lower-bottom-left of the wall. Enter and immediately turn left to find some grenades before continuing back to the right to find Secret #2; the Gold Dragon. Flip the nearby switch then head straight up to the newly opened door where you can finally take a breath. Do NOT climb out here or you will burn to death. Instead, retrace your path through the maze back to the library door.

Enter the Library and kill the gunman across the room. Go through the large doors and climb up the bookcase on the left. You can kill a pair of rats from the small area above before jumping over to flip the switch which opens another guarded doorway.

After you kill this guard, go through the door and climb the books on the left. Jump towards the window then turn left and climb up. Shoot the window then jump to the sill. Turn and exit the window backwards so you slide down the awning. Grab the end the pull up so you backflip to a ledge behind you. Run and jump to the roof across from your new position, then turn left and jump to the TOP of the brick wall.

This next sequence is extremely difficult (at least it was for me) so SAVE frequently.

While standing ON the wall, walk to the end to the top of the slope. Turn so you are facing the building across the canal and do a running jump to grab the lowest section of the roof. Pull yourself up and head for the smoke stack. Stand a few steps back from the edge of the roof and jump toward the ledge. Grab on and shimmy left until you can pull up. Go behind the wall to find a pool of water and a pair of Uzi's.

Drop down next to the shack and kill the henchman, taking the ammo he leaves behind. Take the Detonator Key from the table then step towards the door and it will automatically open. Kill the gunman on the other side, taking evasive action if necessary. Take his medkit before returning to the main room of the Library. There is a switch on the wall so flip it to open the door. Enter and kill 2 more gunmen who approach from the left. Relieve them of their shells and Uzi ammo before continuing.

Don't use the key in the Detonator box just yet. Instead, climb to the top of the brick wall and go to the left end of the wall. Pull up twice so that you are now standing on the sloped roof. Shoot out the glass and take Secret #3; the Jade Dragon from the table. Jump into the water and swim over to the low brick wall with the Detonator Box. Use the key to blow up the building, then kill that gunman that is above and behind you.

Climb onto the brick wall to gain access to the demolished building. Begin the long ascent to the top of the rubble. After much jumping, grabbing and pulling up, you will reach the top and can take the path which leads to a dark hall and the end of this level.



Opera House

This level starts off with a rather challenging gunfight. You can run around taking random shots at the gunman on the platform below until he finally dies. Then take his ammo and jump into the water from where he was standing moments ago. Swim left around the building and climb the ladder, getting off on the small ledge. Walk to the edge of the landing and while facing the canal, jump and grab so you can pull up to the top. Flip the switch to open a door in the roof then continue climbing the ladder to the ledge above. Run and jump to the ledge across the canal then turn to the left and do a running jump to the ledge with the swinging box. Pull up and continue along the canal performing a running jump to the slanted rooftop. Grab onto the edge and shimmy to the left until you reach a small ledge.

Do a running jump and a grab in midair so you arc through the opening in the roof. Draw your guns in midair to take out the guard, then take the Ornate Key. Start up the stairs and kill the gunman when he comes through the door. Take his medkit and go to the top of the stairs. Make your way back to the previous ledge with the swinging box and position yourself so you are looking at a ledge with a small building to the left. Do NOT try to jump through the opening in the center of that building. The floor below the opening in the roof is lined with broken glass and you will die.

Instead, do a running jump to land on the slope next to the right wall. Grab and shimmy to the left until you are at the flat section in the corner. Standing with your back to the wall, jump to the slanted roof and slide down and grab. You should be hanging in front of the window. Drop and instantly grab again to catch the edge of the sill. Now pull up and shoot out the glass and carefully enter the room. The glass is just like the spikes in the original Tomb Raider so simply WALK to pass by unharmed. Cross the room and climb the ladder and use the Ornate Key to unlock the door at the end of the hall.

Now we have a very unstable roof to deal with. Position Lara so she is at the edge of a solid piece of roof and facing the wall on the other side of the three collapsing pieces. Do a Standing Jump and begin running when you hit the first panel. When you cross the 3rd panel do a running jump, and when you finally cross the last set of collapsing panels do a running jump to grab and pull up onto the ledge. Draw your guns and proceed to the top of the Opera House.

Shoot the guard patrolling the roof then turn and lower down. While hanging onto the edge, quickly pull back up and draw your weapons again. Your short dangle off the edge should have attracted the attention of another guard and a couple of Dobermans. Kill them all, then do a running jump to the roof and continue left to kill four more guards below. Take the medkits, shells and ammo from the dead guards then return to your previous location to check out the swinging box.

Do a running jump and grab and pull up to a small area to the right of the swinging box and light a flare. Drop down and flip the switch to the left of the box. Three rooftop doors open and two gunmen show up looking for trouble. Climb up and kill these guys then drop through the newly opened door in the roof.

A pair of switches awaits you below. The right switch is useless for now so flip the left one to open a grate, then exit through that grate. Run by the hall to trigger a boulder. Stand by the wall switch to avoid the deadly rock then flip the switch to close the grate and climb up the ladder. Continue climbing up the grate until you are across from an opening which would have been blocked if you hadn't so cleverly lowered the grate before climbing up.

Drop down to the floor and kill the gunman to the left making a special effort NOT to go underneath the sandbag. Take his medkit then head towards the doors to the right. Making extra sure to stay out from underneath that sandbag, kill the advancing Doberman and henchman. Turn back towards the first gunman and continue until you reach another pair of Dobermans which you can feel free to kill. There is a switch here which is missing a Relay Box so make a note of its position - you will be back later.

Head around the upper walkway towards the open doors. A sandbag will smash through the floor allowing you to look down into the hole. Take a few steps back and do a running jump so you reach the small ledge below. Two Dobermans and a gunman appear on the ground floor, so kill them before dropping to the floor below. Kill the gunman hiding in the dark on the second level from the top so he won't snipe you when you reach the floor. Make your way to the floor and climb onto the box near the wall opposite the stage. Jump and pull up to the walkway. Get past the broken floor until you reach the wall with the curtains.

Go to the edge and jump forward and pull up to kill another gunman and relieve him of his ammo. Return to the ground floor and run along the back wall to trigger two rolling boulders. Take the medkit from the gunman you killed from above then go into the water. Another gunman comes out on stage and his performance is less than acceptable. Kill him and take his Uzi ammo after you kill the Doberman coming in from the left and another gunman sneaking in from behind. Off to the side where the Doberman originated is a small alcove with a switch. Flip the switch to open a grate at the other end of the stage.

As you approach the grate some more bad guys arrive for target practice. After you have killed them and taken the medkit, jump and pull up to the ledge where the grating was. Walk - do not run - through the glass then turn left and do a running jump and grab onto the crevice in the wall so you can shimmy to the left until you can pull up and flip the switch which lowers the plank.

Run and jump back to the previous walkway and stop before your momentum takes you into the deadly glass. Continue down the walkway and do a running jump to grab and pull up to the ledge on the left. Jump and pull up once more then turn and run and jump and pull up again to continue your upward journey. Kill the rat then get the timing down on the swinging sandbag. Do a standing jump when the first sandbag is at the end of its swing. Jump past the second one to the ledge and flip the switch to send another sandbag hurtling through the stage floor.

Walk carefully towards the sloped ledge then turn around and slide down backwards, grabbing on to the edge when you fall. Pull up and backflip through the hole in the floor and light one of your flares. Follow the passage to the left staying along the left wall. You will enter a larger room with a ledge and a switch to your left.

To your right is a tiny underwater passage. Swim into this passage to find Secret #1; the Stone Dragon, then return to the ledge and flip the switch to open a door back up above the right side of the stage. No go back so you are once again under the hole in the stage and take the large passage at the end of the room. Swim up and keep to the right and you will find the missing Relay Box. Climb the ladder up through the door you recently opened. Return to the top floor of the Opera House and kill two more Dobermans as you make your way back to the switch where you needed the Relay Box. Insert the box and flip the switch to activate the elevator.

This is a tricky secret. Do not get in the elevator. Instead, wait for it to go down then get ON the elevator and quickly jump to the ladder and climb up into the hidden opening. WALK through the deadly glass and pick up Secret #2; the Gold Dragon, then flip the switch to your left. Continue through the glass making sure to grab that Uzi ammo in the second alcove to the left before entering the door you just opened with the switch. Return to the elevator switch and flip it so you can take the elevator down.

Two gunman are waiting as the elevator doors open so kill them quickly and add their shells to your ammo collection. Flip the switch to send the elevator back up and to also give you access to a hidden pool of water which the elevator was concealing. Jump in and head for the grating then turn left and follow some stairs to an underwater area. Take the Circuit Board which is lying in the corner of this room then return to the grating you swam past a minute ago.

Go to the left and around the grate to find and flip a switch which opens a side of the cage letting Lara surface and catch her breath. Climb out and kill some rats then turn and jump to grab and pull up to the next level. Kill the quickly advancing gunman then jump and pull up again to kill another rat and a Doberman. Continue along the hall until you reach some windows. Shoot out the glass then drop into the room below and use the switch to open the door.

Slide down the sloped passage jumping over the deadly fan at the last possible second. You should land on a ledge with the Ornate Key. After you take the key, pull up to the tallest block and jump to the slope and head for the duct. Jump in and kill the rat. Continue along until you reach the edge of the duct then jump the gap. Turn and jump back to avoid another deadly fan and repeat once more for the final fan.

Look up at the dark area without any fan. Jump forward from the edge of the duct you are standing on to grab and pull up to get Secret #3; the Jade Dragon. There is a deadly fan behind the dragon so if you can either light a flare or just carefully WALK forward until you get the statue. Return and hang and drop to get back to the duct below.

Head down the hall until you reach a moveable box. Pull it to gain access to a switch which you can flip to open a door. Pull the box once more then push it all the way into the dressing room under the first windows. Get on the box and shoot out any windows that still have glass in them then jump into the first windows. Another box is in here so push it out the windows so it lands on top of the previous box. Jump and grab the top box and pull up. Now you can reach the top row of windows so jump in and kill the guard who has been waiting patiently for your return.

Now begin the long trek back to the Control Room using the shaft next to the elevator. Jump and pull up until you finally reach the lock. Use the key to open the doors then continue forward. If you failed to trigger the boulders your first time through this area, then you need to avoid them now. Stay along the wall and head towards the switch to open the door at the top of the ladder. Enter the Control Room and use the Circuit Board before flipping the switch to raise the backdrop on stage.

Return to the stage and kill the 3 gunmen and the Doberman. Get the medkit and shells from your fallen enemies then go through the hole in the wall to find many stacked boxes. One of the smaller ones can be pulled out so find it and pull it twice to gain access to a hidden passage. Enter and use the switch to lower the backdrop then exit this area and kill another guard who should be just arriving.

Start climbing the boxes until you reach the white ledge above the stage. Kill the henchman down below and try to avoid any sandbags which will kill you on impact. When he is dead, look around and find the opening above. Jump forward and pull up into this area to flip another switch that opens a door by a swinging sandbag.

Now stand at the edge of the opening and do an angled jump to the slope on the right. Slide down and stay along the right to do a timed dash past the swinging sandbag. Hang and drop to get past the swinging box and arrive at the floor. Bartoli should arrive shortly and he seems to be particularly vulnerable to shotgun blasts. Two Dobermans will also attack your when you reach the floor but should fall quickly to the power of the shotgun. When you finally kill Bartoli, take all the grenades and kill off the two remaining henchmen. Take the medkit and Uzi clips from these two fellows then go to the other side of the room and climb on the box to make your way back to the room with the stacked boxes next to the entrance. There should be a button next to the entry which will open the exit. Get onboard the airplane and take off for the next level...



Offshore Rig

What a way to start a level - Stripped of all your possessions and locked up! First we need to get Lara out of this jail cell then find her weapons. There is a switch which opens the cell door but it's on a timer so before you go flipping it you had better clear an escape route. When you have pushed and pulled the crates so you have a clear path to the door, go pull the switch (which I hope you have found by now).

Once you escape the alarm will sound and the bad guys start to show up. The first one to worry about is coming from your left. Head off to meet him, and get past him so you can lead him back to his starting location. Dodge his gunfire and also the blows of his friend who is also waiting here. Try to draw his gunfire so he blows out the nearby windows which you can promptly escape through. Head right along the narrow ledge and press the button on the wall to open the bay doors beneath the plane. Swim inside and go over to press another button to kill the plane's engines then return back through the broken window and do a running jump and pull up to the top of the engine. Drop into the trapdoor on top of the plane to find your lost Pistols.

Go back and kill those two bullies who were giving you a hard time earlier and take the Yellow Key Card. Go back through the broken window and head left this time to a room with some water. Dive in the water and flip the switch beneath the tunnel opening which grants you access to the upcoming Secret #1; the Jade Dragon. Resurface and fill those lungs for a long dive. Enter the tunnel and follow it left then right and then a sharp right then take the downward passage staying near the top so you can get behind the underwater fan. Grab the dragon statue and swim back to the surface to catch your breath before heading back to the door with the Yellow Key Lock.

Enter the next room and press the button on the far wall to kill the alarm. Go up the stairs to the right and spin the wheel to open the door. Kill the rig worker and take his medkit then proceed into the next room and kill another workman who is coming down a ramp and through a door which locks as you near it. Spin the wheel to open the next door and kill a guard and get some ammo and your first batch of harpoons.

Enter the bunk area and reclaim your Auto-Mags from the right top-center bunk then go to the end and get the Harpoon Gun from the last bunk on the left. Go back to the entrance of the bunk area and press the button above the top-left bunk to open a door in the ceiling at the opposite end. Run to the top right bunk and climb on and jump and grab to the opening to gain access to the passage above.

Continue down the hall and slide backwards down the ramp so you can grab on and use the ladder to climb down to the floor. We need to use those boxes to get past the 4 burners and reach the ladder on the other side. Pull the first one to the left all the way past the other box then go push the second box towards the burners. Now you can do a running jump and grab onto the ladder. When you reach the top of the ladder, head to the right and kill another guard who also happens to have the Red Key Card on him. Climb the ladder to get Secret #2; the Stone Dragon.

Go up the stairs and return to the room with the water from earlier in the game. Now that you know where you are; return to the room with the button that turned off the alarm and go up the stairs to the left of the button. Kill the guard and his dog and take the Uzi clips. The door with the Red Key Lock is at the top of the ramp so jump out of the way of the rolling barrels to make your way to this door.

Enter the door and head left to kill another Rig Worker as another sneaks up behind you and another climbs in from the right. Take the shells, medkit and flares from the resulting casualties then return to the landing near the entrance. Push the box once then go around it and pull it once then go around and push it once more. Now you can go to the opposite landing and do a running jump and grab to pull up onto the box and access the opening in the wall.

Take the shells from the guard you kill in this passage and go to the door with the Green Key Lock. There is also a switch and a trapdoor in this area. Flip the switch to see that empty tank behind you being filled with water. Return and drop down to the floor then swing across the water tank and head right. Go over the pipes then head left until you find a switch on the wall which opens the trap door back near the door with the Green Key Lock. Go all the way back and drop into the trapdoor and slide down the ramp.

Deadly Frogmen are lurking in the water so run to the right and see if you can catch one on the surface and blast him. If you miss him or he's not there, just return to the other end and dive in and get ready for action. Swim toward the pillars quickly as you are being pursued by a deadly frogman. Climb up on the closest pillar using one of the two sides with the yellow stripes and wait for the frogman to surface. Finish him off with your favorite weapon.

The next closest pillar has a ladder which leads to the catwalk above. Before you climb up it, go get Secret #3; the Gold Dragon which is sitting at the base of the pillar at the end of that catwalk where you ran to try and shoot the first frogman. When you claim your prize, two guards will arrive. You can either fight them here to snipe them from the catwalk above.

When you are up the ladder you need to follow the catwalk and do a running jump when you reach the gap. Grab on and pull up and kill the gunman who just happens to have your Shotgun. Take back your weapon then go right and when you reach the central wall, go left and follow the catwalks. You should spot a hole in the wall up above (the Exit) and another bad buy up ahead guards the Green Key Card which is inside a box. Kill him, then jump into the box. You will break through and can now take the card.

Follow the catwalk up to the hole in the wall and return to the room with the door with the Green Key Lock, making sure to kill the guard you meet on the way. Once the door is open you need to flip that switch on the wall to drain the water from the one tank and pump it into the other. Now you can swim through the opening and flip the underwater switch to open the grate. Climb up and head down the passage to the exit...



Diving Area

Jump from the ledge over to the ladder and press the button in the hall to stop the deadly fan. Now you can safely dive in and get the grenades beneath the fan. Now go flip the switch near the walkway to open the sealed door and continue down the hall. A Doberman and two guards attack from the left so finish them off before continuing. Get the shells and Uzi's if needed then use the pillars to get across the vat. Make sure to avoid the swinging hooks, but if you "go for a swim" you can use the tunnel under the water to make your way back and try again.

Kill two more guards and take their flares and the medkit. Now you should be at the top of a long slide which dumps you right into a vat of toxic waste. About halfway down the slope is a hole which contains Secret #1; the Stone Dragon. You can slide forward and into the hole where you can claim your statue before climbing out and continuing your slide towards the toxic waste. When you reach the bottom you can jump across the waste to the other side.

Climb up the ladder and grab some ammo then check out the slope beneath the hole. Jump in the hole and grab the ledge as you slide off backwards. There is a guard on duty below so get ready. Drop down and grab and pull up while drawing your guns to kill the guard. Take all that ammo he leaves behind. The door with the Blue Key Lock is near your present location and the Blue Key Card is in a hole on the other side of the room. Jump into the small opening from the catwalk. You will slide down the slope and into the hole where you can take the card then follow the tunnel back around and up the ladder and to the door with the Blue Key Lock.

Get ready for action as you enter this next room. Four Dobermans and a guy with a flamethrower are just waiting to take you on. Dispose of the dogs while keeping a safe distance from the guy with the fire. Take him out QUICK with the biggest gun you have. It's best to kill these guys before they ever get off a shot. If they do manage to "flame-on" then just backup and wait until it is safe to move in and finish them off.

There should be four doors; two of which have wheels you can spin to open them with. One door leads to stairs going up and the other has stairs going down. Go down these stairs and eliminate the workman then push the box out of the way to reveal a control panel with a missing Chip. Make a note of the circular saw as you will be coming back shortly.

Before you jump into the water make sure you have found the only place that you can get back out. Now dive in and tease the frogman so he follows you to the surface. Climb out and fill him with lead then dive back in and explore the tunnel he was guarding. You should find two switches inside the tunnel - flip them both and continue along this passage making a series of right turns. A door should open as your get near, so go through and turn left to arrive back at the large pool. Go up the stairs and take care of the two guards and the workman who are guarding a helicopter. Grab the medkit, ammo and shells when the shootout is over.

Cross the large room and enter the smaller room with some burners in the floor, a trapdoor, a switch and a button. Flip the switch on the right and head forward and drop through the trapdoor to collect the M-16 and some clips. Quickly climb out and return to the button before the burner turns back on. Flip the switch again then jump to the left and push the button then make a dash across the room, jumping OVER the trap door and grab the Chip. Quickly do a reverse roll and head back out of this room and to the control panel where you can use the Chip.

After you insert the Chip, the door open. Run down the ramp and shoot the workman across the pool from the safety of the hallway, then run across to the medkit he dropped. A flamethrower is to your left and he opens fire as you run past. Take care of him from the opposite side of the pool then go to the right of the orange tank to open a secret panel. Go inside and press the button, then return and dive into the pool to obtain Secret #2; the Jade Dragon from the now-opened grate at the bottom.

Exit the pool and grab the Harpoon Gun which is next to the scuba gear then dive back in and head down the underwater tunnel. When you hear the breathing of approaching frogmen, retreat back to dry land and kill both of them from the safety of the shore. Now jump back in and swim through the passage to emerge in another room. Exit on the low ledge on the right and take care of those two workmen. Now you can jump up to the top of the wall and flip the switch to open a door back in the previous room.

Return to the previous room where a frogman and two workers are waiting for you. Kill them all and take the medkit and Uzi clips as your reward. Go through the door you just opened and use the switch the crane will move allowing you to climb up and over to the other side of the pool.

Head for the corner and jump over the boxes and press the button to get a view of the room with the door you "unsealed" earlier. Head for that room now killing the two guards and their dogs. When you arrive, drop down and enter the tunnel and arrive at the central chamber. A guard tries to distract you from his friend with the Flamethrower who is sneaking around the corner so take out the flamethrower guy first then finish off his friend. Grab the second Chip which we need for that circular saw we passed by earlier. Return there now.

Insert the Chip and the blade disengages and you can now take the Red Key Card before returning to the central chamber. Use your new key card and drop down to take care of the Rig Boss. Continue into the room with the water and take care of the remaining Rig Workers. Take the medkit and also the harpoons which are over by the scuba tanks. Continue through the door until you enter a large room.

Kill the Rig Boss and the guard from above then enter the open door to the small room to obtain Secret #3; the Gold Dragon. If for some reason this door is shut, you will need to return to the room where you used the Red Key Card and flip the switch. The switch toggles this door open and closed, but the door should be already open assuming you didn't go flipping switches earlier without me telling you to. Once you have the statue you can approach the body in the middle of the room to take a submarine ride and exit this level...



40 Fathoms

Not only do you need to find some air - you also need to out-swim a Great White Shark who has selected you as its next meal. Spin around and start swimming behind you, following all the junk on the ocean floor. When you arrive at the ship, swim into the hole where the anchor is protruding and find the air-pocket so you can breath. The shark is still coming so when your lungs are filled dive down and swim into the hole below and angle off to the right.

Head up and into the large room then enter the opening on the left and continue on into a smaller area and take the next opening on the left. You should now be in a room with a patterned floor so head left and swim down towards the metal girder and flip the switch to open a door in the floor behind you. Swim through this door and go left and follow the passage until you see a hole above. Surface to finally catch your breath and climb on the box that is floating here.

Head for the pile of boxes on the right and swim into the small opening in the middle. Climb out and head to your right. At the end of the dark hall is a switch so flip it then return to the stack of boxes and climb them to enter the next room. Drop down to the floor and kill the workman who tries a sneak-attack from behind one of the boxes. Grab the shells from your enemy being extra careful not to step on the dark area of the floor which is a giant trapdoor.

Secret #1; the Stone Dragon is just sitting there for the taking, so go get it while avoiding that trapdoor. Once you have the statue you can jump over the door which will cause it to open. Now you can kill off all the bad guys from up here before dropping down to the closest box to pick up your spoils; a medkit and harpoons. Now climb on the box in the middle of the room and jump to the higher box along the wall so you can climb into the opening and enter the next area.

When you enter this next room flip the switch to your immediate left to open a timed door near the windows. Run and jump and enter the door (the timer will stop when you are in). Dive down to get Secret #2; the Jade Dragon while avoiding those pesky underwater creatures who would try and stop you.

Lara now needs to get past a long row of timed burners which line the hall. Here are explicit directions for getting past the hardest puzzle encountered so far. Start down the hall and turn into the dark passage and climb up into the hole in the ceiling. Flip the switch to open the door next to the hall with the burners. Enter that door and get ready for the race of your life. Saving wouldn't be such a bad idea.

HINT: When racing through this puzzle make sure you jump over the beams and even the short walls which lead to the rooms with the switches. If you try to climb or even stumble, you will lose precious seconds that you don't have.

Flip the switch to turn off the first set of burners which lets you run as far as the next switch. Flip that to open the other door then run and enter that room to flip another switch. All burners are off for the moment so run all the way back to the first switch to turn off the first set of burners. You should now have plenty of time (or about 10 seconds) to run the entire gauntlet of burners and arrive at your next puzzle.

Go into the water and kill the Barracuda. Now get ready for a puzzle almost as challenging as the last - only this time it's UNDERWATER! To sum it up; you need to swim through several underwater rooms, flip a switch in the third room then swim to the bottom to flip another switch which opens the hatch up above. Secret #3; the Gold Dragon is also at the bottom in a tunnel by the switch. And if your running out of air wasn't enough - let's throw in a mess of Barracudas with an attitude which swarm in when you touch that statue. Sound like fun? Good - Go for it!

HINT: Always slow down when making underwater turns, and always do the Reverse Roll to back away from switches after using them. You can also skip the mini-movies by pressing Lara's "look" button to save valuable seconds. And if you just can't manage to get that statue, you can always surface and fill-up on air before diving back down to get it.

Drop down into the next area and survey all the rocks and junk in this room. Find and drop through the hole in the floor then find and pull the box so it is under the opening. Now you can climb up and use the switch which will dump all the rocks from above down to this level. You can now reach two new opening and a door opposite the switch. Make your way to the opening on the right and climb up to reach the previous level. You can only grab the ledge that faces center of the room below to do this.

Staying along the left wall and go into the opening above. Use the switch to open a door somewhere else in this level then drop all the way down to the lower level and this time climb up into the left opening. Keep along the right wall until you can climb up to a flat ledge. Do a running jump to land on another ledge on the left. Climb up into the opening above to find and flip another switch to flood an upcoming room.

Once again, return to the lower level and this time enter the door and follow the passage to the room you just flooded. There is a door below and a frogman in the water so dive in and kill him with the harpoon gun. After you eliminate this obstacle, continue through the passage and get out of the water fast. A workman and a Rig Boss are moving in for the kill. When they are dead you can take their medkit, shells and 2 packs of harpoons over in the corner. Use the switch on the wall to open the door and exit this level...



Wreck of the Maria Doria

Kill the frogman before attempt to get those harpoons. Then you can proceed down the underwater tunnel until you can climb out onto a ledge and take the medkit. Slide down the slope then hang and drop to the floor which breaks away dropping you even further.

Kill the workman and guard in this next area and claim their medkits and Uzi clips. Pull out the moveable box in this area to uncover a few more moveable boxes. Continue to move the first box until it is in the hallway. Now you can push and pull the remaining two boxes until you reveal two concealed passages.

Look for a hole in the ceiling on the other side of the room. Climb up and kill a patrolling guard up ahead and the other who sneaks in from the rear. Take Secret #1; the Stone Dragon from the hole then return to the two passages.

The left passage goes to a locked bathroom so take the right passage to the Ballroom and kill the workman and the guard on your way. Feel free to take their medkit and flares before entering the Ballroom. Watch out for the deadly glass as you take out the guard on the second level. Move around to the side of the hole where there is no glass then step back and run into the hole letting your momentum carry you to the ledge below.

You should easily find the Bathroom Key nearby before making a return jump to the side of the hole without the glass where you can pull back up to the Ballroom. Return to the left passage which leads to the bathroom and use your key on the lock behind the chair. Push the button to open the double doors and kill the workman who comes charging out. Go through these doors to find and push another button to open the door on the second level of the Ballroom. Go back and press the other button to shut these doors before leaving.

Back in the Ballroom, drop off and shimmy to the left to reach the open door. Now you can take the ramp to the right of the door up to the second level. Take the ammo from the guard you shot earlier then continue on until you can do a running jump to grab a ledge which has Circuit Breaker #1. Take it then return to the door.

You should now be in a hall with several doors. The first door on the left leads to an empty room but open it anyway. The only other door you can open (right now) is the door on the right with the wheel. Spin it to open the door then enter and drop to the floor. Move the box until you can reach the switch then use it to open the door above. Move the box up there so you can reach the door. Continue through the next room and up the ramp to deal with another guard, then head for the next room which has a box in it.

Move this box so you can reach the switch above and take the Rusty Key that was under the box. You can now return to the hall and use the key in the door opposite the open door to the empty room. Enter and drop to the floor and move the box so you can pull out the box above. After you pull the first box and push the second one, you should find a passage to the right. The floor will break away here and there are also barrels which will roll over you if you try to simply dart across the collapsing floor. Instead, run a sweeping arc to collapse all the panels while avoiding the barrels. You should end up where you started.

Heavy breathing should tip you off that another bad guy is lurking in the vicinity. Head around the left corner and take care of the guard then return to the tiles where the barrels came from and go get Secret #2; the Jade Dragon. This is tricky as a lone barrel is waiting to crush you. Jump up to the sloping passage and as you pull up you should hear the approaching barrel. Jump back then to the left to sidestep the barrel then you can proceed up the passage to claim your statue.

When you arrive at the room with the grate floor and a boat below you need to drop down to the boat and flip the underwater switch over by the ladder. This opens a timed door up above so get back on the boat and pull up to the floor above and run through the door. Flip the switch you find in here to permanently keep the door open, then begin a series of jumps between the two sloped areas. Keeping jumping until the pit below closes then you can stand and pull yourself up into the opening. Flip the switch to open up a section of the wall back past the area with the boat.

Return to the newly exposed area and kill the workman and the guard then push the button on the left to open a timed trapdoor. Run around the pool and dash through the trapdoor before it shuts. Go get Circuit Breaker #2 which is down to your right. Taking this item opens the exit which is also on a timer. Grab the medkit then go and press the button on the wall to drain the water where the boat is. Trip the exit open again and return back to the area with the boat. Jump down onto the boat then spin the wheel to open the door.

The passage leads off to the left where there is a trapdoor to the Bathroom. The double doors should form a bridge for you to cross over and get Circuit Breaker #3. If the doors are open you will need to go past the trapdoor to find the button which shuts them. Now with all three Circuit Breakers, drop down into the Bathroom and kill the guard and workman and take their ammo and harpoons.

Return to the pool room from the beginning of this level and get the medkit from the corner of the room. Take a deep breath and swim through the passage and flip the switch at the bottom of the tall shaft which will open the door up top. Now swim up and out through that door and kill the worker, guard and boss. Use your M-16 to kill them quickly then take their medkit, shells, and Uzi clips. Plug in those breakers into their slots then move the box under the opening above and climb up. Take care of another workman then flip the switch to flood the room up ahead. Jump across the overhead ducts to reach this area.

Follow the passage and kill the Barracuda when you wade into the water. Grab those harpoons over to your right then head through the exit to the dark passage on the left where you can kill another worker. Make a note of the Cabin Door then continue left to find some ammo. In the room with the windows you need to spin the wheel to open the door. Enter and flip the switch then run to the other side of the room through the timed door to get some flares. Push the box and use the switch to open the trapdoor at the end of the hall.

Go to the trapdoor and jump into the ocean. Climb out and wait for all of those dangerous underwater obstacles to start swimming towards you. Wait for most of them to appear below you - which means they aren't guarding the key - then jump in and begin the race for the key. The fish are fast swimmers so try not to make and drastic course changes. Swim through the opening up ahead and turn right. The windows should now be on your right and the Cabin Key lies behind the rocks on the left.

Dodge the shark while getting the key then make a sweeping circle back around toward the opening you swam through a minute ago. The pack of fish should still be pursuing so head for the opening. As you exit through the opening look for a cave opening across from where you exit. Swim into the cave and stay along the right wall until you can see a small opening above you. Swim to the surface and breath and take Secret #3; the Gold Dragon while you rest for the final race back to the ship. When you are ready, dive down and exit the cave and return to the trap door dodging the fish as needed.

Climb up through the trap door and turn left and return to the Cabin Door and use that key. Enter and flip the switch to open a trapdoor outside. Now go push the box to flip another switch before returning to the cabin where an opening in the ceiling should be waiting. Climb up and proceed down the passage until you drop into the next room. Make your way around to the right to the hole in the floor. Turn and run into the pool room and stop before you go in the water. Kill the guard and the boss and take the M-16 ammo. Dodge the shots of the frogmen from below and if you need it, go get the M-16 from the dark passage.

Kill the frogmen then jump into the water. If they refuse to make good targets then jump in and tease them then climb out and shoot them when they eventually surface. When both are gone dive in and move the barrel to reveal the passage which leads to the exit....



Living Quarters

Hang a left as you being this next underwater level and pull the lever to open the trapdoors ahead. Enter and cross the next room taking care of the crewman on the way. Jump to the flat area to find a switch up above. Go to the other side of the room and out through the opening. Continue down the passage and eliminate the workman and the guard and take the harpoons for your efforts.

As you exit the passage you will need to backflip to avoid some barrels then kill the crewman who arrives on the scene. At the top of the ramp, grab onto the ledge and shimmy over to the switch and use it to turn off those burners. Head to the left and enter the next passage to find and use another switch. Drop through the hole to arrive back at the piston room.

Jump and grab to reach the first piston then begin to cross over the rest of them. Kill the guard up ahead then turn right to do a running jump to get to the ledge with Secret #1; the Stone Dragon. Once you have your prize, do another running jump and grab and pull up to continue.

Follow the winding hall until you reach a box which you can push to open the way to a second box. Push the first box two more times then you can move in to push the second box. Drop down through the hole to flip the switch then jump back up and grab and pull back up to the box area. Return to the pistons and climb back across to the other side. With the pistons in their new position you can now reach the ledge to the right. A running jump with a grab should let you pull up and flip the switch to flood the room with the burners.

Return to that room and pull the lever which opens the door. Swim through the door and kill the frogman on the other side from the safety of the room to the left. When he is dead and your lungs are filled you need to open that trapdoor in the ceiling of the large room. Swim into the cave and head left. Try to keep to the left side of the cave and the Giant Moray Eel may just not kill you. Flip the switch then head for the trapdoor. Stay out of the moss or you will get tangled and drown.

Kill the guard up above as you exit the trapdoor. Use the switch to open the door on the opposite side of the catwalk then enter that door to find two switches. Flip the switch on the right then immediately flip the left switch to raise some metal devices behind you. Flip the first switch and jump right then left then throw the left switch. Reverse roll, then run and jump forward and grab to shimmy to the right until you reach the ledge with the switch to open the trapdoors.

Head for the corner where the trapdoor is. Facing the lower slope, do a series of jumps between the slopes to grab and pull up to the top ledge. Cross over on the ducts and move the box out of the way. Shimmy past it and continue along to the large metal beam in the center of the room. Continue along the ducts until you can jump into the opening in the wall on the other side. A workman is to your right so take care of him before proceeding.

At the end of the hall go to the area where the workman came from. Below is Secret #2; the Gold Dragon which is protected by deadly glass, so jump over and pull up into the upper area and fall through the floor. Take the statue and walk through the deadly glass until you can pull yourself back up to the hall.

Continue on and slide down the ramp and shoot the Barracuda which waits in the pool below. In the corner is a collapsing panel which leads to Secret #3; the Jade Dragon. Stand on it just long enough to have it start to break then pull up and kill another pesky fish before swimming through the opening to collect this level's final secret.

Use the pillars to make your way to the top of the slope. Watch out for the collapsing floor between the two pillars by the window. Immediately jump to the taller pillar before you fall through. Shimmy across to the right and pull up. Continue up the slope and drop into the hall and kill the guard up ahead on the right. Proceed down the walkway and kill another guard to your left. Pull the box at the end of the room to open the way to the Theater. Head back and jump over the balcony.

Kill the crewman and the guard who appear below the balcony. Drop into the pit where these bad guys used to be and move the box to reveal the Theater Key. Push the box back to climb out and kill the boss who has just arrived. Head for the Theater and kill the crewman who is to the right of the theater door. Enter the theater and kill another crewman to the right unless he was already waiting behind the door in which case; kill him where he stands.

A boss and crewman are on the right balcony so kill them and flip the switch nearby. Then go pull the curtain on the stage and kill the workman. You may want to light a flare to find the button across the pit of glass. Press it to flood the pit back in the previous room where you found the Theater Key. Return to that area, killing another boss on the way. With the pit full of water, you can now make it across and enter the passage and exit this level...



The Deck

You start this level under immediate attack from a Flamethrower and a workmen to the right. Take care of them quickly then continue around to the right and add the Grenade Launcher to your arsenal. Now head back to where you started and dive in the water to the right. Exit on the left landing to avoid the circling barracuda and kill them from their. Then proceed across the ledges to your left to obtain the Stern Key.

Jump back in and facing the hull, turn left and head down to the opening in the rocks. Enter then head right and finally left before going up to the hole. Exit the water firing at the approaching workman. The giant propeller is blocking your exit so keep going until you find and kill another Flamethrower standing by a trapdoor. There is a dead end below so head for that stack of crates. Push the first one then climb on top and push the top box. Drop down and pull the first box then go behind it and push it over to the ledge where the Flamethrower was. Now you can go and move a third box to reveal a door. Use the Stern Key.

Enter then swim down and head for the switch on the right wall. Use it to open the dead end from the previous paragraph Return to the trapdoor and flip the switch to drain the room behind the Stern Key door. You will need to kill another boss along the way. Now you can move the box to find the passage leading past the propeller.

You should arrive at the raft so jump in the water and head left and exit quickly to dispatch another workman on shore before dealing with two more frogmen in the water. Facing the raft, you can jump in and swim down and to the left to find Secret #1; the Stone Dragon hidden in the plants by the rocks.

Take the statue then turn around and head left around the rocks to the tunnel. Watch out for the approaching Barracuda and kill him from the safety of dry land. Continue down the tunnel, ignoring the left fork, and get the medkit by the hole in the floor and use it to totally heal yourself. Hang from the lowest end of the ledge to reduce your damage before dropping into the hole and land on the box. Take the Cabin Key and go on a shark hunt.

Kill the first two sharks then kill a third shark who is lurking over by where you got the dragon statue. Now return to the tunnel and this time take the left fork. Continue up the winding passage until you reach the upper deck. Explore the area a bit before dropping down to the deck by the pool and kill the Flamethrower and a few friends before approaching the strange looking panel on the wall of the pool. A frogman swims out as you approach so kill him then take Secret #2; the Gold Dragon that he was guarding.

Some Uzi and M-16 ammo is partially hidden by those boxes near the pool. Scarf it all up then head over to where you can see the area where you found the Grenade Launcher earlier. Do a running jump to the flat ledge then do another running jump to grab and pull up to the walkway. Continue forward and do another running jump to the orange sloped surface. Head right until you can see the stacked boxes below you. Hang here and drop then grab immediately so you can shimmy left and pull up. Now do a running jump in the crack in the wall.

Continue down the tunnel jumping across the platforms. Take care of the workmen who would try and stop you. Exit the cave and do a running jump to grab and pull up to the roof. Head across the roof and to the left and jump over the alley to find and enter the trapdoor. Kill the workman and load up on ammo. Head for the door which will open automatically and pull the box to reveal a switch. Flip it to open a door on the upper deck. Go out and up and to the right to the door you just opened to find M-16 ammo and the lock which happens to match your Cabin Key.

Fall through the collapsing floor and press the button you find there to open the final door on the upper deck. Follow the cave to the hole in the floor and retrieve the Storage Shed Key. Now you can go to the Storage Shed which is by the propeller. As you head back along the walkway by the orange sloped surface Secret #3; the Jade Dragon waits for you in a small cave. Jump to the left of the cave entrance then shimmy right until you can pull up and take your prize. Watch for the glass when you leave. Jump over the glass and get ready for a big fight when you land.

Two Flamethrower guys are guarding the Storage Shed. Take care of these deadly enemies quickly (I recommend the M-16) then open the shed with your key to claim the first Artifact of the game - the Seraph.



Tibetan Foothills

Follow the trail at the start of this level. Take care of the Eagle as you proceed down the trail and down the slope to a large area with even larger snow boulders ready to crush you. Jump past the first ones then run to the left passage to avoid the rest. Jump through the ice then as you hit the icy slope, jump again to land on the path to the right. Follow the path to a large canyon with a hut and a snowmobile. Kill the attacking eagle before proceeding.

Turn and hang down and drop to start sliding down a slope. Grab again so you hang from the bottom edge then drop again to the cave entrance. If you miss the ledge you can always try again by climbing the ladder then jumping back to the slope to slide and repeat the grab and drop. Follow the cave until you can jump in the pool and cross over. As you exit the water all those sharp icicles will fall on you. Drop back into the water to avoid them before climbing out onto the textured surface and up to a hole in the wall.

Take the left passage from here until you arrive back outside where you can do a running jump to the next ledge followed by another running jump to the ledge by the hut. Nab the medkit then climb up the cliff to the hut. Kill the two mercenaries who are guarding the snowmobile then go get Secret #1; the Stone Dragon from the ledge to the right of the cave entrance.

Now you can proceed down the passage and kill any enemies you encounter. When you arrive in the open area with the ramps you need to perform a series of jump until you are ready to enter the cave with the large stone blocking the way. Jump over the wall on the first ramp. When you reach the long ramp leading towards the wall, you will want to kill the leopards lurking to the left. Jump the gap and hop on the snowmobile and jump it across staying to the left. Another jump should take you to a fork in the trail where you can park and proceed on foot.

Head to the right and grab the grenades before climbing the ladder to flip a switch which opens the gate up ahead. Kill some more mercenaries before getting back on the snowmobile and heading through the gate you just opened killing another mercenary along the way. Leave the snowmobile behind in the large cave, and kill two more advancing mercenaries.

Head out onto the ledge and do a running jump over to the ledge on the right to obtain Secret #2; the Jade Dragon, then return to the snowmobile. Two leopards will be milling around the area so kill them before making the big jump. Continue left while avoiding more of those giant snowballs until you reach a cave. Dismount and enter the cave.

A short exploration of the caves reveals a passage to the left as well as a switch by a gate and a ladder. The ladder is what's important now, so return outside and head for the ladder. Jump over it then grab the ledge as you slide back down. Now climb down to the cave and get the Drawbridge Key and continue on until you reach the ice walls. Kill the mercenary behind the ice then head for the hole to get some grenades and kill three leopards. Return to the ladder area by doing a running jump then a grab and pull up to get back to the snowmobile.

Now you can use the key to lower the bridge so you can ride over to the warning sign. Dislodge all those giant snowballs before attempting to ride across this area. At the bottom of the avalanche is the Hut Key which is guarded by a mercenary riding a snowmobile equipped with machine guns - not a factory option! Kill him from relative safety of the area to the left of the key. You can take his snowmobile when he is dead but it won't make the jump you need to make on your way back so you may as well leave it behind. Take the Hut Key and begin the long trek back to the hut.

Back at the hut, enter to find the M-16, ammo for the Uzi and some medkits. Flip the switch then dash for the door to kill the advancing enemy. Keep above the enemy and pick them off one at a time. When the battle is over you should have a new snowmobile complete with machine guns. A nearby ladder leads down to Secret #3; the Gold Dragon. Avoid the rolling snowball by jumping left before claiming your prize. Climb back up and get on your new snowmobile.

Two more guys on snowmobiles are waiting up ahead. Let them come to you and take them on one at a time. When they are dead, continue to the other end of the valley and push the stone to continue. At the edge of the abyss you can shoot the guy below to your right. Now ride your snowmobile right off the cliff and watch as Lara leaps to safety as the snowmobile is consumed in a fireball below. Pull up onto the ledge and take the trail to exit this level...



Barkhang Monastery

A gang of mercenaries greets you as you arrive at the Monastery. Start fighting them best you can until a Priest and two Monks arrive. Monks hate mercenaries and will fight them whenever they see each other. Monks will not attack Lara unless she attacks them first, so watch out for "friendly fire". When all the "enemies" are dead you can climb the ladder across from the double doors. Watch out for the birds who attack while you climb then jump to the ledge to the right and finally jump to a slope to slide down to grab the crank.

Drop and hang then drop and grab the ledge below to shimmy left and enter the Monastery through the window. A Monk should pass by to your left so follow him until you reach the locked door to the Strongroom. A mercenary should break through a nearby window so grab the grenades from the ledge outside then return to the hall and head for the door on the left.

If you haven't already kill the mercenary then he should be following you, so lead him past the Monk and let him do your dirty work. Now you can climb the ladder to the walkway above the Monastery's main room where you will find the Main Hall Key being guarded by a Monk. Walk around the walkway then follow the path past the rolling boulders.

Find the box where the second boulder came to rest and push it. Then go to the pool and jump in. The current is strong and you will be pulled to the bottom so find the underwater tunnel to escape the current. Follow the tunnel until you take a tremendous plunge into a pool and darkness. Use a flare to light the passage and begin the dangerous journey past the deadly doors. These doors are similar to the swordsmen guards back in Bartoli's Hideout. Inch up as close as you can get then run past them.

When you reach the ladder you can climb to the room above and team up with a Monk to kick some butt. Move the boxes to reveal the exit then take Prayer Wheel #1 from the dark area. Taking the wheel trips the burners so hug the right wall and jump from the where you tool the wheel to the edge closest to the first burners. One more jump should take you over the second row then you can return back to the Main Hall and use that key.

Past the door is a Priest and two more Monks. They will assist you in combat if you lead them over to the railing. Enter the door on the right and continue through the room to the passage on the other side to the left. Do a running jump over some blades then head down a long hall and enter the left door to acquire the Strongroom Key from a Monk.

Return to the Strongroom and obtain the Rooftop Key. Now return to the hall where you first saw the Monk after coming in through the window. This time take the door on the right to enter a room with a locked door which just happens to fit your new key exactly. Hug the left wall to get safely past the rolling blades and continue to the next passage.

Behind the gold statue is a switch to turn off the burners in the upcoming hall. Flip the switch and make a run for the door on the left about halfway down the hall. Enter the room, running past two Monks and climb up the ladder. The Monks will take care of the mercenaries but feel free to help if you want. Head for the courtyard to find and flip another switch which opens a pair of trapdoors. Break the glass to obtain the Gemstones needed to open some upcoming doors.

Around the corner is a switch so use it and then use a Gemstone between the gold statues to open a door. Enter and pull the box two times to get Prayer Wheel #2. Now return to the area where you got the Strongroom Key and climb the ladder. Do a running jump to pull up onto the hand of the statue then you can climb to the higher hand and finally do a running jump to the statue's head. Go across the head to reach the next hand so you can use a Gemstone in the socket up above to open a trapdoor below.

Before you jump into the trapdoor, head for the hall by the base of the statue and circle around and jump to the ramp and pull up to get Secret #1; the Gold Dragon which is waiting behind the statue. Back in the hall you should pass another Monk on your way to the room on the right. Pull the box to the left out and put in between the barrels. Now you can move the next box to get the ammo out from under it. Now you can push the next box so you can get behind it and push it next to the door.

Now move the boxes so that one is in front of the door and the other is next to the stack of boxes. This should allow you to pull the top box out to reveal some harpoons. Return to the hall and head right to pass by three Monks on your way to the room on your left. The room is filled with water which needs to be drained before proceeding.

Before you drain the room you will want to get Secret #2; the Stone Dragon. Swim to the far side of the room and into the small opening past the ladder to obtain the statue. Now you can return to the previous room with the trapdoor you opened earlier. Drop down and follow the passage until you find a switch. Flip it to open a door then enter that room and push the box to drain the room you just got the dragon from. With the water drained you are unable to reach the opening which previously housed the dragon, but you can push the box on the ledge to obtain Prayer Wheel #3.

Now you can head for the passage leading from the room at the end of the large hall. Take care of the mercenaries then get ready for a truly evil puzzle. Head for the burner which extinguishes as you approach. Jump and dive over the burner and into the tunnel beyond avoiding the deadly spikes swinging back and forth. Turn and climb up to the ledge and wait for the blades to roll past to the left then jump over the hole. The next burner should turn off and you can run to the next passage. Climb up to the right ledge to spot the door with the rolling blades between it and you.

Do a timed run into the door and obtain the Trapdoor Key then return to the hall with the rolling blades. Dodge the blades as you make your way to a small passage on your left and trigger a blade trap. Make your way past both of the deadly blade traps to obtain Secret #3; the Jade Dragon before returning to the room where you obtained the last key.

You should now be back in the room you drained earlier so use the Trapdoor Key to open and enter. Climb up to find a switch which opens the double doors back near the statue and lets in some mercenaries. Outside, you need to follow the trail until you find the ladder behind the rocks to the left. Climb up and head for the bridge shooting the eagle coming in from behind and the mercenary up ahead. Kill some crows after you go across the bridge then make your way to the top of the building by using the well spaced ledges. Enter to obtain Prayer Wheel #4.

Now Lara needs to get back to the room where you obtained all the ammo by moving the boxes. You will pass by those double doors you opening a few minute ago so watch out for the mercenaries you let in. You may get some assistance from the nearby Monks during this fight. Enter the room with the boxes and take the passage. Grab when you start to fall in the trapdoor and you will catch onto a ladder. Climb up and continue down the passage taking a right then a left then head up the stairs towards the window.

Mercenaries swarm in behind you so leap out of the window. Another Priest and two more Monks are down below so flip the switch on the wall to open the door. The Priest and Monks will go fight the mercenaries. Go help them out as they are seriously outnumbered. When everyone is dead you can then climb the ladders up to Prayer Wheel #5.

Now that you have all five of the Prayer Wheels you can return to the statue room and go to the room on the left. Use the Prayer Wheels on the sides of the large double door to open a small door to a ramp which leads to the area where you can use the Seraph to open the final door and exit this level.



Catacombs of the Talion

Head to the side of the stairs and grab the crack in the left wall and shimmy right until you can pull up to obtain Secret #1; the Stone Dragon and some flares. Climb down the ladder and kill your first Yeti then flip the switch to open the door above. Climb back up the ladder and slide then backflip to the ledge and kill the leopard.

Kill a pair of mercenaries as you head down the stairs and more leopards attack as you explore the area. Grab the medkit after you go through the open door. Your next quest is sitting in that cage up above so run up the slope to trigger the snowballs. Dodge them as you make your way to the ledge on the right then run across the floor which crumbles beneath you and climb the ladder above the deadly spikes. Climb to the top and backflip over to the switch which raises the cage and lets you take the Mask. The pool will now drain and the floor opens up.

Go back down and jump the pit with the spikes and use the Mask next to the gate. As soon as you arrive on the next slope, more snowballs start rolling towards you. Climb onto the left wall to avoid the snowballs. Four leopards will now arrive to add to your excitement. There are more snowballs waiting to crush you should you decide to return to the slope. Find the ladder which is to the right of the snowballs starting position and climb it to reach a ledge with some grenades. You will need another Mask to continue up here so instead return to the crack in the wall.

Four leopards surround you when you venture into the area past the crack. Continue towards the glacier where more leopards challenge you. Climb the rocks to the left to discover a pool in which the second Mask lies. Mercenaries will be waiting for you as you make your way back to the ledge where you obtained the grenades. Use the Mask and enter.

Four yeti are locked up in this room - that is until you flip the switch on the wall which turns on the lights and opens the cages. These guys take a lot of ammo so just keep plugging them with everything you've got. Use the stairs to your strategic advantage. When they are all dead you can use the block to keep the bars open over by the switch. Flip the switch and grab the grenades from the hall before returning to the crack in the wall. More mercenaries are waiting.

Head through the open door as more snowballs roll toward you. Make your way to the safe zone over to the left of the rope bridge and the snowballs will roll past. Now you can continue up and do a running jump to grab onto the ladder and climb to the top of the glacier. Dive into the pool below and exit to the shore to avoid the barracuda and frostbite. Continue into the next room and head left.

When you are standing on a ledge and getting ready to jump to the next turn and find the ladder. Climb up and go right to drop onto a sliding ledge. Do a double jump to land on a flat ledge where you can obtain Secret #2; the Jade Dragon. Jump to grab the ladder to return to the mission at hand. Continue across the pool and climb up the block near the door. Do a running jump to grab the bottom of the ladder and climb to the top where you can jump back to land on a ledge with a switch. Flip it to open the door below then return to the ground and enter the door.

Dodge and attack the leopard which pounces from the left. When he is dead you can flip the switch to open the doors back where you used the first Mask. Now you need to go all the way back to those doors and enter. After you enter, do a running jump over the pit and kill the leopards before you drop down to their former location. Flip the switch you find here to open the doors and kill the last leopard when he arrives. Grab the items from the corner before you head back up.

More snowballs lie ahead. Jump forward to send them rolling your way. Jump back then forward again to land on the other side of this minor trap. Another slope and more snowballs, but this time after you trigger them they will break through the door at the bottom allowing you to enter. Stand on the left floor panel to open a door and carefully enter this room.

This room is full of spikes so WALK when you enter. Right after you enter turn to the left and climb the textured wall surface to reach the ledge above which has Secret #3; the Gold Dragon. Return to the floor and walk towards the door leading to the previous room. When it opens you need to jump through and land on the ramp. Jump forward over the snowballs to trigger a floor panel which opens the door to the exit. Immediately jump back and do a reverse roll and jump back into the room with the spikes. Make your way to the exit door then do a running jump to reach the ladder which you can them climb down and enter the tunnel which leaves this level...



Ice Palace

Shoot the bell to open the door which leads to several Yeti in cages. The floor has several springboards which will catapult Lara towards the ceiling. The small springboard over to the right will launch Lara up to a ledge where you can obtain a medkit. Return to the floor and line up with the springboard and the bell opening in the ceiling. Start shooting as you leave the ground and hit the bell in midair top open one of the nearby gates. When you land, you can grab the ledge to stop your slide.

Now run towards the open gate and hit the larger springboard. Grab in midair to hang onto the ledge where you can pull up and grab the Uzi ammo before flipping the switch. This frees the Yeti which you can dispose of before continuing. A hole should be accessible now that the cages are down. Inside you can get a medkit and kill another Yeti before flipping the nearby switch. In the narrow cage, find and pull the moveable block out then push it to once side. Secret #1; the Gold Dragon sits on a pillar if you have the nerve to take it. Don't bother trying to jump over to it - a handy invisible bridge is already there. All you have to do is walk over and take it.

Return to the main cage room to find a new ledge which the last switch created. A small springboard below will shoot you to the ledge so you can grab on and pull up. Another bell is up here and you need to jump and shoot it to open the remaining gate. Return to the main floor by sliding down the ledge and hanging before you drop to avoid taking damage. Go through the two open gates and spot the next springboard and the ledge above.

Head to the left so you can line up your approach to the springboard with the ledge. When you launch you can grab the ledge and pull up and backflip over to a sliding ledge. Continue to jump as Lara jumps back and forth between the two sloped ledges. Now make Lara jump to the right and continue jumping until you see another bell. Shoot the bell then start jumping to the left to return back to the flat area to the left.

to the locked door to find it is now open. Head up the ladder and get off on your left to do a running jump over to the walkway. Kill the Yeti that attacks from the left then take the flares and continue until you reach some tigers. Kill them then light a flare to locate Secret #2; the Stone Dragon, which is hiding in the darkness. You can jump over the ramp to get it. Follow the ramp to the locked door on the right and head down the cave. Take the medkit on the left and follow the tunnel killing some more tigers before you finally obtain the Mask. Return back to the previously locked door to find it is now open. Continue along the path and kill the Yeti when you drop down. Another Yeti waits for you below and you must shoot him through one of the holes.

Spikes line the floor over in the dark area so head over to the opposite end of the room and grab the medkit. Now you need to examine the beams for one with a different texture. When you find it, you need to hang and drop down into the center of that hole. Light a flare to reveal a medkit and some ammo and there's even a place for your Mask over by the window, outside on the ledge. With the Mask in place, head off to the right to find the door that just opened in the dark area.

Head across the bridge and take the flares on your way up to the ledge with the switch. Flip the switch to melt the ice and uncover the Gong Hammer. As you head towards the pool, two tigers attack. Kill them then go get the shells by the glacier and the Uzi clips from the pool. Taking the hammer will release the barracuda so swim past it and into the next room where you can kill another Yeti then return to take the Gong Hammer.

Return to the area where you previously killed the three Yeti and kill a forth one approaching from the left. You can disarm the icicle by the door by pulling up and dropping down from the side of the ramp. Kill another Yeti beyond that door and take the Grenade Launcher if needed. Now you can head down the right passage to the Ice Palace.

There are some more snowballs beyond the opening ahead. The first two waves will roll past as you near the opening but you will need to jump back to avoid the third set after you trigger it. Go through the opening and head off to the left as more snowballs coming rolling toward you. Over to the right is a block which you can jump to and avoid the snowballs.

Continue to a steep slope then slide down backwards so you can grab the edge and shimmy to the left until you are lined up with a ledge behind you. Pull up and jump back to land on the ledge then proceed to the next obstacle. The wall of ice can be climbed so get a running start and jump and grab on then climb up to the cave above. Slide down the steep slope which leads to the Palace. Make sure to hang before you drop to reduce the damage from the fall. The Gong awaits so get out your Gong Hammer and give it your best shot.

The Palace doors should now be open, but before you enter, go get Secret #3; the Jade Dragon. Head to the left of the Ice Palace and find the ladder. Climb down and head left. You'll want to light a flare to see where you are going. Continue down to the second ledge and flip the switch to open the hut which is just outside the Ice Palace. Climb back up the ladder and return to the hut to get the final secret for this level.

You can now enter the Ice Palace and claim the big prize for this level - the Talion. Of course every big prize has equally dangerous consequences and this one comes in the form of the Guardian of the Talion; a giant wingless Eagle creature who appears after you have claimed the Talion and try to leave the Palace.

This guy is pretty hard to kill. A dozen grenades should do the job nicely if you have that many and can aim them well. You can also use the hut for shelter if you need to heal yourself or something. If you are feeling "lucky" there are Uzi clips and a medkit inside the Guardian's cave. Once the Guardian is dead your adventure continues....



Temple of Xian

After you jump over the swinging blade you will find yourself sliding down a slope towards a waterfall. As you slide you need to jump and turn so you land and continue to slide backwards. Grab the ledge as you fall then shimmy to the left and pull up to claim Secret #1; the Gold Dragon. Don't ask me how you would have figured that out on your own.

Now you can jump, dive or drop into the pool below. Eliminate the fish before you begin your exploration of the area. A medkit waits for you in a short underwater passage - everything else must wait. Exit the water over by the Temple Doors and claim the shells on the left then go on a Tiger hunt as two of them are waiting to jump you over by the stairs.

Head up the stairs and use the springboard to launch yourself to the room of the temple. Go flip the switch on the other side of the roof to open a trapdoor above the ladder and summon an Eagle. Kill the Eagle as you head for the trapdoor. Make sure to hang and drop when leaving the roof to avoid unnecessary damage. Now you can climb the ladder and kill that Spider before he gets too close.

Enter the large room and take the ladder down. At the bottom, drop and grab to cling to the ledge. Pull up and look down to see Secret #2; the Stone Dragon. Find and use the crack in the wall to shimmy right to get the dragon, then shimmy back to continue the adventure. Kill another spider as you near the red liquid then jump to the ladder and climb up. You should soon arrive in a room with a pit full of spikes.

Go to the wall opposite the pit and climb up and over to the right. When you are against the right wall do a backflip to land on a ramp then jump immediately to land on top of the wall. Continue along the top of the wall until you can see the plank on the other side. It's going to break away when you hit it so make sure to be standing on the portion furthest from the wall when it does. Grab some shells from the block below then do a running jump from the left of that block to land on a sliding slope. Jump again before you hit the spikes to land on another ramp then jump again and turn to the right to land on another slope which you can slide down to safety. Grab those grenades while your here then climb up the large block and then onto the second before grabbing the ledge above. Now shimmy along that ledge to the left until you can pull up and flip the switch to open the main Temple Doors. The nearby path should lead you back to the waterfall and the doors you just opened.

Only four of the eight statues in this room will attack and those are on proximity triggers so if you keep your distance you won't have to mess with them. Grab the M-16 ammo and head for the open door. You should now be on a ledge overlooking the room below with the red liquid. Do a running jump and land on the first ledge and slide forward, jumping when you reach the bottom to land on the next ramp. Slide and jump again then two more jumps to grab onto the ledge and pull up. Now you can climb the blocks and continue around the top of the room doing one last running jump to grab and pull up to reach the exit.

Continue down the short hall towards the switch. A trapdoor will open and you will fall in. After you get back up, immediately start running toward the switch as the walls start to close in. Flip the switch to open the door behind you then do a reverse roll and head for the door before the spiked wall gets you.

Continue down the passage until the first red rock comes rolling towards you. A quick jump back then to the left will send it rolling harmlessly past you. The second rock is triggered when you near the top left corner of the ramp. The third blocks your way to the ladder so you need to trigger it then avoid it before continuing up the ladder. At the top of the ladder is a very dark room so light a flare to check it out.

Flip the switch to the right of the exit then reverse roll to kill the tiger which is pounces from behind. Climb up into the open passage and head towards the blades. Face away from the blades and go to the far left then drop and grab then drop again to land out of striking range of the blades. More rolling blades block your way to the exit in the opposite corner so wait for them to leave you a gap then make a run for door.

You should now be up in some rafters and two Eagles aren't happy about that. Kill them then head for the button on the left wall. Pushing the button opens the doors at the opposite end - but only for a short time so you need to push the button then do a reverse roll then do a flawless series of running jumps across the rafters to get inside before the door slams shut.

This next trap isn't too bad if you take your time. Simply follow the passage while staying on one side and watch the shadows of the swinging spikes. Get the timing down and it's pretty easy. When you reach the other side you will be in a new hall with buttons on either side. Press the right button which raises the floor then jump left and push that button which opens the door. Start running to the right into the hall and keep on running as the floor collapses. When you enter the next area a red metal ball drops down behind you so keep on running to the end of the walkway and jump to grab and pull up to the ledge. On the platform beneath the statue is the Dragon Seal which opens the door back in the first room of this temple.

Now you can jump to the ledge to the right and climb the blocks to get some ammo and kill another spider hiding in the dark room. You should find some more ammo and a switch, which creates a bridge across that red liquid. Exit this area by going to the other side of the statue's head. Jump across the series of ledges above the red liquid then do a running jump to the sloped ledge in the center of the room. Jump and grab to hang from the block then pull up and slide down the other side and jump to the flat pillar. From here you can do another running jump to grab the ledge to the right near the wall. Pull up then do a running jump to the ledge next to the springboard.

Move to the center of the platform you are standing on and jump to the springboard to launch yourself to the high platform on the side of the tall structure. A boulder starts heading your way as you land so jump back and grab the edge of the platform so the boulder rolls harmlessly overhead. Now you can make the climb to the top of the structure by going from platform to platform. When another boulder comes headed your way just run to the white bricks and wait for it to pass.

From the white bricks, slide down and land on the springboard to launch up to the ledge in the rafters. Do a running jump to grab and pull up to the next ledge which has Secret #3; the Jade Dragon. Simply jump back to the structure from this ledge to resume the mission at hand.

Climb up to the platform where an Eagle attacks. Kill it, then jump and pull up to the next level then do a running jump to put yourself just one standing jump from the door. Pull the box out two times and continue to the next room where you can flip the switch to open the trapdoor and drop down to a long slope. The red metal ball from earlier is now chasing you so head down and turn left until you reach the slide. The ball stops but you don't as you slide down to the rafters above that first temple room. Below are some tigers, so kill them all before you drop down to use your Dragon Seal.

Follow the passage past this door avoiding the rolling blade until you arrive at a slide which deposits you in a room with some switches. Only the green switches matter and all three need to be flipped to open the door before the spiked ceiling impales you. Continue on across the platforms until you reach the ledge above the pool with the fish. Kill them from up here before you dive in.

Flip the underwater switch to raise the water level then head to the surface and enter the tunnel which was previously out or reach. Leave the lever on the left alone and continue down the right passage. You can take the medkit if you want, but unless you are an expert at swimming you will have to return to the surface and catch your breath before coming back. Since you probably already have several medkits, leave this one alone and continue down the tunnel until you can pull the lever. Swim back out and fill your lungs before swimming back to the tunnel and go through the open door to find and pull another level which opens a door back out in the main pool. Refill those lungs once more then dive down and go through the door you just opened and pull that lever. This opens the door above, behind which are M-16 clips and two boxes of shells.

Wade into the next room and flip the switch. Keep ahead of the moving spiked wall and fall through the trapdoor. The current should take you right to the Gold Key and the gate should open as you near it. You should end up back in the starting room at the base of the falls. The key you just obtained fits the lock at the top of the ladder in this room and opens the underwater gate also in this area.

Once the gate is open, continue down this passage heading right then take the right branch of the fork. Swim through the grating and head for the left wall. The lever you seek is behind the second pillar so pull it to open the exit to this area and clear the path to the Silver Key. A Fighting Fish should be attacking now (or very soon). Kill him but don't waste too much air as you can always out-swim him. Continue around the pillar to find the exit and head that way. When you reach the fork, take the other passage this time and swim up into the door you just opened and into the cave. Climb onto the ledge and if you haven't done so already - kill that fish!

This area is infested with spiders so eliminate all you encounter. Some Uzi clips are near that giant spider web, as are more spiders. When you reach the large cave there are even more giant spiders to deal with. Kill them all then start making your way up the ledges until you can do a running jump to the pillar in the center of the cave. Now you can do another running jump to grab and pull up to the pillar by the door. Jump and grab and pull up to the passage and follow it to the next area. From that end of the passage, do a running jump and grab and pull up to the pillar in the center of the rocks. The Silver Key rests on the tallest rock. Get the key then return to the water and swim back to the main Temple doors. You key opens the only remaining door in this area.

Continue through this last door an jump and pull up to continue up the slope. Dodge the red balls as they roll down the slope. When you reach the top, get the ammo then head left and cross the bridge killing a Tiger and an Eagle along the way. A second Tiger waits on the other side of the bridge so kill him before climbing up onto the sloped pillar. Jump back onto the next taller ledge and a fork in the path. Take the path with the rolling blade by doing a double jump as the blade starts heading for the opposite end of the platform above. Then go left and slide down the slope backwards so you can grab on as you fall off. Get on the ladder and climb down to the next ledge and hang and drop down to the next one to get some Uzi clips before dropping through the nearby hole to return to the front of the Temple.

Return to the fork and get past the rolling blade once more and head for the room with a bridge and another rolling blade. Get some Uzi clips and the medkit then run across the bridge with the blade in hot pursuit. Head towards the button on the left once you get across to avoid the blade. Press the button to open a door at the end of the passage you haven't been to yet leading from the fork. Now get the timing down on the rolling blade and make another run across the bridge, through the room and back to the fork and take the other direction.

This passage has a some springboards which must be done in a certain sequence. Stand with your back to the first and do a backflip onto it to launch up to the rest of the springboards. When the ride is over you need to kill another Eagle before jumping and pulling up to the ledge in front of you. The doors should be open so enter.

Continue until you can jump to the square ledge near the lock. Jump to the left box then quickly climb up the ladder as the spiked wall closes in. Drop down to the ledge on the right then start running and jump from the ledge over to the ladder and climb up to avoid another spiked wall. Continue until you find a switch which opens one of the gratings you walked past only moments ago. Return to the opening to see the Main Chamber Key resting on top of a pillar. Get the key then begin a somewhat fun slide down the curving slope around this pillar to the floor.

Continue on to end up on a pillar near the door you opened with the button earlier. Jump over to the lock and use the key which will raise a metal grating next to a pillar. Turn and do a running jump and grab and pull up to go in that direction. Climb the ladder and exit towards the spikes on the right. Jump over the spikes and keep climbing the ladder and ignore the switch on the right. You should now be back in the area where you found the Main Chamber Key. A second grating is now open and there is a second and taller pillar you need to reach, so go through the open grate and head left to do a running jump and grab and pull up to get on the ledge. You'll reach a slope that sends you sliding toward the pillar with the serpent so jump as you begin to slide to reach the pillar. After a short slide down the serpent you will reach a flat area next to a ladder.

Climb the ladder until you reach the blade then do a jump back to the sloped surface then forward again to regain another ladder above the blade. Climb this until you reach another blade. A ladder is behind you this time so you need to jump back and twist in midair and grab onto the new ladder. Continue the climb and make a short sideways jog to the right to finish the trip to the top where you can finally exit this level...



Floating Islands

This is it - the final level of the game. The enemies get tougher so load your weapons and let's get started. You are greeted by a Warrior who is flying in from the right. Warriors are very dangerous when they get close enough to fight you, but the catch is they are super-slow in getting close to you. Use this to your advantage and kill them before they ever get close enough to fight. In fact, you can usually use your pistols to kill these slow moving targets and save your bigger and better ammo for those who deserve it.

Kill the Warrior then get the medkit over to the left then head for the other end of the island. The first of two Mystic Plaques you need to advance is below you on another small island. Step back and do a running jump to the slope on the next island. When you land you will slide forward so go about halfway down the slope then jump again to reach the next slope and follow up with another jump to the next island. Grab onto the edge of the opening by the large gold structure and pull up to find a switch which opens a trapdoor on another island.

Continue along the hall and slide down the ramp, jumping from the bottom to land on another slope on the next island with that trapdoor you just opened. Three Xian Guards are on duty. The first attacks when you arrive. It's best to only have to fight these guys one at a time so try not to wake up the next one until the first is dead. These guys are fast and deadly so kill them quick and dodge their attacks. The second guard wake up when you advance towards the front of the island.

Jump and pull up through the trapdoor to wake the third guard below when you step on the raised platform inside. You can try to kill him through the trap door but it may take awhile. Get the first Mystic Plaque, some flares, Uzi clips and a medkit before dropping back down to finish off the last guard (if you already didn't). Now look for a flat rock over by the tree. Jump and pull up to the roof to get Secret #1; the Jade Dragon. Head for the other side of the island opposite where you arrived and do a hang, drop and grab to reach the ledge below which has a switch that opens the exit.

Do a running jump to the exit then another running jump to the next island. Head to the other end of that island and jump to the left to reach the rocks above. You should be able to see an island that resembles some stairs so head off in that direction and do a running jump to grab and pull up. Pull up two more times to reach the first step then climb all the steps to the top. Head right and do another running jump to another stairway. Turn and go up the stairs killing the Warrior you meet about halfway up. His friend comes to life when you reach the top of the steps so kill him too.

When the steps end head to the left above the door and jump to the first slope you landed on when you jumped from the first island. This time do a running jump and slide and grab to hang from the bottom of the slope. Drop to the ledge below then do a running jump to reach the island with the second Mystic Plaque. Another running jump should having you grabbing on to the right of the crest on the nearby island where you can do another jump to the large island where you obtained the other Plaque. Continue back to the foot of the green stairs by the door where you use the two Plaques.

You need to jump to the platform in front of the doors you open with the Plaques. You start this jump from a sloped ledge with a tricky "take off" point. As you do the running jump and grab manuever you've done hundreds of times before, make sure you are angled to the left otherwise you will run right off the ledge and into oblivion. When you do land in front of the doors, grab the Uzi ammo and use the Plaques and enter the door.

A Warrior approaches from below and to the left. Take evasive action as necessary and pelt this guy with pistol fire until he dies. You should be able to spot Secret #2; the Stone Dragon from the bridge. It is on the left in a small opening behind the tree on the other side of the bridge. If you stand with your back to that opening then step to the left as far as you can then step back as far as you can then jump backwards you will land in the tunnel that takes you to your prize. Getting back out of here is just as tough. Stand on the flat surface to the right of the opening and with your back to the wall and jump to land just above the sloped surface. One last jump should take you out of the tunnel and back to the tree by the bridge.

Stand one step away from the green boulder and face away. Backflip onto the rock and do another backflip to end up sliding so grab on and hang from the edge as the boulder goes rolling by. Drop down and get the medkit and kill another Warrior. Enter the building and climb onto the sloped green block then jump from the high part of the slope to grab and pull up to the roof. Keep going until you can pull up into a passage in the sandy rock and follow it to return to the bridge. Now return to the slope where you triggered the green boulder and slide down again - this time forward so you can jump to the slope across the gap. Continue up that ramp until you can see some bricks. Head right and do a running jump and grab to pull up onto the next island. The rope slide begins here so begin the ride but make sure to drop off as you pass over the lower bridge.

Another Xian Guard comes to life when you enter the building on the lower level. Two more guard the switch which opens the door at the end of the rope slide. Kill all three then flip the switch then enter the next room and take the rope slide to the other wall. Make sure you grab as you leave the slide or you will be up to your ponytail in hot lava. Climb up then across the gold structure and continue to the right. Grab onto the green ledge and shimmy left and drop down. Now your path should be clear, so follow it back to the top of the first rope slide which has conveniently reset itself. Grab and don't let go until the entire ride is over.

You are now in a hall with two rooms leading off. Both rooms are death traps so stick to the hall. From one side of the hall, jump to the area to the right of the room where you can see a block. Touching the block summons a Warrior who appears near the open door you just slid through. Kill him then move the block so you can jump up then climb up to the ledge. A switch which creates a bridge over the lava is waiting to be flipped on that pillar, then you can pull up to the stone wall by the lava and get some M-16 clips.

To avoid those blades, hang and drop down the two steps in the right corner then jump to the bridge and flip the switch to open the trapdoor. Return to the wall and get ready for a tricky jump. Do a running jump towards the trapdoor and grab while in midair. Grabbing will change the arc of your jump so you can sail right into the trapdoor. Stock up on shotgun shells when you land then continue to the end of the room and flip the switch to open a trapdoor back in the main room.

Return to the pool and dive down to find a tunnel leading off to the left. Follow it into the larger room and surface to one side to avoid the blades overhead. There is a switch above the passage here which turns off the swinging blades allowing your to get back to the large lava room and go through that door you just opened. Push the box over to the pillar by that door then climb up and jump into the door. You will have to alter your arc again as the ceiling is quite low here.

In this hall is a door and the switch is above the room with the spikes in the floor. Jump forward and grab to catch the crack and shimmy left to pull up. When you are done a running jump towards the left edge of the opening will bring you back to the hall. Now you can enter the room to find two more sealed doors and another Xian Guard who doesn't even wake up. Drop into the hole in the floor and grab on at the bottom to slow yourself.

Things turn nasty when you drop into a cage with four Xian Guards and four Ninja. Flip the switch then reverse roll and head back to the ledge and pull up on either side of the pillar. Behind the pillar go either right or left until you can see the cage then start taking shots at the Ninja below. When they return your fire, use the pillar for cover and attack from the opposite side. All four will eventually die leaving you with only Xian Guards to deal with. Since they only wake up when you get too close, you can fight these guys one at a time. After you wake each guard, return to the top of the wall and take care of them from there. They can't reach you so they can't hurt you. Repeat until all guards are dead then drop down to collect your booty; shells, Uzi clips, and medkits of various sizes. Finally, flip the two switches which open the exit out of here and unseals one of the doors above.

When you enter that opened door above, you are attacked by a Ninja hiding in the dark stairway. When he is no longer a problem, continue up the stairs to a closed door and a switch. The switch opens the door and awakens two more Xian Guards. When all is clear, head through the door and climb to the top of the latticework. Jump off and twist in midair to grab the latticework behind you. Climb up and then pull up to the slope and jump backwards. Continue to jump as you bounce back from side to side. Start moving to the left as you jump to end up on a flat area with a Ninja. Kill him then find the moveable box.

Pull out the box and climb on and jump over to the rocks on the left. Head over to the ledge on the right and jump across the lava into the square depression. Turn and do a running jump into the tunnel under the ledge to claim Secret #3; the Gold Dragon and final secret of Tomb Raider 2. Another running jump will take you out of this tunnel and leave you grabbing the edge next to that square depression. Pull up and jump back to the ledge then return to the box and push it so you can reach the rope slide. Grab on and ride to the final battle...



The Dragon's Lair

When you land, snatch up the medkit and Uzi clips before advancing past a non-active Xian to take on the first of several active Xian Guards. When he is dead you may proceed to the next room where two more Xian Guards stand in complete stillness. There are two switches by the first inactive guard. The one next to him opens the door and activate the two guards in that room while the one opposite his position is a trap and does nothing other than wake him up. Flip the exit switch and take care of the two guards on your way out.

In the next room is a small army of Ninja hiding behind the pillars. Tease them so they follow your out into the previous room where you can dispose of them at your discretion. The Ninja in the rear of this room are not as easily fooled and you will have to fight them on their turf. When all are dead you should find a Mystic Plaque that one of them was carrying. Use it to open the large sealed door and enter to meet the Dragon.

This Dragon is pretty hard to kill but if you take your time and plug away at him and take plenty of evasive action it shouldn't be anymore challenging that some other parts of this game. Here are some strategic tips which may prove useful:

Use your most powerful weapons first and work your way down - duh. If he "lights you up" use the water to extinguish the flames. Lots of ammo and medkits are underwater. Use as needed. Use the pillars to slow down the dragon and provide cover. Make reversing strafing runs on the dragon. He can't turn very fast.
Once the Dragon is down you need to run up to him and take the Dagger from his belly. With the dagger in your possession, the Dragon is defeated and in the grand tradition of all big endings, his lair begins to self-destruct. Run through the open gate and out the tunnel to the end of the level. The adventure is over and it's time to head for home...



Conclusion

Well, you thought the adventure was over. Seems some bad buys have come to pay you a visit - or maybe they just wanted to use your obstacle course. Either way, they're trespassing so use the Gun Cabinet Key on the lock by your bed to arm yourself then go start eliminating the bad guys. When you've cleaned up the house head outside and clean up the yard. Find anyone lurking in the shadows by eliminating the shadows with some flares. You'll eventually kill the boss then return to your house for a nice hot shower.

 
     
Tomb Raider 3
     INDIA

     The first of Lara's adventures takes her through thick
     jungle and a ruined temple. Eventually she finds a quad
     bike to ride - essential for getting to the caverns, and
     a meeting with a flame-throwing boss.
                  
     1-1 JUNGLE
     INDIA
     1. Turn left and follow the path, sliding down to the
     green ledge.

     2. Drop down to the next ledge, then off the right side
     to slide down.

     3. After jumping the spikes, you stop in this area.
     Collect the Shells.

     4. Turn left and run forward, then hop back to avoid the
     boulder!

     5. Collect the Large Medi Pack, then slide down, jumping
     more spikes.

     6. Collect the Save Crystal, then head right into the
     doorway (avoid quicksand).

     7. Shoot the monkey for his Small Medi Pack, then head
     left into the doorway.

     8. Follow the path around and flick the switch to open a
     gate.

     9. Return along the path and climb up to the left of the
     tree opposite.

     10. Climb up and enter the opened gate to a darkened
     room.

     11. Flick the switch, then roll and quickly climb into
     alcove to avoid spikes.

     12. When they've passed, drop down and head right,
     climbing block in dark area.

     13. Walk to edge and use rope slide (hold X) to whizz
     down to the bottom.

     14. Avoid the water - climb onto block and do running
     jump forwards.

     15. Drop down and go through hole, ready to shoot tiger.

     16. Head straight forward, then left towards ray of
     light.

     17. Turn left and head towards the steps, to find switch
     on right wall.

     18. Flick switch, then run up the step to avoid the
     rolling boulder.

     19. Return past boulder and up the slope to find an
     opened gate.

     20. Enter and flick switch, then exit and head left to
     opened gate.

     21. Enter, ready to shoot tiger, and another as you
     approach opposite doorway.

     22. Enter it and head right, climbing block, to find new
     area.

     23. Head towards Save Crystal, avoiding pit, and crawl
     under tree trunk.

     24. Head right, then around onto felled tree, ready to
     shoot another tiger.

     25. Get Save Crystal from left before continuing along
     top of tree trunk.

     26. Turn right to drop to wall, then follow it around to
     the left.

     27. Climb up to the doorway and follow the path around
     to spikes.

     28. Walk (hold R1) over spikes and jump from the end to
     the green ledge.

     29. Turn right to jump to block, then left to grab hold
     of crevice.

     30. Shimmy left and pull up to ledge with the monkey.

     31. Head left, then turn and jump to climb up to top
     ledge.

     32. Enter left doorway, then go left through dark tunnel
     to find switch.

     33. Flick it, then roll and run back to the doorway to
     avoid boulder.

     34. Return to lower ledge and shimmy right across it to
     drop onto block.

     35. Turn right and climb up to slide down slope to
     previous area.

     36. Shoot down through the gap at the released tiger
     below.

     37. Hang-drop into the gap from the side, to avoid the
     central spikes.

     38. Grab Desert Eagle ammo (in corner), then head down
     steps and through gate.

     39. Head left past the rolling boulders in the clearing
     to the opposite end.

     40. At the river, head right to its source to find Uzi
     Clip on right.

     41. Swim to the far right corner of the river and dive
     to enter tunnel.

     42. You're swept into a pool. Climb out on island for
     Flares.

     43. Swim back to the side and head around to this
     corner.

     44. Go around there and pull the block out twice.

     45. Return right to find opened gate. Enter it, then
     jump back into water.

     46. Retreat to the island to shoot the escaped tiger.

     47. Enter room to flick switch, then climb past block to
     opened hatch.

     48. Drop through into water and pull the lever in front
     of you.

     49. Climb out in the middle and flick the switch there.

     50. Enter water to be swept back to other pool. Enter
     newly opened door.

     51. Follow the passage around and flick switch (to flood
     another area).

     52. Exit and head to right ledge to enter doorway by
     fires.

     53. Follow the passage around to emerge in flooded
     chamber.

     54. Swim to far left corner. Climb out and enter passage
     behind waterfall.

     55. Climb up the ladder and go through waterfall onto
     ledge.

     56. Turn right and climb onto ledge. Turn right and
     flick switch.

     57. Dive into water and swim through pillars and down
     steps.

     58. Follow the tunnel around to surface in a small pool.

     59. Watch out for the tiger as you climb out - shoot it!

     60. Explore both dark alcoves to collect Shotgun Shells
     and MP5 Clip.

     61. Climb the ladder (from pool side) to see daylight
     again.

     62. Shoot the cheeky monkey to collect the Indra Key.

     63. Go around to the open area and shoot the tiger from
     above.

     64. Drop down the stony steps and use the Key on the
     lock.

     65. Trudge through the quicksand to exit through the
     opened gate.


     1-2 TEMPLE RUINS
     INDIA
     1. Turn right and head through the tree tunnel to
     collect Small Medi Pack.

     2. Walk slowly forwards till poisonous snake appears,
     then blast it.

     3. Head forwards through bushes, shooting snake, to find
     switch on right.

     4. Flick switch, then climb up steps to drop through
     hatch.

     5. Crawl through tunnel and collect Small Medi Pack on
     left.

     6. Turn around and follow passage opposite, shooting
     snake around corner.

     7. Follow brown passage and shoot two monkeys in room.
     Then climb out.

     8. Outside, head left and climb up rocks for Shotgun
     Shells.

     9. Swim to opposite side of river and head right through
     shallows to flick switch.

     10. Swim through opened gate (on shallows side of river)
     and around passage.

     11. Climb out and shoot monkeys, then jump up large
     brown slope.

     12. Head left onto ledge and follow it all the way
     around.

     13. Enter passage and follow it around, shooting monkey.

     14. Collect Save Crystal and jump left over water to
     tree branch.

     15. Turn right and do running jump from edge to grab
     block.

     16. Jump through waterfall and head right. Jump to tree
     for Small Medikit.

     17. Jump to waterfall block, then shimmy right along
     sloped ledge.

     18. Pull up for Shotgun Shells, then crawl right to
     stand up.

     19. Jump to ledge and shoot monkeys, then jump to large
     green ledge.

     20. Crawl through crack and shoot snake before sliding
     down passage.

     21. Follow passage, shooting snake, then slide down dark
     passage.

     22. Push block into wall and crawl through crack into
     large chamber.

     23. Head right to collect Save Crystal as the monster
     comes to life.

     24. Keep moving and shooting. He can only be hit when
     not guarding with swords.

     25. Step on the light block by the hatch and drop in to
     flick switch.

     26. Climb out and go through opened door. Head quickly
     through quicksand.

     27. Jump up slope as far as you can, then turn and
     run-jump to pull into passage.

     28. Shoot monkey for his Small Medikit. Flick switch and
     quickly enter door.

     29. Run past spikes and jump over blade, then dash past
     more spikes.

     30. Head up steps and shoot monkeys. Go around back of
     grills to flick switch.

     31. Pull and push light block towards grills and climb
     up onto right ledge.

     32. Drop into water and pull lever, then swim through to
     room.

     33. Pull left and right levers, then return to passage
     and up through opened hatch.

     34. Climb out into room and enter pool to pull all three
     levers.

     35. Climb out at steps and jump to grab right
     semi-visible platform.

     36. Jump to next one, then onto solid ledge to flick
     switch.

     37. Quickly drop down and head through opened gate (to
     left of statue).

     38. Head right towards spikes. Flick left switch, then
     dash left.

     39. Grab Ganesha Key, then roll and dash for open right
     doorway to avoid spikes.

     40. Return right to dark end of passage for Small Medi
     Pack and MP5 Clip.

     41. Back in main room, wade along left/right edge of
     quicksand to climb out other side.

     42. Head up the slope and through open hatch, then right
     into passage.

     43. Follow it around and up first steps, grabbing flares
     on left.

     44. Head onto first step, then roll around and run left
     to avoid boulder.

     45. Go up steps and through right gate. Shoot monkey and
     flick switch.

     46. Exit and shoot monkey for Small Medikit, then head
     up steps for Save Crystal.

     47. Head left then turn, hang, and climb down wall into
     large chamber.

     48. Use Key on either lock, then head up opposite mud
     slope to flick both switches.

     49. Go through opened left gate and follow passage
     around to room.

     50. Shoot monkeys, then go through opposite doorway to
     pool room.

     51. Swim across pool and climb out to flick switch,
     avoiding flames.

     52. Swim through open gate, avoiding poison darts and
     collecting Small Medi Pack.

     53. Get out to the left of pool and climb up wall to
     jump back onto ledge.

     54. Turn left slightly and run and jump diagonally over
     water to ledge.

     55. Jump to left ledge, then turn around to jump to wall
     and climb up.

     56. Jump diagonally to next ledge, then do a running
     jump to left of snake ledge.

     57. Shoot snake, then jump to right ledge. Line up with
     passage ahead.

     58. Jump to passage and immediately dash to right,
     avoiding boulder.

     59. Go past blades for Small Medi Pack, then run-jump
     (from side) to opposite ledge

     60. Push block in right corner, then push block to your
     right as far as you can.

     61. Now push gold block into wall, and left one (leaving
     middle one out).

     62. Push middle block left to reveal a switch. Flick it.

     63. Follow passage around and run from boulders, jumping
     over spike pit.

     64. Hang-drop into right side (as you approach) of hole
     to drop into water.

     65. Swim right through gate, avoiding darts, and climb
     out between flames.

     66. Go through to next room, and the now flooded pool.
     Jump in.

     67. Pull the lever and swim through the gate to collect
     the second Key.

     68. Climb out and go back around the left passage to the
     large chamber.

     69. Use the Key on other lock to open the gates. Go
     through them.

     70. Climb up ledge. Ceiling spikes alert! Quickly climb
     up the wall to passage.

     71. Shoot monkeys, then pull block on right raised
     floor.

     72. Climb onto block, then do a running jump to pull
     onto ledge.

     73. Flick switch, then run-jump over left gap to flick
     second switch.

     74. Drop down off side of ledge, then run past open
     gates to lure boulders.

     75. Enter gates, then time dash left/right past flame.

     76. Defeat the monster in the room, then grab his
     Scimitar.

     77. Climb to statue ledge to activate next monster.
     Defeat and grab Scimitar

     78. Go back up to statue and place a Scimitar in each of
     his lower hands.

     79. The exit gates now open, so drop down and go
     through.

     80. Go left/right and crawl through tunnel, turning to
     drop into room.

     81. Follow steps around. Climb up central plinth for Key
     and defeat monster.

     82. Enter left gate, light flare, and run right to flick
     switch.

     83. Now flick other switch and quickly drop through open
     hatch.

     84. Collect Key and go through gate to climb back up to
     chamber.

     85. Go around wide passage, past locks, and drop into
     water hole.

     86. Quickly swim to one side away from current to avoid
     spikes.

     87. Pull lever, then swim back and past spikes to other
     side.

     88. Flick second lever, then collect Key and climb
     through hatch.

     89. Insert three Keys in the locks, then climb up
     through opened gate.

                            
     1-3 THE RIVER GANGES
     INDIA
     1. Head around to the left and get on the quad bike
     (press X).

     2. Ride carefully around the ledge and past the rocks.

     3. Floor it up the green ramp to land in the tunnel.

     4. Ride carefully past left drop, then speed up for next
     jump.

     5. Corner right around left ramp to jump to next one.

     6. Get off the bike and do a running jump to grab
     passage.

     7. Walk slowly forwards and shoot snake around corner.

     8. Climb up block and crawl through twisty tunnel.

     9. Climb up to next passage and jump over the hole.

     10. Walk slowly forward to shoot snake around corner.

     11. Get Small Medi Pack and hang-drop through hole.

     12. Ignore gate for now and go down to grab Save
     Crystal.

     13. Run back up to the gate and press switch to open it.

     14. Shoot the monkeys, then run and jump to grab
     opposite ramp.

     15. Mount bike, then turbo-start (hold R2 + X, release
     R2) up ramp.

     16. Ride through gate and round to right at bottom.

     17. Line up jump over river and turbo-start it over
     there.

     18. Ride the buggy down through hole into the tunnel.

     19. Continue along tunnel, squashing monkeys for Small
     Medi Packs.

     20. Park buggy by closed gate, then head back on foot.

     21. Corner right, then right to enter opening by bushes.

     22. Collect Flares and crawl to get Uzi Clip.

     23. Exit room and head right, then climb onto right
     ledge.

     24. Shoot snake, then crawl right to collect Gate Key.

     25. Exit room and go right down slope to find opening on
     left.

     26. Climb in there, then turn around to crawl down other
     side.

     27. Shoot monkeys as you go round to room with fires.

     28. Grab Shotgun Shell from left alcove, then corner
     left.

     29. Climb up to left/right ledge and use Key on lock.

     30. Continue along hall to dark area and climb out.

     31. Head left towards gate, shooting more monkeys.

     32. Avoid quicksand by right gate - climb left green
     blocks.

     33. At top, head onto left ledge for Save Crystal.
     Return to hole.

     34. Jump diagonally back onto (higher) slope by hole to
     grab ledge.

     35. Run and jump to tree branch, then stand-jump to
     wall.

     36. Jump over to green branch and shoot monkey.

     37. Jump to left branch and go round ledge to enter
     room.

     38. Head left through doorway and shoot monkeys.

     39. Go left for Uzi Clip and Key on plinth. Shoot
     monkeys.

     40. Return to previous room and hang-drop through far
     side of hole.

     41. Kill monkey, run past flame and round to left,
     shooting monkey.

     42. Flick switch in far alcove to open gates, then shoot
     monkeys.

     43. Go through left gate, ready to blast yet more
     monkeys.

     44. Climb blocks in opposite corner to run-jump back to
     green branch.

     45. Jump to wall and hang-drop down, then hang-drop
     through hole.

     46. Return to locks and insert second Key (in other
     lock) to open main gate.

     47. Climb back up through hole and to left gate to
     rediscover buggy.

     48. Ride it left up steps to bottom of ramp and turbo it
     over quicksand.

     49. Head right and hug the wall till you find right
     passage.

     50. Follow it round and line up for another river jump.
     Turbo it over.

     51. Run over monkeys, then dismount and head towards
     river.

     52. Head left along ledge and do a running jump to next
     one.

     53. Draw your guns quickly to shoot vultures which
     attack.

     54. Do a running jump to the small ledge on the left.

     55. Hang-drop down to next ledge to collect the MP5
     Clip.

     56. Run and jump to grab crevice, then shimmy right.

     57. Pull up and crawl into cave to collect Shotgun
     Shells.

     58. Now drop into water and collect Small Medi Pack by
     raft.

     59. Swim around raft and pull up onto ledge to right of
     waterfall.

     60. Go through waterfall and climb blocks to enter final
     passage.

 
     1-4 CAVES OF KALIYA
     INDIA

     1. Head left from the starting junction, then right to
     next junction.

     2. Go all the way left to corner right. Climb down into
     hole for Flares.

     3. Climb up left wall to exit hole, then take next
     right.

     4. Crawl through tunnel and head left, crawling into
     next tunnel.

     5. Crawl to right for Uzi Clips, then backwards to climb
     down wall.

     6. Corner left, then left again, to crawl right at the
     end.

     7. Turn right at junction and all the way to the end to
     turn right.

     8. Go to end and turn right, then right at the next
     junction.

     9. Follow the passage left and right and drop to the
     next level.

     10. Follow passage around to Save Crystal: jump over
     hole to get it.

     11. Grab Flares and light one, then hang-drop from that
     side.

     12. Snakes alert! Shoot the nearest pair, then two
     behind you.

     13. Walk diagonally between slopes, then jump sideways
     to avoid boulder.

     14. Walk slowly forwards, shooting three more pairs of
     snakes.

     15. Head up corridor towards boulder, then crawl right
     into tunnel.

     16. Turn left at end, then drop down to get Small Medi
     Pack and Save Crystal.

     17. Slide down to large chamber, where the bloke sets
     oil pool alight.

     18. Avoid his lethal fire-bombs while blasting away at
     him.

     19. Once he's dead, collect the Small Medi Packs on the
     platforms.

     20. Then jump to the central platform to collect the
     Artefact.

             
            2-1 COASTAL VILLAGE
                SOUTH PACIFIC ISLANDS
                1. Swim forwards to walk out onto the main beach (with palm 
                trees). 
                2. Go round to left of yellow bank and slide down slope. 
                3. Go down to water and wade through it to other end. 
                4. Climb up to passage and follow it up into valley. 
                5. As you go through bushes, be ready to shoot native. 
                6. Avoid quicksand by running and jumping to block. 
                7. Jump over to opposite side and shoot native by trees. 
                8. Turn left to climb onto grassy ledge, then onto tree. 
                9. Turn away from tree to climb up onto next grass ledge. 
                10. Go left a bit, then turn round to jump to tree branch. 
                11. Follow branch to ledge, then run-jump to grab next branch. 
                12. Collect Serpent Stone, then jump to sandy slope to slide 
                down. 
                13. Hang-drop to lower ledge, then follow it round to the left. 
                14. Turn right and so a standing jump onto ledge by waterfall. 
                15. Jump through either side of waterfall to passage for Serpent 
                Stone. 
                16. Jump back to waterfall ledge, then do a running jump to grab 
                ladder. 
                17. Climb up ladder to right ledge and follow passage round. 
                18. Climb up next ladder to emerge on other ledge by pool. 
                19. Climb block to left of sandy slope, then turn to shoot 
                native. 
                20. Jump over to his ledge to find the series of locked gates. 
                21. Turn around and run and jump to grab higher ledge. 
                22. Turn right and do a running jump to the sandy ledge. 
                23. Jump to torch ledge to collect the third Serpent Stone. 
                24. Return to the locked gates and use the Stones to open them. 
                25. Slide down slope and follow passage. Shoot native who 
                attacks. 
                26. Hug left wall to find Small Medi Pack in the dark corner. 
                27. Drop down to village, ready to shoot native coming from left 
                hut. 
                28. Go past left hut and follow path round to treehouse area. 
                29. Climb up block by swamp and shoot native, then jump to his 
                ledge. 
                30. Turn the pulley wheel to raise some hatches back in the 
                village. 
                31. Jump back to treehouse area, ready to blast another native. 
                32. Go back round passage to village, ready to shoot a native 
                there. 
                33. Head left towards area by pool and shoot another native. 
                34. Head right, to right of far hut, and follow passage round. 
                35. Go through archway, over closed hatches, to new village 
                area. 
                36. Head left and climb up to left of hut (you can't climb 
                ladder yet). 
                37. Head right between huts, then first left to enter dark left 
                hut. 
                38. Turn the pulley wheel on block, ready to shoot native behind 
                you. 
                39. Exit and drop back down to lower area to climb ladder to 
                treehouse. 
                40. Climb left from top to drop off, then climb through the 
                opening gate. 
                41. Jump left to grab hatch, then pull up and enter flames room. 
                
                42. Head right along passage and run-jump from window to ledge 
                by hut. 
                43. Run and jump gap to next wooden ledge, then head round to 
                right. 
                44. Jump onto top of hut roof and up to monkey bars to start 
                climbing. 
                45. Climb along first set, then right along next, then left to 
                end. 
                46. Drop off and head over hut roofs to jump to treehouse. 
                47. Flick switch in far left corner to raise hatch above flames. 
                
                48. Drop down to ground and climb and jump back to flames area. 
                49. Step back a bit from flames to jump onto hatch above them. 
                50. Jump forward and flick switch, then shoot native behind you. 
                
                51. Head down corridor and time dash past two blades in wall. 
                52. Turn pulley wheel at the end of corridor to open left gate. 
                53. Slide down slope and head right to pool, where hatch has 
                opened. 
                54. Swim down through hatch and follow tunnel to surface through 
                hole. 
                55. Climb out and climb ladder to passage leading to rope 
                bridge. 
                56. Cross rope bridge and follow the passage round to end. 
                57. Do a running jump and grab to land on ledge. Enter 
                treehouse.

             
                2-2 CRASH SITE
                SOUTH PACIFIC ISLANDS
                1. Pick up Swamp Map, then exit and run-jump towards ledge to 
                drop down. 
                2. Go round to the swamp. The map tells you which lily pads you 
                can jump on. 
                3. Jump onto middle pad, then do a running jump to climb onto 
                third one from left. 
                4. Turn right to run-jump to pad by tree. Turn left to run-jump 
                to next pad. 
                5. Run-jump diagonally left to pad, then to the left one of the 
                two ahead. 
                6. Now run-jump to forest area. Go down slope, ready to shoot 
                raptor. 
                7. Head right through fog and climb up onto ledge at the end. 
                Jump up via blocks. 
                8. Climb up through hole, then hang-drop through next one into 
                valley with crashed plane. 
                9. Shoot the raptor to the left of plane, then head back round 
                to right. 
                10. Go into doorway to drop down hole. Climb up next hole. 
                11. Watch out, raptors about. Help soldier shoot them - nick his 
                MP5 Clip if he dies! 
                12. Go down the slope and shoot the scavengers munching on the 
                dead raptor. 
                13. Head right to the water and collect the Flares from the 
                left. 
                14. Go over to the mound and collect Commander Bishop's Key from 
                his dead body. 
                15. Uh oh, T-Rex! Distract it by throwing flare, then dash past 
                dead raptor, into green alcove. Flick switch and shoot T-Rex. Go 
                to alcove by water and flick switch. Return to original alcove 
                and up steps to return to area above slope. 
                16. Return the way you came, through hole and passage to crash 
                site. 
                17. Go round to right of plane, over slope to see soldiers 
                shooting raptor. 
                18. Leave them to it (don't risk shooting them) and enter the 
                passage near the waterfall. 
                19. Help another soldier shoot a raptor. The bridge is duff so 
                jump in the water. 
                20. Try to avoid piranhas as you swim to the lever and pull it. 
                Climb out on other side. 
                21. Shoot the raptor coming through the gate. Then enter the 
                compound to shoot another. 
                22. Pull the left switch and shoot raptor. Flick other two 
                switches and shoot raptors. 
                23. Climb up through opened hatch for Save Crystal and Lt 
                Tuckerman's Key. 
                24. Watch out for another raptor! Simply drop through hole and 
                head back to river. 
                25. Quickly swim over river and climb out on right. Go back 
                round passage to crash site. 
                26. Head left and back round the plane to where you first 
                dropped in. 
                27. Jump up to grab left side of the leafy slope on left and 
                shimmy right. 
                28. Pull up and twist-jump to grab ledge opposite. Crawl into 
                tunnel. 
                29. Climb down onto ledge, then start climbing along those 
                monkey bars. 
                30. Monkey-climb around the U bend, then drop onto the first 
                ledge. 
                31. Drop down to lower ledge and go round to flick switch to 
                alter hatches. 
                32. Go back to upper ledge and monkey-climb across towards the 
                second switch. 
                33. Grab climbable wall and climb down and left to reach switch. 
                Flick it. 
                34. Stand-jump to Save Crystal, then to grab ledge behind it. 
                Flick first switch again. 
                35. Go back to upper ledge and climb round to end of monkey bars 
                and turn right. 
                36. Grab climbable wall and climb down to bottom (not hanging), 
                then jump back onto ledge. 
                37. Flick switch there to raise final hatch. Jump back to 
                climbable wall. 
                38. Climb up and right onto ledge. Now run-jump to slope to 
                right of spikes and grab it. 
                39. Shimmy to middle of slope, then pull up and jump back onto 
                pillar where Save Crystal was. 
                40. Retrace your route to the monkey bars and round them, all 
                the way this time. 
                41. Grab Uzi Clip, then climb up via block to emerge outside on 
                leafy ledge. 
                42. Run and jump to grab the tree branch ahead, then jump to the 
                top of the plane. 
                43. Head right and drop through the hatch, guns drawn to shoot 
                another raptor. 
                44. Go into the cockpit and use the two Keys in the locks to 
                start things up. 
                45. Return to the back and drop through the hole, then to the 
                far end to flick switch. 
                46. Head back towards the gun, now outside. Aim diagonally left 
                to blow the roof up. 
                47. Hold n to leave gun, then go and jump over to yellow ledge 
                by blown roof. 
                48. Climb up to corner and jump right to ledge for Save Crystal 
                and Large Medi Pack. 
                49. Now jump over to other roof ledge and head down the steps to 
                complete the level.

                 
                2-3 MADUBU GORGE
                SOUTH PACIFIC ISLANDS
                1. Climb up hole into left building for Small Medi Pack, Uzi 
                Clip, and Grenades. 
                2. Drop back down and shoot the reptile, avoiding his poisonous 
                breath. 
                3. Shoot another one as you approach pillars by edge. Then drop 
                to next ledge. 
                4. Drop two steps to left, then jump to low platform in water. 
                5. Run-jump to grab opposite slope, then shimmy right. Pull up 
                onto ledge at end. 
                6. Climb block to right. Stand-jump over slope to ledge, then to 
                mossy ledge. 
                7. Jump diagonally to next ledge and flick switch to drop hatch 
                in building near start. 
                8. Return via ledges, shimmying to yellowish slope to jump back 
                onto river platform. 
                9. Jump/climb back to start and re-enter building. Then drop 
                through opened hatch. 
                10. Climb into the canoe and paddle it down the waterfall into 
                the gorge. 
                11. Let the current take you round, but paddle against current 
                to get Save Crystal. 
                12. Continue down rapids after bridge, then paddle left to green 
                rope to turn off blades. 
                13. Go past blades, down rapids, then paddle right against 
                current into calm channel. 
                14. Now paddle to avoid red ropes (deadly spike traps), but go 
                over left green one. 
                15. Go left past the doorway and try to grab Save Crystal 
                (middle right) over waterfall. 
                16. From the pool with red doorway, battle up the next rapids to 
                pool with giant plug. 
                17. Head down right channel, through blue waterfall at end to 
                find secret Save Crystal. 
                18. Return and head up light blue rapids in far right corner and 
                paddle your way up them. 
                18. At the top is a pool with a croc. Leave canoe and climb out 
                quickly to shoot croc. 
                19. Go round to left and shoot reptile below. Drop down and jump 
                forward to grab ceiling. 
                20. Monkey-climb around it, timing your moves past flames. Drop 
                onto ledge at end. 
                21. Avoid hitting head as you run-jump to next ledge. Then go 
                through doorway. 
                22. Climb up blocks and climb down other side, into blue 
                waterfall chamber. 
                23. Head to end of long ledge, then jump to large ledge and over 
                to Large Medi Pack. 
                24. Go to corner and run-jump left over water to grab ledge with 
                MP5 Clip. 
                25. Jump back over water and right to large ledge. Climb up to 
                left to find a climbable wall. 
                26. Climb up wall and onto right ledge. Turn around and start 
                monkey-climbing across. 
                27. Time move past flame and head left at junction to drop onto 
                ledge. 
                28. Collect Flares and Shotgun Shells, then monkey-climb across 
                other side of junction. 
                29. Follow ledge left to (inactive) blades trap. Run-jump to 
                ledge by opposite blade. 
                30. Run-jump back over water to grab climbable wall to left of 
                other blade. 
                31. Climb left, up, and left to eventually reach a ledge. Drop 
                onto it to find left doorway. 
                32. Enter and hang-drop through hole to climb down wall. Tricky 
                bit alertÉ 
                33. Walk up passage and roll over to lure boulder, then run back 
                and climb wall. 
                34. Head back up passage further, to lure another boulder. Run 
                back to climb wall. 
                35. Go up the passage and run along ledge to jump to far left, 
                avoiding boulder behind. 
                36. Stand back, then stand-jump over flames, immediately roll 
                over, and jump twice to avoid boulder. 
                37. Head up passage and climb up to emerge by water. Run-jump to 
                right ledge. 
                38. Climb wall left to next ledge. Then crawl through niche to 
                go round next ledge. 
                39. Stand-jump to block in middle of water, then run-jump to 
                next ledge. 
                40. Stand-jump to rope slide. Before using it, drop to ledge and 
                run-jump to Save Crystal. 
                41. Jump back to rope slide and ride it down to the entrance at 
                the end. 
                42. Drop down by chain, then climb up opposite wall to ledge at 
                top. 
                43. Draw your guns, ready to shoot reptile - and another down 
                end of corridor. 
                44. Follow square passage around chain to find a switch. Flick 
                it to raise plug. 
                45. Go back down corridor and drop to passage. Slide down 
                slopes, back to canoe. 
                46. Paddle it back down the rapids, then through the unplugged 
                hole. 
                47. Park canoe near blue ledge, then swim for it. Get out and 
                shoot all the crocs. 
                48. Swim under yellow ledge to pull lever, then climb out there 
                to exit.
 
                
                2-4 TEMPLE OF PUNA
                SOUTH PACIFIC ISANDS
                1. Turn right at the crossroads, shooting the dart-blowing 
                natives on steps. 
                2. Head up steps and shoot native in passage above, then pull up 
                there. 
                3. Follow steps round and up, shooting another native near the 
                top. 
                4. Shoot another native around corridor to room with rolling 
                blades. 
                5. You have to flick four switches to open the opposite door. 
                Yikes! 
                6. Time running jump over blades ASAP, then run/dash to switch 
                and flick it. 
                7. Immediately roll and run forwards a couple of steps to jump 
                over blades again. 
                8. Leg it to the ledge and pull up before the blades come back. 
                9. Repeat this process for other switches. Finally, run through 
                the open gate. 
                10. Now time dash to Save Crystal, immediately roll over, and 
                dash back. 
                11. Pull up and slide down. Quickly pull block out to stop 
                ceiling spikes. 
                12. Now flick the three switches to open the gate and go through 
                it. 
                13. Hang-drop down the shaft and slide down to hall with 
                boulder. 
                14. Go up to it and flick the switch, then roll and dash for 
                opposite gate. 
                15. Another boulder! Run to the right and dash to avoid it. 
                16. Shoot more natives back at crossroads, then head right up 
                steps. 
                17. Slide down into chamber. When you walk to steps, boss 
                swivels round! 
                18. Immediately jump back and sideways to avoid his deadly 
                electric blast. 
                19. Jump left and right, pausing for a split second to lure 
                blasts so you can shoot him. 
                20. Eventually he'll create a reptile. Avoid its poisonous 
                breath as you blast it. 
                21. When it explodes, immediately start dodging the electric 
                blasts again. 
                22. Repeat this process, killing three more reptiles, until boss 
                explodes. 
                23. You can go up the steps and collect the Artefact to finish 
                the level.

 
            Tomb Raider 3
                LONDON
                Rainy old London is a far cry from the previous sunny climes - 
                no wonder Lara dons her catsuit. From the wharf, she eventually 
                gets to explore a spooky abandoned tube station and the Natural 
                History Museum.
                
            3-1 THAMES WHARF
                LONDON
                1. Go ahead and drop to platform. Turn around and hang from it. 
                2. Drop onto slope and immediately jump (hold square) to ledge 
                with switch. 
                3. Be ready to shoot the bird, then flick the switch to raise 
                hatch. 
                4. Monkey-climb over to cage ledge, then use rope slide and grab 
                slope edge. 
                5. Drop to grab crevice just below, then shimmy right and pull 
                up past guard. 
                6. Kill the guard, then enter the warehouse. Head left and jump 
                to ledge. 
                7. Go round to left and shoot rats on far ledge. Jump there via 
                crumbling platform. 
                8. Head right and follow the dark passage right to windows on 
                left. 
                9. Shoot the guard and collect the Flue House Key from his body. 
                
                10. Return through passage and hang-drop to grab ledge below. 
                11. Flick switch to open hatch by warehouse door. Drop to next 
                platform. 
                12. Run and jump to grab stone ledge to left of warehouse door. 
                13. Climb up to exit warehouse. Flick switch on ledge to lower 
                hatch again. 
                14. You can now drop down by the hatch to the ledge below. 
                15. Shoot another bird, then grab middle niche (above window) 
                and crawl left. 
                16. Crawl right along tunnel to new area. Jump over to flick 
                switch by lift. 
                17. Crawl back up tunnel and lower yourself out of the end to 
                drop onto slope. 
                18. Shoot guard, then climb up crates near where you dropped, to 
                net ladder. 
                19. Climb up all three net ladders, back to the top. Jump over 
                gap to start. 
                20. Drop to platform at end again. Turn and run-jump to (lower) 
                left end of roof. 
                21. Go up steps and through tunnel to right. Follow passage, 
                jump to opposite one. 
                22. Shoot bird. Climb over wall into section with glass case 
                switch. Flick it to raise lift. 
                23. Return along passage and jump forward to upper ledge. Watch 
                out for guard. 
                24. Turn around and jump onto the raised lift. Jump across to 
                doorway. 
                25. Collect Flares and use Flue Room Key to open door. Drop 
                through into room. 
                26. Go forward to collect the Save Crystal, then flick switch to 
                left of it. 
                27. Time run past flames on way back to door. Climb out and jump 
                to lift. 
                28. Turn left and jump down to platform. Drop down to enter 
                tunnel again. 
                29. Drop down other end and climb ladders to the top to jump to 
                low roof bit again. 
                30. This time climb to left of tunnel entrance and round to 
                right to hand-drop through hole. 
                31. Slide down slope and jump from back of ledge to grab next 
                one. 
                32. Follow the passage and slide down the slopes, shooting the 
                rats at bottom. 
                33. Hang-drop through hole and shoot guard. Flick the switch to 
                right. 
                34. Go to end of long corridor and round to large pool. Collect 
                goodies from bottom. 
                35. Pull lever on opposite wall, then return through yellow 
                doorway and along corridor. 
                36. Flick switch again, then take first right from corridor to 
                other pool. 
                37. Swim down through the opened hatch. Then swim past 
                slowed-down propellers. 
                38. Surface and climb out. Draw your guns, ready to shoot the 
                guard down passage. 
                39. Get Shotgun Shells at end and shoot rats, then crawl through 
                tunnel towards blue light. 
                40. Drop down at the end and turn around to enter the chamber 
                with tunnelling machine. 
                41. Time your run past it to far ledge, then head right to Save 
                Crystal. Flick switch for clueÉ 
                42. At other end of room, pull wire block out, then push it to 
                left of fuse box. 
                43. The machine will then hit the latter, causing glass case to 
                raise from switch. 
                44. Exit room and climb up netting. Flick newly uncovered switch 
                and normal one. 
                45. Shoot guard. Go to pool at end of corridor and swim over to 
                the red doorway. 
                46. Follow passage to newly flooded pool. Jump in to set off 
                alarm, then out to shoot guard. 
                47. Swim over other side, climb out, and enter door. Go round 
                either side to flick switch. 
                48. When you return to the pool, it's empty and the door's 
                closed! Worry notÉ 
                49. Head left by the fencing and jump up to grab grating. Monkey 
                climb across it. 
                50. Drop off at end and shoot rats. Crawl left for Small Medi 
                Pack; head right for Save Crystal. 
                51. Drop through hole at end into pool. Shoot guard on way back 
                to switches. 
                52. Flick uncovered left switch. Then head back to third pool, 
                which is flooded again. 
                53. Dive down to enter hatch at bottom. Swim along tunnel to 
                surface in another pool. 
                54. Climb out either side and shoot the guard, then swim over to 
                his ledge. 
                55. Jump over wire to grab net ladder. Climb up and onto barbed 
                wire ledge. 
                56. Shoot bird. Walk (hold R1) through wire, then jump from edge 
                to platform. 
                57. Turn right and do a running jump to grab upper barbed wire 
                ledge. 
                58. Walk carefully through wire and jump to right side of roof. 
                59. Head left along rood and climb up to next section, then up 
                to ledge. 
                60. Draw guns, ready to shoot guards as you head round to the 
                left. 
                61. Drop through gap in fencing to initiate automatic gunfight 
                sequence.

                
                3-2 ALDWYCH
                LONDON
                1. Sliding down onto second slope, hold 5 to grab opposite 
                ledge. 
                2. Collect the Shotgun Shells, then drop into the water below. 
                3. Climb out to right and head up stairs. Shoot through to get 
                Save Crystal on right. 
                4. Climb up the two net ladders to the loft. Head right to 
                collect Flares. 
                5. Head left to get the Shotgun Shells in the corner. Then go 
                back of pillar by hole. 
                6. Pull the block there out once, then drop through the hole 
                onto ticket machine. 
                7. Shoot thug below, then jump via vending machine to push-block 
                and climb it to top. 
                8. Drop down other hole, then round to next. Climb down netting 
                to ticket office. 
                9. Grab Maintenance Key, then flick switch to open door. Exit 
                back to ticket machines. 
                10. Go down the right escalator: at bottom, run-jump diagonally 
                right over chasm. 
                11. Head through pillars to tube platform and shoot one man and 
                his dog. 
                12. Use Key to open door on right. Turn light on and get Small 
                Medi Pack and Uzi Clip. 
                13. Exit and head to other end of platform to find Old Penny by 
                vending machine. 
                14. Run-jump across chasm to grab escalator ledge. Go back up it 
                to ticket machines. 
                15. Insert Old Penny in dark panel of second machine from right, 
                then pick up Ticket. 
                16. This time go down left escalator, ready to shoot thug in 
                rubble at bottom. 
                17. Go through pillars to tube platform, then right into passage 
                to stairs. 
                18. Be ready to shoot dog as you go up stairs. Drop onto first 
                block in pool room. 
                19. Run-jump to grab left of crevice. Shimmy right, then monkey 
                climb along netting. 
                20. Grab tunnel and crawl through it, shooting rat. Use ticket 
                to open barrier. 
                21. Shoot rat on the stairs, then go up and shoot thug to 
                collect Small Medi Pack. 
                22. Head right down escalator and drop into blue passage. Shoot 
                thug behind you. 
                23. Jump over hole and shoot dog. Follow stairs to platform with 
                train (Flares on roof). 
                24. Shoot thug, then drop down hole at end of track for Large 
                Medi Pack. 
                25. Go back up stairs and jump over hole to exit through open 
                left door. 
                26. Now drop into chasm and head left along track. Run into 
                right doorway to avoid train! 
                27. Shoot the two thugs, then climb onto crate in far right 
                corner. 
                28. Turn left to run-jump and grab crate in corner. Turn left 
                and repeat. 
                29. Jump backwards onto middle of slope to jump and grab 
                netting. 
                30. Climb to the top, then jump back onto dark ledge. Turn 
                around. 
                31. There's a thug on the ledge above - may as well climb up and 
                kill him. 
                32. Now jump forward from that passage to grab the ceiling 
                netting. 
                33. Monkey-climb around to the right to drop onto ledge at the 
                end. 
                34. Slide down slope and climb up onto right ledge. Tricky 
                section alert: huge drill!É 
                35. Turn around to slide down slope and grab end. Drop to 
                crumbling platform. 
                36. Quickly jump left to slope, then jump from it to grab ledge. 
                
                37. Drop to crumbling platform and hold 5 to grab slope when it 
                falls. 
                38. Drop to grab ledge just below, then drop to slope and jump 
                back to safety. 
                39. If you want, quickly twist-jump to right side of slope, then 
                hold 5 to land on lower ledge. 
                40. Collect Save Crystal and Rocket, then hang-drop to collect 
                Small Medi Pack. 
                41. Follow passage up and climb to left. Turn around and jump to 
                grab ledge and pull up. 
                42. Turn around and climb up to pool area, then climb up netting 
                ladder. 
                43. Watch it! Pull up, then time run diagonally right past first 
                flame. 
                44. Time climb onto block to extinguish flames. Climb up onto 
                ledge. 
                45. Climb to left ledge and head left. Jump to grab netting 
                ladder. 
                46. Jump back to land on ledge. Flick switch to drop hatch in 
                red room. 
                47. Turn round and jump to grab ledge above netting. Collect Uzi 
                Clip. 
                48. Hang-drop to next ledge, then climb up left to steps. Go up 
                them. 
                49. Climb up to left, then head right through doorway, guns 
                drawn. 
                50. Shoot rats as you head left to find the Shotgun in left 
                corner. 
                51. Now hang-drop through hole in grating to return to area 
                below right escalator. 
                52. Drop down into chasm, turn around, and follow track to red 
                room again. 
                53. Climb and jump up, as before, to reach the entrance to the 
                drill room. 
                54. Drop onto top of machine and climb up into passage to 
                collect Solomon Key. 
                55. Climb up and follow passage to drop back into loft with 
                grating. 
                56. Drop through and head back along the chasm track to the red 
                room. 
                57. Climb and jump up, as before, to reach the ledge where you 
                shot bloke. 
                58. Head right and climb up through opened hatch. Shoot man and 
                dog in room. 
                59. Stand on crumbling tile to fall through. Pull block back 
                once, then climb out. 
                60. Collect nearby MP5 Clip before dropping into the newly 
                opened hatch. 
                61. Follow passage and crawl through tunnel. Then climb up to 
                right. 
                62. Head down long passage and follow it around to the two 
                switches. 
                63. Flick right switch, then quickly run left up passage, around 
                to room with doors. 
                64. Run through right door before it closes, then flick switch 
                there. 
                65. Exit through the back and head right, following passage back 
                to switches. 
                66. Flick right switch. Quickly run up to doors to enter middle 
                one. 
                67. Climb up through opened hatch. Flick (timed) switch on right 
                wall. 
                68. Quickly head along passage and drop through hole to 
                switches. 
                69. Flick left one and run up passage to enter left door. Climb 
                left ledge. 
                70. Jump to ceiling grating and monkey-climb across before timed 
                hatch drops. 
                71. At end, drop to grab ledge with Shotgun Shells, Save 
                Crystal, and Solomon's Key. 
                72. Now drop into pool and swim through tunnel. Surface and 
                climb out. 
                73. Shoot man who comes through opening door. Go through to 
                ticket machine area. 
                74. Head down left escalator and shoot rats on track. Drop down 
                and follow it right. 
                75. When you reach red area, dash for open middle door to avoid 
                train. 
                76. Shoot bloke, then flick switch. Get Save Crystal from right 
                door, then enter left. one. 
                77. Swim to the other side of pool, then flick switch to open 
                the door. 
                78. Go round to the right and flick the triple 
                (hands/croc/writing) switch. 
                79. Turn around, head left, then right and flick hands switch. 
                80. Turn around and enter the right room through either open 
                hands door. 
                81. Go to the dark alcove to the left and collect the Small Medi 
                Pack. 
                82. Flick the croc switch in that room, then go back to triple 
                switch and flick it. 
                83. Go through writing door opposite and head right around 
                passage. 
                84. Collect Small Medi Pack and MP5 Clip from open hands doors. 
                85. Continue around passage to large Masonic room with two locks 
                on right. 
                86. Use Solomon Keys in locks to unbolt the Hands door at far 
                end. 
                87. Go through door and over crumbling block to collect Masonic 
                Mallet. 
                88. Jump back to room, shoot dog, then exit through opened far 
                left door. 
                89. Collect Flares, then drop into pool and swim along passage 
                to surface in earlier pool. 
                90. Get to tunnel via crevice and monkey bars, as before, and 
                crawl through. 
                91. Go up past ticket barrier again, then head down escalator 
                and use Mallet to open door. 
                92. Enter and flick switch, then exit and drop to blue passage. 
                Drop into hole. 
                93. Crawl through gap at bottom, then climb up through opened 
                hatch into the train. 
                94. Press switch to left, to move train, then drop through 
                opened hatch. 
                95. Crawl through the tunnel, then head along the fire-lit 
                passage. 
                96. Slide down either slope (to right or round back) to complete 
                level.              
    
                 
                3-3 LUD'S GATE
                LONDON
                1. Don't shoot your new thug friends or they'll soon get nasty 
                again! 
                2. Follow passage down to pool and head through left doorway. 
                3. Slide down right of slope, then quickly turn right and climb 
                wall to avoid spikes. 
                4. Flick switch and climb onto sandy block, then up grating 
                ladder. 
                5. Climb left and twist-jump back from bottom of red section to 
                grab grating behind. 
                6. Pull into niche for Rocket. Climb down near bottom, then 
                twist-jump back to grab grating. 
                7. Climb up to just above green light, then jump (don't twist) 
                back onto ledge for Save Crystal. 
                8. Run-jump back to grab grating, then climb up to pull into top 
                right tunnel. 
                9. Crawl to middle of tunnel and stand up to climb up to right, 
                through hole. 
                10. Drop through next hole, ready to shoot guard. Pull & push 
                block left and flick switch. 
                11. Shoot guard and go right from corridor to Egyptian room. Get 
                Small Medi Pack at back. 
                12. Climb up steps to enter room at back. Push block to doorway, 
                then climb onto it. 
                13. Climb through niche, back to main room. From top step, jump 
                left to grab monkey bars. 
                14. Monkey-climb across and left to drop to grab ledge. Collect 
                Save Crystal. 
                15. Drop down and go back up to monkey bars. Go right and pull 
                up to ledge to flick switch. 
                16. Drop down, then jump/climb to sliding pillar (now blocking 
                original entrance). 
                17. Climb up to ledge, then right into niche and down other 
                side. Climb up next ledge. 
                18. Slide down slope and drop into corridor. Go to room at end 
                and pull block again. 
                19. Go back round into Egyptian room, as before. Go up steps 
                onto sliding pillar. 
                20. Climb to next ledge. Turn right, stand back a bit to jump to 
                ledge with switch. 
                21. Flick switch, jump back to ledge, and drop to pillar. Climb 
                up ladder with closed hatch. 
                22. Climb left to ledge. Turn around and jump left to block, 
                then arch ledge. 
                23. Drop down, then climb right. Turn around and jump to grab 
                niche. 
                24. Get Shotgun Shells and Flares on other side, then climb out 
                again. Turn to climb to corner. 
                25. Slide back down slope to grab end. Pull up to twist-jump and 
                grab ledge. Go through. 
                26. Climb right and slide down slope, then immediately jump from 
                crumbling tile to grab ledge. 
                27. Grab Embalming Fluid, then crawl through tunnel to collect 
                Uzi Clip. 
                28. Climb down into passage and shoot guard. Go forward to dead 
                end and crawl into left tunnel. 
                29. Shoot guard at other end, then flick switch. Grab MP5 Clip 
                through opening door. 
                30. Return to room and drop down hole behind block into Sphinx 
                chamber. 
                31. Monkey-climb to Save Crystal. Climb back to just before bend 
                to drop onto Sphinx head. 
                32. Walk to left (front of head) and drop right side to the 
                ledge to collect Grenades. 
                33. Jump back onto head slope and grab end. Drop and slide to 
                paw. Shoot guard below. 
                34. Drop to floor and head round to left to shoot guard by 
                stairs. Head up there. 
                35. Climb up to ledge and pull block out. Drop off ledge and 
                climb up block to grating. 
                36. Climb right to ledge. Turn around and climb up to passage. 
                Drop down hole. 
                37. Drop into brick tunnel. Turn around to push block. Then pull 
                other block twice. 
                38. Turn left to jump and grab blue tunnel. Collect Rocket and 
                Large Medi Pack. 
                39. Climb back down and climb up block to grating, then right to 
                ledge again. 
                40. Turn around and climb to passage, then drop through hole and 
                down brick tunnel back to pools. 
                41. Go up to start and use Embalming Fluid by blue light ledge 
                to open door to your left. 
                42. Go through and drop into water. Swim over Propulsion Unit 
                and press 5 to use it. 
                43. Go through to large chamber and shoot croc. Grab ammo from 
                various side rooms. 
                44. Surface for air, then go to far left corner and up wide 
                passage to surface. Climb out. 
                45. In next pool, swim along upper tunnel to surface to right. 
                Pull lever to open hatch. 
                46. Swim just round to left and up through hatch. Surface, climb 
                up to ledge and flick switch. 
                47. Drop back into water and swim left through opened hatch to 
                surface in large room. 
                48. Swim left and climb out, then up to ledge. Climb onto crates 
                to shoot guard. 
                49. Jump right from end of crates to collect Boiler Room Key 
                from dead guard. 
                50. Head round to right and drop into the water past steps to 
                find diamond tunnel. 
                51. Swim along it into large chamber. Dodge croc and divers as 
                you swim up and right. 
                52. Head for top-left tunnel on right wall for air (return here 
                any time you need it). 
                53. Get Propulsion Unit from top-right tunnel on right wall and 
                kill croc and divers. 
                54. Head down into greenish low tunnel to left of entrance. Pull 
                lever on right. 
                55. Watch out for diver as you enter green tunnel above 
                entrance. Pull lever through hatch. 
                56. Kill another diver as you enter top red (not purple) tunnel. 
                Go through hatch to pull lever on left. 
                57. Harpoon diver as you enter top blue tunnel. Go down through 
                hatch and up long shaft to surface. 
                58. Climb out and press switch to extinguish flames. Run-jump 
                via those platforms. 
                59. Go straight on into passage and follow it right. Time moves 
                past crushers. 
                60. Climb up and go to end of ledge. Turn right and run-jump to 
                grab monkey-bar grating. 
                61. Climb forward and turn left to drop and grab niche in 
                waterfall. Crawl into it. 
                62. Climb down other side and use Boiler Room Key on lock. Get 
                Save Crystal and press switch. 
                63. Climb through niche, back to pool. Head back to large 
                chamber and into top purple tunnel. 
                64. Head through opened hatch and up long shaft to surface. 
                Climb out of pool by rockers. 
                65. From middle-left of ledge, time stand-jump to next, then 
                continue run-jumping to third ledge. 
                66. Jump to the passage and climb up to left of hole. Climb up 
                and slide down slope. 
                67. Climb up steps to emerge at top of deep shaft. Run-jump to 
                grab opposite crevice. 
                68. Drop to blue niche and crawl up through tunnel to passage 
                leading back to shaft. 
                69. Do a running jump to grab purple niche opposite. Crawl left 
                and climb down. 
                70. Turn around and climb up to slide down slope. Crawl through 
                to complete level.   

   
                3-4 CITY
                LONDON
                1. Exit office through passage and go outside to find the evil 
                Sophia. Dodge her power bolts! 
                2. Head right up slope and turn around to monkey-climb across to 
                pink light ledge. 
                3. Climb up to ledge above and gang-drop off left end. Shimmy 
                left and grab niche below. 
                4. Climb in and down other side for Rocket. Drop down to collect 
                Large Medi Pack. 
                5. Climb out through niche and drop down. Monkey-climb across to 
                left again and climb up. 
                6. Follow bridge around to right and flick switch. Head back and 
                up through fallen hatch. 
                7. Climb up again and head right over bridge. Jump to left 
                netting ladder and climb up. 
                8. Crawl through niche and turn around to climb on top of it. 
                Then run-jump forward to grab ledge. 
                9. Head round to left to find fuse box. Shoot it to electrify 
                the metal bridge - and Sophia! 
                10. However, don't get on bridge for Artefact until you've hit 
                switch* to turn electric off. 
                *Located on other side of bridge - run and jump to ledges to 
                right of it, then climb up to back and left. 

 
                Tomb Raider 3
                NEVADA
                After dodging rattlesnakes in the desert, Lara eventually finds 
                a way into the military compound, only to get arrested. Somehow 
                she has to dodge armed guards, reclaim her weapons, and get to 
                the elusive Area 51.
                
                4-1 NEVADA DESERT
                NEVADA
                1. After sliding down the slope, draw your guns to shoot two 
                vultures. 
                2. Walk slowly forwards towards bushes, ready to rattlesnake. 
                3. Head to right of central rocks and small pool (quicksand to 
                left of there). 
                4. Enter passage and follow it right, jumping up short slope to 
                corner. 
                5. Push block left to find Shotgun Shells. Climb up steps around 
                corner. 
                6. Walk to edge of slope (don't slide down it) and run-jump to 
                grab next block. 
                7. Hand-drop down other side. Shoot snakes and get Save Crystal, 
                Small Medi Pack, and Flares. 
                8. Go round to left to shoot another snake, then push block to 
                exit. 
                9. Head round to left and up steps again. Run-jump to grab block 
                again. 
                10. Run-jump to next block, then climb right to emerge outside. 
                11. Go to right corner and run-jump to ledge. Shoot snake in 
                bush. 
                12. Run-jump to the next ledge. Jump gap and follow it round. 
                13. Run off the end to land on a low ledge. Drop off end and go 
                right for Large Medi Pack. 
                14. Climb back to low ledge and turn right to run-jump and grab 
                ledge on rocks. 
                15. Climb up and jump up short slope. Walk slowly towards 
                rattlesnake and shoot it. 
                16. Continue up the ledge to reach the top of the large box. 
                Drop into the middle. 
                17. Swim along the tunnel to surface in next pool. Climb out and 
                head through archway. 
                18. Dive into the pool and search bottom for various goodies, 
                including some by waterfall. 
                19. Climb out onto ledge to left of waterfall. Climb right onto 
                block, then run-jump right to grab ledge. 
                20. Run-jump right to ledge, then run-jump right to grab ledge 
                between slopes. 
                21. Pull up and scale the climbable wall, climbing left to get 
                back to starting ledge. 
                22. Now run-jump left to triangular ledge, then stand-jump to 
                grab square ledge. 
                23. Shoot vulture, then stand-jump to next ledge. Climb to block 
                at end, then high pillar. 
                24. Run-jump left to grab top ledge. Pull up and follow it left, 
                then jump to triangular ledge. 
                25. Shoot snake in bush, then climb up and jump over to right 
                ledge to see stealth planes. 
                26. Jump slightly right over slope, so you slide backwards from 
                next and can grab it. 
                27. Shimmy left for Save Crystal. Round the corner is the 
                detonator, but you can't use it yet. 
                28. Climb down left wall to drop onto left ledge. Head left and 
                jump to climbable wall by waterfall. 
                29. Climb up to the top and jump back onto ledge. Then run-jump 
                to ledge behind waterfall. 
                30. Turn right and stand-jump to ledge, then run-jump to ledge 
                by right corner. 
                31. Run-jump left over water to next ledge, then head round to 
                the shore. 
                32. Climb up wall through hole in left corner. Shoot snake and 
                grab Uzi Clip. 
                33. Drop back to shore and shoot snake by rock pillar. Head 
                through left doorway. 
                34. Follow passage to room with chain. Jump over via left/right 
                ledge for Save Crystal. 
                35. Return to shore and head to left of yellow machine, blasting 
                unarmed bloke. 
                36. Continue round and climb ladders to top of machine. Head 
                right and onto wall to pass gate. 
                37. Shoot vultures. Drop into water to right and pull lever. Get 
                Flares from opposite hatch. 
                38. Climb out on sandy shore and head past cactus for Grenades, 
                shooting snake. 
                39. Head around to left and drop back into water. Dive into 
                corner to pull lever. 
                40. Surface for breath, then dive down between yellow slopes to 
                enter opened hatch. 
                41. Pull lever above tunnel as you enter, then pull another just 
                around the right corner. 
                42. Continue along and up to surface in small pool. Head along 
                passage and flick switch at end. 
                43. Turn around and head right to slide down water slope, back 
                to pool. 
                44. Climb out by gates and head along wall to emptied area to 
                find Large Medi Pack. 
                45. Run-jump to grab high ledge for Small Medi Pack. Jump back 
                across. 
                46. Drop to right block and stand-jump carefully into waterfall 
                ledge for Rocket. 
                47. Jump back to block, then turn and stand-jump to low ledge. 
                Run-jump to next two. 
                48. Drop left, back to shore. Run-jump right over water and go 
                around working machine, to left. 
                49. Enter corner doorway to find raised cage lift. Shoot the 
                unarmed bloke who arrives. 
                50. Head around the back to enter lift and finally collect that 
                Detonator Switch. 
                51. Exit to shore and head right, back to long ledge. Follow it 
                round and run-jump to left ledge. 
                52. Run-jump to ledge around left corner, then stand-jump to one 
                by waterfall. 
                53. Run-jump diagonally left to ledge outside. Then run-jump 
                from right side to grab ledge. 
                54. Go left and use Switch on detonator, but jump quickly aside 
                to avoid rolling boulder! 
                55. Follow cable down into cavern. Climb left block to jump and 
                grab left corner ledge. 
                56. Turn around to run-jump to triangular ledge, then stand-jump 
                left to next one. 
                57. Climb up from sandy ledge and crawl through to area above 
                fenced compound. 
                58. Drop down and grab Grenades by right bushes, then head left 
                past fence (don't touch it). 
                59. Climb into tunnel and follow it around to passage. Jump over 
                hole to grab ledge. 
                60. Climb right to find pool. Jump in and swim right to pull 
                lever behind pillar. 
                61. Swim into left tunnel to pull another lever. Return to 
                surface and climb out. 
                62. Drop down and hang-drop into hole. Then climb up other side 
                and crawl back outside. 
                63. Head a round to left to enter large rocky passage. Slide 
                down and shoot snakes by bush. 
                64. Enter right door and flick switch to flood pool. Head back 
                up and round to previous tunnel. 
                65. Crawl/walk around and drop through hole, then crawl through 
                next tunnel. 
                66. Shoot unarmed men and climb up ladder in far side of 
                structure to enter it. 
                67. Swim around to ledge, then run-jump through open door to 
                land on box in compound. 
                68. Shoot blokes and head past left doorway, into hangar with 
                quad bike. Shoot men. 
                69. Grab Small Medi Pack, then head round right pillar for Uzi 
                Clip. Ride quad bike outside. 
                70. Ride it slowly up left ramp, stopping on flat part of roof. 
                Collect Generator Access to right. 
                71. Ride back down ramp and left to other doorway. Enter pool 
                table room and shoot man. 
                72. Go through to office and head right to switch box to use 
                Generator Access. 
                73. Shoot man and enter opened door. Flick switch to turn off 
                electric fence. 
                74. Return to buggy and take it round past ramp to gates. Flick 
                switch to open them. 
                75. Ride out of compound and left into rocky passage. Speed up 
                large ramp to jump fence. 
 
                
                4-2 HIGH SECURITY COMPOUND
                NEVADA
                1. You have no weapons. Climb up to cell window, then roll over 
                and run past guard to escape. 
                2. Head left and flick switch to release prisoner, who then 
                beats guard to death. 
                3. Press the next switch to open two cells and release another 
                prisoner. 
                4. Head over walkway and press switches to open cells. Enter 
                leftmost one. 
                5. Climb up by basin and push block. Crawl left, then right 
                through niches. 
                6. Push another block, then crawl back around and push first 
                block again. 
                7. Turn around and jump forward to grab ledge. Pull up into long 
                passage. 
                8. Walk to barbed wire and hop back twice. Then run-jump safely 
                over it. 
                9. Climb up other side and continue. Walk through barbed wire to 
                flick switch. 
                10. Climb to left ledge, then down ladder just a bit to drop 
                onto ledge. 
                11. Drop through hatch, then run around to left, past armed 
                guard, to flick switch. 
                12. Prisoners come through to kill guard. Nick his Shotgun 
                Shells and Keycard Type A. 
                13. Use Keycard to open next set of gates. Head through and 
                round to the left. 
                14. Flick switch to open door to toilets. Enter and flick switch 
                to open next door. 
                15. Only right block moves. Pull/push it around pillar to corner 
                to climb up through hatch. 
                16. Jump over pipe and flick switch to right. Drop back through 
                hatch into water. 
                17. Swim over to opposite corner to surface through hatch. Climb 
                out into dark passage. 
                18. Walk along and jump right over hole to lit area. Continue 
                along lit passage to steps. 
                19. Head along rooftop passage and run-jump over two lots of 
                barbed wire. 
                20. Drop down at end and into yellow section to flick switch, 
                turning off burners. 
                21. Flick other switch to open door, then climb up through hole 
                again. 
                22. Head back along passage, run-jumping two lots of barbed 
                wire. Climb up to passage. 
                23. Head round to hole and drop through into kitchen. Flick 
                switch and go through door. 
                24. Open right door first, then left one. Run from guards, 
                through right door to canteen. 
                25. Go through far left doorway and head right, then left. 
                Prisoners will kill guards. 
                26. Return through canteen to green guards room and flick switch 
                to raise grating in kitchen. 
                27. Head back to the kitchen and climb up carefully past fans to 
                collect Save Crystal. 
                28. At back, slide down left side, then jump from next slope, 
                over barbed wire. 
                29. Climb up into tunnel and crawl through it. Then climb up 
                ladder and over to left ledge. 
                30. Hatch opens. Turn around and jump to climb through it. Head 
                up passage to steps. 
                31. Climb up grating ladder to green area. Get Small Medi Pack 
                on left. 
                32. Head up slope and run right past guard. Head left by crate 
                and round to right. 
                33. Drop down steps to yellow area and press left switch to 
                release prisoner, who kills guard. 
                34. Get Keycard Type B from dead guard, then return up top. Head 
                right by crate and unlock door. 
                35. Enter and head up steps for Large Medi Pack. Flick switch 
                and return outside. 
                36. You can now head right after the crate. Continue around and 
                climb down ladder. 
                37. Sneak left past guard into yellow corridor and press left 
                switch to release prisoners. 
                38. Press other switch, then turn around and head back to 
                collect Yellow Pass from dead guard. 
                39. Head over to far corner of open area and use Yellow Pass to 
                unlock door. 
                40. Enter and let prisoners deal with guard there. Collect 
                Flares and head round to left. 
                41. There's an armed guard at the bottom, so crawl right through 
                the tunnel. 
                42. Hang-drop down. Wait till guard's not looking then go and 
                flick the switch on right of pillar. 
                43. Jump over deadly red laser beam to go through door. Follow 
                corridor around to end. 
                44. Hang-drop into room. Head left around steps. Hang-drop to 
                ledge, then jump to grab passage. 
                45. Follow passage all the way around to drop into control room. 
                Press switch in corner. 
                46. Press switch to open door and exit. Head right, back to main 
                room and hang-drop in. 
                47. Hang-drop to the floor (you'll lose half energy). Go round 
                opposite side and climb ladder. 
                48. Follow passage and sneak right past guard. Climb into right 
                tunnel for Yellow Pass. 
                49. Sneak left past guard and climb down into main room. Enter 
                red tunnel on opposite side. 
                50. Flick left switch, but head right to control room and use 
                Yellow Pass. Climb up ladder there. 
                51. Jump into pool and swim down through hole for Save Crystal. 
                Swim around long passage. 
                52. Collect Flares and pull lever to open door. Swim through and 
                round to surface. 
                53. Climb out and jump to red area. Swim through new water 
                channel and climb out. 
                54. Go along passage and climb over crates to left. Flick switch 
                to open door. 
                55. Enter the room to rediscover your weapons, plus a Large Medi 
                Pack. 
                56. Go back towards door, but shoot up to destroy gun before 
                crossing beams. 
                57. Climb back over crates and head up slope to shoot guard, 
                then the reinforcements! 
                58. Head up the right slope, ready to shoot dogs and guard. 
                Collect his Blue Pass. 
                59. Climb up left ladder, then head around to right passage to 
                use Blue Pass. 
                60. Shoot guard through door and enter. Press right switch (not 
                left one), then head back. 
                61. Climb back down ladder and head up to open area. Enter left 
                open door for Large Medi Pack. 
                62. Head back down both slopes. Climb on crate to right and up 
                ladder to ledge. 
                63. Turn around and monkey-climb forward, then right, timing 
                move past hook thing. 
                64. Climb up and shoot guard, then steal his Yellow Pass. Get 
                Save Crystal. 
                65. Climb down and hang-drop to main room. Insert Yellow Pass to 
                open gates. 
                66. Follow passage to loading bay and shoot guard. Head round 
                past truck to crates room. 
                67. Shoot another guard, then climb far left crates to find 
                Desert Eagle Clip. 
                68. Now head to crates in blue section - the back of the truck - 
                to escape.

                
                4-3 AREA 51
                NEVADA
                1. Get Small Medi Pack in left corner, then shoot guard quickly 
                before he can hit alarm. 
                2. Go left at end, into armoury to collect MP5 and ammo. Don't 
                flick the switch there. 
                3. Exit room and flick right switch to open grating. Crawl 
                through for Large Medi Pack. 
                4. Crawl into tunnel and stay down to duck laser cutter. Time 
                move left for Large Medi Pack. 
                5. Crawl back past laser cutter and pull up by ladder, then up 
                again into tunnel. 
                6. Crawl through and shoot guard before he can raise alarm. 
                Flick left switch to open cell. 
                7. In hall, crawl into second right tunnel for Flares. Climb up 
                and crawl through. 
                8. Keep right to avoid setting off gun. Continue around passage 
                and shoot guard. 
                9. Go around to end and flick switch to drop through. Shoot 
                armed guard and dogs. 
                10. Head right for Shotgun Shells, then drop into central 
                passage and flick switch to left. 
                11. Drop through corner hatch and shoot guard. Go round and 
                crawl into open grating. 
                12. Get Desert Eagle Clip from right, then crawl through to 
                passage for MP5 Clip on right. 
                13. Drop through left hatch and shoot guard. Turn around and 
                flick door switch at end. 
                14. Shoot guard (not prisoner), then enter cell and crawl into 
                tunnel for Large Medi Pack. 
                15. Exit and follow prisoner along passage, but crawl left into 
                tunnel. Drop down and crawl through. 
                16. Head left and wait for prisoner to kill guards. Go towards 
                right gates and he'll kill some more. 
                17. Enter left gates and flick switch, then enter opposite room 
                and crawl into tunnel. 
                18. Crawl left and shoot guard in passage, then run past beams, 
                up two slopes to the top. 
                19. Go right at junction and shoot armed guard. Climb down and 
                up to his ledge to get Code Disk. 
                20. Head back to junction and climb down ladder. Jump over green 
                beams to yellow Ôdoor'. 
                21. Insert Code Disk to raise missiles. Then get onto their 
                ledge and jump over to ladder. 
                22. Climb to the loft and shoot the guard in corner. Then grab 
                his Hangar Access Key. 
                23. Climb down and climb to hook ledge. Jump and shoot right 
                purple shutter to climb in. 
                24. Go left along passage and climb down ladder for Save 
                Crystal. Climb back up and out. 
                25. Climb back up short ladder and go straight past junction to 
                missile silo again. 
                26. Drop down and head into next passage. Go past hole and down 
                to use Key in lock. 
                27. Go through and shoot guard in back. Drop down by 
                (electrified) rail track and head left. 
                28. Climb up ladder and flick left switch, then climb back down 
                and return left to train. 
                29. Crawl under track and up ladder for Shotgun Shells. Then 
                stand-jump to top of train. 
                30. Climb up through hole. Run over first grating, but 
                monkey-climb over second one. 
                31. Crawl under laser cutter, then drop through left side of 
                gap. Run-jump right over track. 
                32. Collect Shotgun Shells to right, then climb up and shoot 
                guard. Head into passage. 
                33. Follow passage all the way up and shoot armed guard. Jump 
                over laser beams in passage. 
                34. Jump over more beams around corner, then a yellow one into 
                crates room. 
                35. Climb over crates and quickly shoot guard in large room 
                before he can hit alarm. 
                36. Climb onto central control panel and jump to grab left 
                walkway. Flick switch and shoot guard. 
                37. Repeat his process for right walkway switch, shooting 
                another armed guard. 
                38. Now flick both switches in quick succession, then run 
                through the open gates. 
                39. Shoot armed guard, then flick all five switches. Exit to 
                large room via small door. 
                40. Exit and climb back over crates, then head round to open 
                gates by alien craft. 
                41. Get Shotgun Shells under craft, then flick far right switch 
                and climb ladder. 
                42. Jump back onto high ledge. Run-jump right around girders to 
                drop onto ledge. 
                43. Drop onto alien craft to collect Launch Code Pass. Slide 
                back down to floor. 
                44. Exit gates and head right. Go down passage and run-jump over 
                track to climb ladder. 
                45. Head back past laser cutter, monkey-climb over grating, then 
                drop to train. 
                46. Drop left and climb up ledge. Go back through door and left 
                to hole. Hang-drop into it. 
                47. Open striped door and go through to right. Use Pass in slot 
                to uncover switch. 
                48. Danger! Press switch, then quickly roll and run from the 
                resulting launch blast. 
                49. When fire has gone, head back past switch, through door, and 
                up hole ladder. 
                50. Head left to silo (missile has gone). Climb to top of right 
                ladder to high ledge. 
                51. Climb up next ladder and shoot guard. Flick switch to open 
                sliding doors. Go through. 
                52. Crawl through tunnel, following laser cutter. Then jump over 
                it and crawl through tunnel. 
                53. Grab Grenades, head down right slope, then left along 
                passage to climb out. 
                54. Head up outside and shoot guard, and the armed one up on 
                watchtower. 
                55. Head down to right and shoot armed guard. Get Disk from him, 
                then flick switch. 
                56. Go back outside and drop down opened hatch. Follow passage 
                to corner. 
                57. Follow laser cutter along and crawl under it at end. Head 
                left and jump to grab grating. 
                58. Climb down and head left, back up passage and through gates 
                to alien craft. 
                59. Go to the room at the back and use the Code Clearance Disk 
                to open some doors. 
                60. Enter the alien autopsy room for a Save Crystal. Exit and 
                head up to opposite door. 
                61. Enter water tank room and go round to left to collect 
                Shotgun Shells and Flares. 
                62. Exit and go back round to alien craft. Climb up into it 
                through opened hatch. 
                63. Head round and up through next hole. Shoot armed guard, then 
                head up slope. 
                64. Climb up through the hole and quickly run to centre to grab 
                the elusive Artefact. 

 
            Tomb Raider 3
                ANTARCTICA
                Only once Lara has completed all the other adventures can she 
                brave the icy wastes of Antarctica - and freezing cold water. 
                Exploring the dark mines, she can finally locate the lost city 
                of Tinnos and confront Willard.
                
            5-1 ANTARCTICA
                ANTARCTICA
                1. Stand-jump left over water to ice platform, then run-jump to 
                right ledge. 
                2. Go past cabin (can't get in yet) to edge, to run-jump over 
                water to other side. 
                3. Climb up right ledge, then up to left on sloped bit. Run-jump 
                right to next ledge. 
                4. Walk around and stand-jump to ice bridge. Then walk right and 
                run-jump to passage. 
                5. Head up there to collect Large Medi Pack, Flares, and Save 
                Crystal. Return to bridge. 
                6. Jump back to left ledge and drop to ground. Head around to 
                right and jump over slope. 
                7. Go to edge and swim quickly over to opposite ledge to avoid 
                freezing to death. 
                8. Wait till Lara's warmed up before quickly swimming over to 
                the next low ledge. 
                9. Head right and climb up the blocks in the corner until you 
                can grab the monkey bars. 
                10. Monkey-climb across to the end, then drop onto block. Jump 
                over to ship. 
                11. Drop through hole and go down slope to shoot guard. Flick 
                switch to open door. 
                12. Head around to the right, shooting guard. Go up behind 
                machine to flick corner switch. 
                13. Turn around and drop through hatch to shoot guard. Head 
                along the long corridor. 
                14. Shoot the guard near the end, then flick switch to open 
                door. Go through. 
                15. Flick left switch to open door. Head right to shoot guard 
                and get Desert Eagle Clip. 
                16. Drop through hole and kill guard behind you for Uzi Clip. 
                Then climb up ledge. 
                17. Flick switch to drop dinghy outside. Drop back down and 
                climb up through hole. 
                18. Head up through large hole in white room. Follow passage 
                around to door and open it. 
                19. Go through to stern deck. Head round to right and back-jump 
                into left ice tunnel. 
                20. Hang-drop and get Save Crystal. Climb up, jump back to ship, 
                and return to stern. 
                21. Jump over the slope at the very back of the ship and jump 
                onto upper ice ledge. 
                22. Jump up ledges to enter niche. Get Rocket, then climb out 
                and return down ledges. 
                23. Swim over to dinghy. Steer it right, all around the ship, 
                into channel by cabin. 
                24. Drive down there and round to the left. Jump out to right 
                and shoot guard. 
                25. Climb up onto left of cabin, then monkey-climb across, 
                heading left at junction. 
                26. Continue climbing around to end of monkeys bars to drop onto 
                ice ledge. 
                27. Slide down into opening and shoot guard. Follow passage 
                around to new area. 
                28. Shoot dog, then enter dark tunnel ahead, ready to shoot man 
                and his dog. 
                29. Continue round and press switch by door. Drop onto ledge in 
                pipe hole. 
                30. Swim under next ledge and climb out on far one. Climb up to 
                right. 
                31. Turn second boiler wheel and get Save Crystal. Turn last 
                wheel and climb out. 
                32. Enter door to machine room and flick switch. Get Large Medi 
                Pack on right. 
                33. Exit and go outside. Head through left passage and press 
                fence switch. Shoot dog. 
                34. Enter compound and press switch. Shoot dogs and go through 
                gate. 
                35. Go through door and shoot dog in office. Get Gate Control 
                Key from far right corner. 
                36. Return outside and shoot bloke. Exit compound and head left 
                to passage. 
                37. Shoot bloke by bridge. Climb down ladder and shoot dog. Get 
                Grenades, climb out. 
                38. Head over bridge, back to area with hole. Head past it into 
                passage. Shoot dogs. 
                39. Time runs through sliding doors. Head upstairs to shoot two 
                guards. 
                40. Collect Small Medi Pack and head round to left into office. 
                Press switch there. 
                41. Exit office and head left. Shoot guard behind, then collect 
                that Crowbar. 
                42. Return downstairs and past sliding doors again. Shoot 
                another guard outside. 
                43. Return along the ice passage round to right, through 
                original dark tunnel. 
                44. Go back through ice passage ahead to water. Monkey-climb 
                back across to cabin. 
                45. Use the Crowbar to open cabin door, then draw guns before 
                entering. Shoot guard. 
                46. Press left switch and use Key on right lock, to raise 
                barrier in water outside. 
                47. Get back in dinghy and drive left through raised barrier. 
                Drive right past guard. 
                48. Follow passage round to end and get out on ledge. Climb up 
                to top compound. 
                49. Shoot guard, then follow passage up, avoiding mine shaft. 
                Shoot guard below. 
                50. Head to left of cabin and follow passage around to meet Dr 
                Willard again.

                
                5-2 RX-TECH MINES
                ANTARCTICA
                1. Turn left and climb into tunnel and crawl through to passage. 
                
                2. Head left and around four corners, through opening doors. 
                3. Pass left door until you head another door open. Turn around 
                and go back. 
                4. Go through open door and crawl down tunnel. Climb down ladder 
                through hole. 
                5. Get MP5 Clip (and watch mutant outside get flamed), then 
                press switch and climb into passage. 
                6. Head around outside - don't shoot flame-thrower bloke. Head 
                round to next passage. 
                7. Go through to large chamber. Drop to bottom and head left to 
                shoot poisonous mutant. 
                8. Get in mine cart. Press L2 to duck low girders, but quickly 
                press 5 to hit lever. 
                9. Veering left, press n brake a little at the top of the slope, 
                then duck and let cart speed over pit. 
                10. That earlier bit of braking means it can now take the left 
                corner ahead. 
                11. Duck more girders. When the cart stops, press l + c to get 
                out. 
                12. Jump left for Save Crystal, then back again and head up the 
                passage. 
                13. Press switch to open door and go through. Follow passage 
                around to slope. 
                14. Go down and slide down long slope to drop onto steaming 
                tracks. 
                15. Head left, guns drawn to shoot mutant who arrives from right 
                passage. 
                16. Enter passage and follow it around to tunnel on right. Crawl 
                through. 
                17. Crawl right under tracks for Shotgun Shells and Rocket. 
                Return through tunnel. 
                18. Shoot mutant in passage, then head around to dark area. 
                Light flare and climb ladder. 
                19. Drop off right to passage and press switches to open doors. 
                Enter far one. 
                20. Follow passage and crawl through tunnel, up slope. Climb 
                down end. 
                21. Get ready to shoot another mutant who comes through door. 
                Head outside. 
                22. Jump into pool and collect Winch Starter from bottom. Climb 
                out quickly on low side. 
                23. Go back into cabin and open left door. Shoot mutant and go 
                through next door. 
                24. Jump over hole and go through left door to head back to 
                cart. Get in it. 
                25. Hold n to brake, so it doesn't go out of control down first 
                hill. 
                26. After going up hill, duck girder and press 5 to head right 
                at junction for Save Crystal. 
                27. Brake a bit down the hill to come to a safe stop back in the 
                large chamber. Get out. 
                28. Go down to middle cart and ride it all the way around to the 
                next stop (press 5 to activate it). 
                29. Grab the Save Crystal and enter the passage. Time your run 
                past drills. 
                30. Head round to the left passage and slide backwards down the 
                slope. Grab end and drop. 
                31. Watch out for another mutant coming out of that hut. 
                Hang-drop to next ledge. 
                32. Turn left and slide backwards down right slope, to drop 
                safely to ledge. 
                33. Grab left crevice and shimmy left to drop and grab next one. 
                Shimmy right and drop. 
                34. Shoot mutant below, then shimmy left across crevice and 
                climb into it to tunnel. 
                35. Shoot mutant in passage, then head round to area with 
                friendly flame-thrower man. 
                36. Climb up to bridge and collect the Crowbar on the right end. 
                Drop down to snow. 
                37. Head over to entrance passage and up slope to left of it. 
                Run-jump left to top of next mound. 
                38. Run-jump to mound ahead, then walk along it and run-jump 
                from near end to grab next. 
                39. Pull up and head left to the ladder. Climb up and left to 
                drop into new passage. 
                40. Time your moves past the four drills and up to the big 
                machine. 
                41. Head past it and climb ladder. More machines! Time your runs 
                past them. 
                42. Climb left at the top and up all the blocks. Shoot mutant up 
                to right of arch. 
                43. Go up there and hang-drop from end onto track. Slide down 
                and follow it to cart again. 
                44. Ride it all the way back to original chamber, jumping pits 
                and flicking lever. 
                45. Head over to left ledge and use Crowbar to open right door. 
                Get Acid Lead Battery. 
                46. Exit again and head up track to the top and get in the mine 
                cart there. 
                47. Ride the cart over pit and up hill, ducking drills, to 
                emerge in new area with pool. 
                48. Jump over to right and use Battery on crane. Then jump onto 
                back and use Winch Starter. 
                49. Jump in the water and swim straight down to the diving bell, 
                entering it from below. 
                50. Get Large Medi Pack and heal yourself. Then swim down into 
                tunnel. 
                51. Surface to the right and climb out to claim Large Medi Pack. 
                
                52. Jump back in and head right and up shaft to Save Crystal. 
                Get Small Medi Pack. 
                53. Follow passage up to area with another flame-thrower guy. 
                Head over bridge. 
                54. Shoot mutant, then press switch to open door. Enter to 
                complete the level.

                 
                5-3 LOST CITY OF TINNOS
                ANTARCTICA
                1. Go through door to lost city, then head over to far left to 
                climb up ladder. 
                2. Follow passage up and around. Flick switch on right to open 
                gates below. 
                3. Turn right and jump to newly opened passage. Get Uli Key from 
                right. 
                4. Exit passage and drop down. Head over to left and use Uli Key 
                to open grating. 
                5. Enter and climb up ladder to passage. Head left and flick 
                switch to open grating. 
                6. Head left through window to ledge. Flick switch there, then 
                return through window. 
                7. Head forward and down right slope. Flick switch at far end to 
                create ladder. 
                8. Go through open gates, then through doorway in far left 
                corner. Climb ladder. 
                9. From left to right, flick the first, second, and fifth 
                switches to open gate below. 
                10. Head along the walkway and shoot the first few green flies 
                (more keep coming). 
                11. Run-jump from the far left corner to grab ledge with Save 
                Crystal. 
                12. Jump left to the flat ledge, then climb up to the next. Turn 
                right and run-jump to grab pillar. 
                13. Drop off left side and head for rock wall at back. Go left 
                for a Small Medi Pack. 
                14. Return and drop over other side to passage. Follow it around 
                to left. Watch outÉ 
                15. Use a good weapon to shoot the two bolt-throwing monsters, 
                then head up the steps. 
                16. Watch out again! Time your runs past the two swinging fires. 
                Shoot more flies. 
                17. Head right up the steps to the top. Note the forcefield as 
                you enter the nearest doorway. 
                18. Follow passage to quicksand and head through it to the right 
                and keep going. 
                19. When you reach a junction, you can climb out onto low ledge 
                to right. 
                20. Climb up rocks and either side past rock pillar, shooting 
                fly by fire. 
                21. Continue along passage to reach area with fires. Head over 
                bridge to room. 
                22. Grab Oceanic Mask 1 and the whole place will start shaking. 
                Head back, avoiding falling rocks. 
                23. Go back along passage to rock pillar. Watch out! Run-jump 
                over new chasm. 
                24. Head down rock steps. Turn right and run-jump to ledge - hop 
                back and grab to avoid rocks. 
                25. Jump forward to ledge on right. Then run-jump to ledge ahead 
                on right - more rocks! 
                26. Head right into passage, then all the way down ladder to 
                another passage. 
                27. Head along it and climb up, then slide down slope to find 
                more swinging fires. 
                28. Time your runs past them and flick the switch, then climb up 
                ladder. 
                29. Wait till hatch closes, then go right through opening gate 
                and left/right to forcefield room. 
                30. Insert Mask in any of the four holes around forcefield. Head 
                back upstairs. 
                31. Return towards forcefield and enter right doorway. Drop past 
                blades and swim down. 
                32. Swim along tunnel and time move past blades into left hole 
                to surface. 
                33. Pull lever, then return past blades. Head into right hole 
                and up to surface. 
                34. Swim right, past two sets of blades into open tunnel. Follow 
                it round and down to lever. 
                35. Pull lever and swim into crevice and down to first chamber. 
                Surface through left hole again. 
                36. Pull lever and head through right hole again, all the way up 
                to surface. 
                37. Now head left, past blades, into newly opened grating to 
                surface in large pool. 
                38. Climb out and claim Oceanic Mask 2, then get Save Crystal 
                and flick switch. 
                39. Swim back through tunnel, past blades to surface. Head into 
                other tunnel. 
                40. Swim back down to bottom and surface in left pool. Exit and 
                swim into bottom hole. 
                41. Follow tunnel around and down to surface in long pool. Wade 
                over and dive down. 
                42. Swim through tunnel and all the way up to surface. Climb out 
                and flick switch to drop. 
                43. Head left and left at hatch, through opening gate, to return 
                to bottom of forcefield. 
                44. Insert Mask and head upstairs. Head towards forcefield and 
                through left doorway. 
                45. Use our map to claim the various ammo, then head round and 
                up slope to Mask room. 
                46. Jump to left to lure spike roller, then hop back to avoid 
                it. Jump onto slope again. 
                47. Head up slope and roll over to lure second roller. Run back 
                down to avoid it. 
                48. Jump to left slope again and go all the way up it to claim 
                the Oceanic Mask 3. 
                49. Go through opening right door and down tunnel to drop a long 
                way into water. 
                50. Swim to next small pool. Get out and head right through 
                opening gate, back to forcefield. 
                51. Insert Mask and head upstairs. This time jump past 
                forcefield and enter doorway behind it. 
                52. Climb onto right block to see a map of fire blocks ahead - 
                not that it's much help! 
                53. Jump to left safe block, then run-jump to short block by 
                wall - another safe one. 
                54. Turn right and run-jump to grab short block by wall. The 
                next bit is trickyÉ 
                55. Stand-jump to right side of Medi Pack pillar. Turn left and 
                quickly run-jump to ledge. 
                56. Head forward to drop through trap door and slide down to 
                another fiery room. 
                57. Go to end of ledge and hop back, then turn right and time 
                run-jump to invisible ledge. 
                58. Walk to end to avoid fire. Time stand-jump to next invisible 
                ledge and walk to edge. 
                59. Repeat this process onto next ledge. Then run-jump right to 
                ledge to flick switch. 
                60. Jump back to invisible block, then right to solid ledge. Go 
                through opening grating. 
                61. Run past swinging fire to side of plinth. Climb onto it to 
                get Mask 4. Exit through door. 
                62. Follow tunnel to head left at hatch, through opening gate, 
                back to forcefield. 
                63. Insert the Mask in the final hole, then head upstairs and 
                return to right passage. 
                64. Head back outside and over to opposite doorway. Go down and 
                flick switch. 
                65. Blast bolt-throwing monsters in arena. Shoot more when gates 
                open. 
                66. Enter left gate and flick switch. Exit and climb onto block 
                to run-jump and grab hatch. 
                67. Head right and jump over gap to next ledge. Crawl into niche 
                around corner. 
                68. Drop right to bridge and climb up, then jump-grab left. 
                Crawl through niche to flick switch. 
                69. Exit and run-jump over to right ledge. Crawl through niche 
                to flick switch. 
                70. Exit and drop right down steps to corner. Turn around and 
                run-jump to next platform. 
                71. Jump forward to ledge, then right to block. Be ready to 
                shoot more of those green flies. 
                72. Flick switch below, then climb/jump back up to ledge. Turn 
                around and jump to new platform. 
                73. Flick switch to drop. Climb/jump back to ledge. Turn left 
                and jump to grab platform. 
                74. Run-jump to corner platform, then climb back up to ledge. 
                Crawl through and flick switch. 
                75. Drop down steps and jump to left ledge. Walk one step back 
                from edge and stand-jump. 
                76. On ledge, grab monkey bars and climb all the way over to 
                flick the next switch. 
                77. Turn around and jump left to new ledge. Climb up onto bridge 
                and head left. 
                78. Jump round to right and up steps to niche ledge. Crawl 
                through and flick switch. 
                79. Head down to the bottom, as before, and through open gates 
                to pools room. 
                80. Head right and round to right to darkened ledge to find Uli 
                Key. Take it. 
                81. Return towards pools and head over to far corner, past 
                block, to find ladder. 
                82. Climb up to left passage and flick switch to open gate. Use 
                Uli Key on lock. 
                83. Go through to find forcefield has vanished. Hang-drop 
                through hole and slide down.

 
                5-4 METEORITE CAVERN
                ANTARCTICA
                1. Willard has turned into a giant spider, firing lethal bolts 
                if he gets his sights on you. 
                2. To avoid this, keep chasing him around the middle, but don't 
                get too close. 
                3. Keep stopping to take a few shots with Desert Eagle and 
                eventually you'll stun him. 
                4. Quickly run into the nearest passage to retrieve an Artefact 
                - Willard will soon reawaken. 
                5. Run back to middle. Repeat the process three more time to 
                retrieve all four Artefacts. 
                6. Willard will be destroyed and the central core will fall. Now 
                you just need to get out. 
                7. Jump to grab either ladder and climb up. Enter passage, then 
                tunnel to left. 
                8. Follow it round to the ledge. Then monkey-climb across to the 
                left ledge. 
                9. Do a running jump over to the ledge on right. Then climb up 
                to right snowy ledge. 
                10. Turn right a bit and do a running jump to rock ledge. Climb 
                out to the top. 
                11. Head into passage and slide down. Follow passage down, guns 
                drawn. 
                12. Shoot the guards outside and collect their goodies. Two more 
                arrive - kill them. 
                13. Kill guard by door, then press switch. Turn around and head 
                right between green buildings. 
                14. The helicopter will arrive. Wait for it to land and the gate 
                to open. Then go through.  


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