tomb raider 1,2,3 walk through
Tomb raider
tomb raider 2
Introduction
Welcome to Lara's newest adventure. If you thought her first adventure was exciting, wait until you see what she has planned for you this time. There are 16 massive levels and a final battle what you won't believe.
As you might expect, there are plenty of puzzles to solve and SECRET AREAS to find during your adventure. All of them are explained in the following text. For those of you playing the Playstation version, you will be glad to know that you can now save your game whenever you want - a much needed improvement over those Save Gems from the first game.
Finally; I ain't going to explain how to play the game or control Lara. That is what your manual and the excellent tutorial back at Lara's mansion is for. By the way; her mansion is incredible in this sequel. The obstacle course (now with stopwatch timer) has been moved outside and there is now gardens and an orchard to explore. Many new rooms are available to explore inside the main house including her Bedroom, Kitchen, Bathroom, and all the old favorites from the first game. She's even added a diving platform to her swimming pool so you can practice her swan dive.
Combat Tips
There are now lots more human enemies in Tomb Raider. These guys fight back and sometimes with some pretty impressive firepower. While it is important to save your more powerful weapons for the more powerful enemies, always use the best weapon to take out a given enemy in the least amount of time. Watch out for those Rig Workers (the guys with wrenches) as they can climb just like Lara and follow you almost anywhere.
Save the Big Guns (M-16's and Uzi's) for the Big Bad Guys. When firing at groups of enemies, always make sure to release the action button after each kill so you can acquire a new target; otherwise you will continue to pump lead into the fallen corpse. Watch for the shadows of enemies who attack from the air.
Lara's adventure now includes many underwater areas to explore. Of course these areas are populated with underwater enemies. While Lara has some underwater combat ability, it is always best to fight from dry land. Use the harpoon to slow down your enemies while you retreat to dry land, then break out the serious hardware. It takes time for Lara to reload her harpoon gun, so if you are being attacked by a group of enemies it is often better to retreat than persist in a losing battle.
Hardware List
Stopwatch
Lara has traded in her compass for a stopwatch. This allows you to check your
level completion time and find out if you've missed any secrets. It also makes
it impossible for me to use directions like N,S,E, & W in this solve.
Flares
You can't do any damage with these handy items, but they will be invaluable
as they illuminate your surrounding area, revealing traps, switches and Core's
new dynamic lighting engine.
Pistols
These are Lara's trusty sidearms she brought with her from the first game. Use
them "John Woo-style" to take out your basic baddies. They will auto-aim each
time you press the fire button.
Shotgun
Another trusty weapon from the first game; use it on groups of enemies for wide
spread damage or when at close range to inflict serious damage on a single opponent.
Auto-Mags
More powerful than the pistols; these auto-firing weapons are great for long
range targets and groups of enemies.
Harpoon Gun
The reload time on this weapon makes it good for usually one a single shot.
Use it to stall your enemy so you can swim to the safety of dry land. Ammo is
also hard to find so conserve every harpoon you find until you absolutely need
it.
Uzi's
Another favorite from the first game; this weapon is very powerful and should
be saved for the bigger enemies and bosses.
Grenade Launcher
This weapon provides some serious destruction. Grenades will explode only after
they are armed and they must travel about 50 feet before they arm. This makes
this weapons a range weapon which is good because you don't want to get caught
in your own blast. Do not fire then run forward until after the explosion and
resulting deaths.
M-16
The M-16 is to Tomb Raider 2 as the Uzi's were to the original Tomb Raider.
This is the most powerful weapon you can get. It is so powerful that you will
be tempted to use it early on, but DON'T! Save it for the final levels and the
larger enemies you encounter there.
So if we are finished with all the preliminary info; let's get on with the game....
The Great Wall
Our journey begins in a valley very near the Great Wall. Enter the water and
go to the left of the big rock. A Tiger should appear so get on the rock and
kill the Tiger then jump forward to continue down the path. When you reach the
gap, pull up, pivot, then jump and grab and pull up.
Kill the Tiger that is approaching then jump the gap and take the path to the
Stone Dragon which is also Secret #1. Continue the climb by climbing up twice
then pulling up to the ledge. Turn and jump to the left and grab and pull up
to get across another gap then pull up again to reach the building.
Enter the guardhouse and drop through the grate in the upper area to fall into
the water. Then run forward and jump and pull up to access the switch. Flip
the switch and proceed to the Great Wall.
A threesome of crows attack when you reach the top of the wall. Kill them with
your guns, taking evasive action if necessary. Proceed to the gap in the wall.
The guardhouse on the other side is locked so drop to the water below to obtain
the key for the guardhouse. Kill the Tiger who is arriving as you exit the pool.
A green section of the ground will get you high enough so you can jump and pull
up to the top of the wall. Continue to the guardhouse and open the door
Kill the spiders that swarm out the door then enter. A single spider remains
to guard the Rusty Key above that ladder. Kill the spider and take the key and
use it on the lock next to the door. Continue forward until you reach a room
with a skeleton. Shotgun shells and a medkit are here as well as another swarm
of spider plus a big spider coming in from behind. Take out the big one first
then finish off the swarm before collecting your items. Pull out the block and
slide down the slope to arrive at a pool of water.
Jump in and head left to the wall. Jump up and grab and shimmy to the right
avoiding the darts. Swim underwater to the exit and surface in the corner avoiding
even more darts. Climb up and exit into the hallway.
This hall has a collapsing floor with spikes beneath. Run across and through
the door which shuts behind you. Two boulders start rolling towards you from
the left. Turn and run to the right. As the passage narrows, jump the spikes
and land on the ramp. Slide down into the wall then jump to the left and get
some ammo. Run forward and pull up to the ledge to avoid the spiked walls closing
in.
This next hall has more collapsing floors and sharp swinging blades. Run down
the hall and jump the blades. As you approach the final blade jump and turn
to the left in midair. You should land right next to Secret #2; the Jade Dragon.
Pick it up and move into the hall before the spiked walls close in on you. Cross
the collapsing floor while staying to the right. The left wall will stop before
it can hurt you.
At the end of the hall, stop at the top of the ramp and turn so you can slide
down backwards. Hang from the bottom and drop then jump to the right to land
on another collapsing floor which you fall through as more spikes close in above.
Enter the cavern and continue forward. Take the medkit then head to the left
and run past the blades.
There is a rope slide and lots of spiders in this next room. Kill all of the
spiders then go get Secret #3 which is located below the rope slide. To get
the Gold Dragon you need to look down into the canyon and locate the tan rock
with the moss. Stand above the tan rock and with your back to the canyon, drop
off, hang then drop. Jump and grab the ledge and shimmy right until you can
pull up. Continue along the path and collect some flares along the way. Take
the ladder down and continue until you reach the canyon floor.
Those tremors you should now be feeling are the early warning signs of an advancing
T-Rex. Return to the hall and kill the T-Rex from the safety of the passage.
When he is dead, you can cross the canyon and get the Gold Dragon. This causes
a second T-Rex to appear so kill him then make your way back to the top of the
canyon. Use the rope to slide across the canyon and land on the ledge on the
opposite side. Kill the 2 Tigers which are waiting for you, then proceed to
the exit.
Venice
Lara arrives in Venice and finds herself in a dead end alley. Exit to the courtyard
and take out the Doberman as he charges. You will need to do some side-jumping
and shooting to take out the guard on the balcony who will drop a key after
you kill him. Continue down the alley until you hear approaching footsteps then
start firing and backflipping back down the alley to take out more dogs and
henchmen.
When all is safe, exit the alley and you will be next to the canal. Dive into
the canal and swim under the large door to get inside the boathouse. Checkout
your cool new ride then flip the switch to open a door somewhere else. Return
to the dock and enter the hut. Grab the flares from the table then start climbing
the ladders.
Climb each of the ladders after pressing the appropriate switch to open the
trapdoor. When you reach the roof, shoot out the windows then drop into the
hall. Climb through the second window you just shot out and jump over to the
awning. Then make another jump to the balcony and retrieve the Boathouse Key
from the dead guard you shot earlier. Return to the hall and head right to the
door you opened from the Boathouse.
Kill the attacking Doberman then continue across hall and flip the switch to
open a door high on the wall on the opposite side of the canal. Head back to
the dead Doberman and shoot out the window. Run and jump and grab the awning.
Pull up and then start jumping from awning to awning until you reach the ledge
near the door. Jump inside and flip the switch at the end to open a canal door.
Dive back into the canal and return to the Boathouse and unlock the door. Swim
back out and make your way to the ledge by the hut. Climb out and kill the henchman.
Take his Auto-Mags before you return to the Boathouse. Climb in the boat and
head for the now-open canal door. When you pass through the door, stop the boat
and light a flare to reveal a passage to the right. Secret #1 is waiting for
you at the end of this passage. Take the Stone Dragon then jump down and kill
some rats below you. Turn and face the ladder then turn and head right. Turn
right at the end and jump in the water. Continue on past the left channel until
you reach some Uzi Ammo. Grab it, then retrace your steps back to your speedboat.
Light another flare and continue down the dark canal. At the bottom of the falls
you can dive into the pool and retrieve Secret #2; the Gold Dragon.
Continue on until you reach a large underground chamber with lots of columns.
Keep the boat over towards the left until you see a ledge. Hop out and kill
the rat nearby then shoot out the window and finally kill the henchmen who arrives
to investigate all the noise. Grab the ammo then get back in your boat and head
through the large metal doors and stop.
Jump out of the boat and swim back to the dock and go through the broken window.
Enter the room and flip the switch and take the shotgun shells. Return to the
dock and climb the ladder making a mental note of the doors which are now closed.
The water level and your boat have risen to the top so dive in and flip the
underwater switch to open the next set of doors then get in your boat and continue.
Keep to your left to avoid the enemy gunfire and bring your boat to a stop by
the gondolas. Exit the boat and get on the dock. Climb on the box then jump
and grab to reach the awning and pull yourself up. Walk to the right edge of
the awning and jump to the walkway above. A Doberman and a henchman come running
at you so backflip off the ledge and kill them both before jumping backup. Retrieve
the medkit. Another guy is guarding another speedboat further down the canal.
You can kill him from up here then turn right and head for the courtyard.
A gun crazed baddie comes running at you so kill him with your guns, taking
evasive action when necessary. Retrieve the Steel Key from his fallen corpse
and unlock the courtyard door. Go through the door and drop into a hole to flip
a switch. A gate opens somewhere else in this level and you hear approaching
footsteps. Climb out of the hole and kill the henchman and take his ammo. Return
to your speedboat and use it to ram the gondolas.
Underwater mines hinder your progress. These mines can only be triggered by
a boat. Lucky for you, you have two at your disposal. Line your current boat
up with the mines and build up some speed. Jump out of the boat at the last
minute and swim to the dock as your boat continue down the canal and sweeps
the mines for you. Grab the M-16 ammo from the fallen guard. The Iron Door is
locked so we need to find a key. Get in your new speedboat and return to the
section of the canal that raised your boat to this level.
A bad guy is waiting around the left corner, so hop out of the boat and kill
him when you get on the dock. Grab all his ammo. Get back in the boat and continue
along the canal until you reach a clothesline on the right and a smaller canal
on the left. Ram the two gondolas tied up at the dock and exit your boat. A
henchman with a bat come out of a door but you can kill him before he even gets
close. Enter the dark room and kill some rats and flip the switch to open a
door somewhere else in this level. Return to your dock.
Before getting in the boat look up. There are some windows above. Jump and grab
the ledge and pull up so you can shoot out the windows. Climb through and take
Secret #3; the Jade Dragon from the bed. Now you can get in the boat, turn around
and take the narrow canal you passed earlier. Keep to the left and the canal
will intersect with a larger canal and you will find the door you opened a few
minutes ago with that switch.
Enter the door which shuts promptly behind you. Take the Iron Key from the pool
of water and climb the ladder to go up and kill a Doberman and his master. Take
the medkit and flip the switch. A really nasty guard arrives on the scene and
is blocking your escape to the boat. You can either kill him by shooting through
the gap between the door and the wall or if you want to impress your friends,
try doing a backflip from the ledge and killing him before you splash into the
canal.
Either way, when he is dead, get back in the boat and retrace you path back
to where you got your second speedboat. You now have the key to open that door
and kill another nasty badguy. Flip the switch by the window to open the second
gate which is blocking your exit. Return to the boat and head back up the canal
going under that walkway where you snipered the guy who was guarding this boat
earlier in the game. Keep to the left until you reach an open door on the right.
Go just past this door then back the boat up to the door so that it is lined
up with the ramp to the left.
Jump out of the boat and enter the door until you can stand. Shoot the henchman
and grab his ammo when he is dead. Flip the switch to open the final obstacle
in your escape of this level. This is a timed sequence of events and the clock
starts ticking once you get back in your boat. Anything less than a perfect
performance and you will be redoing this segment so save your game. Ready.....set......GO!
Accelerate your boat and jump the ramp, braking immediately when you land so
you can make the sharp turn at the second left into the large canal, then make
a sharp right into the smaller canal with the open gates. Make another right
at the intersection and speed down the canal to the exit...
Bartoli's Hideout
Exit at the dock and kill some rats. Go around the building to the left, killing
the guard and his rats before flipping the switch. Another guard arrive so kill
him too, taking the medkits from both your victims. Enter the now open front
door and kill the guard on the balcony and his friend who appears on the ground
floor. Grab the shells from your second kill then shoot out the window and kill
the Dobermans who jump through when you get too close. Go to the back of the
courtyard and take the medkit, flares and ammo.
Now you need to proceed down the heavily guarded hallway. Several statues will
begin hacking at you with huge blades when you get too close. Keep to the right
and time your short running bursts so you pass by when their blades are in the
upright position. Don't overshoot and run into the next blade. When you get
to the dark end of the passage, light a flare to reveal a switch which opens
a door back out by the canal.
Run past the guards in a single continuous run this time. They will swing but
they will be too late. Back out in the big room find the sloped wooden box.
Stand with your back to the slope then jump back and then forward and grab the
ledge and pull up. Walk around to the left and pull the block then drop down
to the floor. Get below the ledge to the left of the block you just pulled and
jump and pull up. You can now turn and do a running leap to the opposite balcony
where you killed that first henchman. Take his ammo then move to the textured
wall and climb on and across to the window.
Climb out onto the ledge and turn to the right and dispatch the gunman on the
balcony across from you. Now you can turn and do a running jump off the end
of the balcony over to an awning. You'll start sliding backward so grab as you
fall then shimmy to the left and pull up and do a backflip to a ledge across
the canal. Turn left and do another running jump, grab and pull up maneuver.
You should now be standing on a rather small ledge. Turn and do an angled jump
to the awning across the canal. You can stand on this awning so turn and face
that open door and do a standing jump and press the grab while in midair so
you enter the door instead of hitting the wall above it.
A pair of Dobermans should charge you when you land so take them out before
they even get close. Make sure you don't back up or backflip out of the door
into the canal or you will be doing that last paragraph all over again. Head
upstair and take out the first of many attacking gunmen.
Enter the room where the first henchman came from and look in the left corner
for a switch hidden in the wall. Flip it to open a door in the previous room
which leads to that outside balcony where you killed that one guy. He dropped
some shells and Secret #1; the Stone Dragon when he died. After you collect
all of this, return to the room with the switch and shoot out the window.
A guard patrols the landing outside this window. You can probably kill him as
he passes or you can climb out and do the deed face-to-face. Continue down the
landing and shoot out the next window and climb in. The door opens and a guy
with a bat enters along with his dog and another guy shows up behind you on
the ledge. These guys are pretty slow so as long as you keep moving and firing
you should be okay. The dog is faster to take him out first if possible. Do
a lot of flipping and use the larger room on the other side of those doors if
you need space to maneuver. You can even retreat back to the stairs if necessary.
When everyone is dead, return to the last room and push the back of the fireplace
twice to access a concealed passage.
Kill the rat after you climb up then proceed to the slope. Blades start slicing
at you as you approach so stand back and jump out and turn to the right and
drop into the water. Climb out to the safety of the wooden ledge in the corner
to survey the next deadly trap.
You need to make a quick series of jumps and the flames are on a timer. They
will go out when you jump off the ledge you are standing on, so when ready,
get your back to the wall and start running. Jump from the edge and land on
the next platform. Do two STANDING jump for the next two ledges to arrive at
the other end of this trap. If you miss a ledge or catch on fire you will land
(or can jump) in the water and try again.
The door open as you approach and a gunman and his dogs attack. Kill them all
then jump to the slope box and jump and grab and pull up onto the lowest chandelier.
Do a running jump to the right to grab the ledge. Pull up and flip the switch
to open a door behind the fire in the fireplace. Jump back to the chandelier
then turn and jump to the next highest chandelier. Do another running jump to
the ledge on the right to flip another switch which opens a painting on the
wall which conceals the Library Key.
Return to the chandelier then turn right and jump to the next highest light
and finally to the ledge above. Kill the approaching rats then continue in their
direction and jump and grab and shimmy to the right until you can pull up. You
should now be on the highest rafter so run and jump to the wood floor by some
bricks. Kill the henchman behind the bricks and take the medkit. Be careful
not to fall off as any fall from this height is instant death.
Climb on the bricks and head left and jump to reach another switch. Flip it
to adjust the chandelier height so you can access the Library Key. Jump back
to the bricks then go down to the chandelier and jump until you reach the light
next to the Library Key. Do a running jump to grab and pull up and get the key
then repeat to get back out on the chandelier. Jump all the chandeliers until
you are on the other side then do a running jump and grab to the ledge. You
won't grab but you will land on the ledge and this saves you from having to
return to that last switch to adjust the chandelier heights.
Exit to the window sill and go right. You should see the fire below, so hang
and drop down to land in the water and not the fire. You should now be outside
the Library door. Flip the underwater switch and swim through the door that
opens as a result. Head to the right and surface. You should see a gap in the
floor to your left. It's dark down there so light a flare and head into the
opening. This turns into a maze rather quickly so follow these directions.
As you swim into the hole turn to the right and go around the corner. Swim into
the large opening then go through the smaller opening near the top of the wall.
Turn right after entering the smaller passage then find the small opening to
the lower-bottom-left of the wall. Enter and immediately turn left to find some
grenades before continuing back to the right to find Secret #2; the Gold Dragon.
Flip the nearby switch then head straight up to the newly opened door where
you can finally take a breath. Do NOT climb out here or you will burn to death.
Instead, retrace your path through the maze back to the library door.
Enter the Library and kill the gunman across the room. Go through the large
doors and climb up the bookcase on the left. You can kill a pair of rats from
the small area above before jumping over to flip the switch which opens another
guarded doorway.
After you kill this guard, go through the door and climb the books on the left.
Jump towards the window then turn left and climb up. Shoot the window then jump
to the sill. Turn and exit the window backwards so you slide down the awning.
Grab the end the pull up so you backflip to a ledge behind you. Run and jump
to the roof across from your new position, then turn left and jump to the TOP
of the brick wall.
This next sequence is extremely difficult (at least it was for me) so SAVE frequently.
While standing ON the wall, walk to the end to the top of the slope. Turn so
you are facing the building across the canal and do a running jump to grab the
lowest section of the roof. Pull yourself up and head for the smoke stack. Stand
a few steps back from the edge of the roof and jump toward the ledge. Grab on
and shimmy left until you can pull up. Go behind the wall to find a pool of
water and a pair of Uzi's.
Drop down next to the shack and kill the henchman, taking the ammo he leaves
behind. Take the Detonator Key from the table then step towards the door and
it will automatically open. Kill the gunman on the other side, taking evasive
action if necessary. Take his medkit before returning to the main room of the
Library. There is a switch on the wall so flip it to open the door. Enter and
kill 2 more gunmen who approach from the left. Relieve them of their shells
and Uzi ammo before continuing.
Don't use the key in the Detonator box just yet. Instead, climb to the top of
the brick wall and go to the left end of the wall. Pull up twice so that you
are now standing on the sloped roof. Shoot out the glass and take Secret #3;
the Jade Dragon from the table. Jump into the water and swim over to the low
brick wall with the Detonator Box. Use the key to blow up the building, then
kill that gunman that is above and behind you.
Climb onto the brick wall to gain access to the demolished building. Begin the
long ascent to the top of the rubble. After much jumping, grabbing and pulling
up, you will reach the top and can take the path which leads to a dark hall
and the end of this level.
Opera House
This level starts off with a rather challenging gunfight. You can run around
taking random shots at the gunman on the platform below until he finally dies.
Then take his ammo and jump into the water from where he was standing moments
ago. Swim left around the building and climb the ladder, getting off on the
small ledge. Walk to the edge of the landing and while facing the canal, jump
and grab so you can pull up to the top. Flip the switch to open a door in the
roof then continue climbing the ladder to the ledge above. Run and jump to the
ledge across the canal then turn to the left and do a running jump to the ledge
with the swinging box. Pull up and continue along the canal performing a running
jump to the slanted rooftop. Grab onto the edge and shimmy to the left until
you reach a small ledge.
Do a running jump and a grab in midair so you arc through the opening in the
roof. Draw your guns in midair to take out the guard, then take the Ornate Key.
Start up the stairs and kill the gunman when he comes through the door. Take
his medkit and go to the top of the stairs. Make your way back to the previous
ledge with the swinging box and position yourself so you are looking at a ledge
with a small building to the left. Do NOT try to jump through the opening in
the center of that building. The floor below the opening in the roof is lined
with broken glass and you will die.
Instead, do a running jump to land on the slope next to the right wall. Grab
and shimmy to the left until you are at the flat section in the corner. Standing
with your back to the wall, jump to the slanted roof and slide down and grab.
You should be hanging in front of the window. Drop and instantly grab again
to catch the edge of the sill. Now pull up and shoot out the glass and carefully
enter the room. The glass is just like the spikes in the original Tomb Raider
so simply WALK to pass by unharmed. Cross the room and climb the ladder and
use the Ornate Key to unlock the door at the end of the hall.
Now we have a very unstable roof to deal with. Position Lara so she is at the
edge of a solid piece of roof and facing the wall on the other side of the three
collapsing pieces. Do a Standing Jump and begin running when you hit the first
panel. When you cross the 3rd panel do a running jump, and when you finally
cross the last set of collapsing panels do a running jump to grab and pull up
onto the ledge. Draw your guns and proceed to the top of the Opera House.
Shoot the guard patrolling the roof then turn and lower down. While hanging
onto the edge, quickly pull back up and draw your weapons again. Your short
dangle off the edge should have attracted the attention of another guard and
a couple of Dobermans. Kill them all, then do a running jump to the roof and
continue left to kill four more guards below. Take the medkits, shells and ammo
from the dead guards then return to your previous location to check out the
swinging box.
Do a running jump and grab and pull up to a small area to the right of the swinging
box and light a flare. Drop down and flip the switch to the left of the box.
Three rooftop doors open and two gunmen show up looking for trouble. Climb up
and kill these guys then drop through the newly opened door in the roof.
A pair of switches awaits you below. The right switch is useless for now so
flip the left one to open a grate, then exit through that grate. Run by the
hall to trigger a boulder. Stand by the wall switch to avoid the deadly rock
then flip the switch to close the grate and climb up the ladder. Continue climbing
up the grate until you are across from an opening which would have been blocked
if you hadn't so cleverly lowered the grate before climbing up.
Drop down to the floor and kill the gunman to the left making a special effort
NOT to go underneath the sandbag. Take his medkit then head towards the doors
to the right. Making extra sure to stay out from underneath that sandbag, kill
the advancing Doberman and henchman. Turn back towards the first gunman and
continue until you reach another pair of Dobermans which you can feel free to
kill. There is a switch here which is missing a Relay Box so make a note of
its position - you will be back later.
Head around the upper walkway towards the open doors. A sandbag will smash through
the floor allowing you to look down into the hole. Take a few steps back and
do a running jump so you reach the small ledge below. Two Dobermans and a gunman
appear on the ground floor, so kill them before dropping to the floor below.
Kill the gunman hiding in the dark on the second level from the top so he won't
snipe you when you reach the floor. Make your way to the floor and climb onto
the box near the wall opposite the stage. Jump and pull up to the walkway. Get
past the broken floor until you reach the wall with the curtains.
Go to the edge and jump forward and pull up to kill another gunman and relieve
him of his ammo. Return to the ground floor and run along the back wall to trigger
two rolling boulders. Take the medkit from the gunman you killed from above
then go into the water. Another gunman comes out on stage and his performance
is less than acceptable. Kill him and take his Uzi ammo after you kill the Doberman
coming in from the left and another gunman sneaking in from behind. Off to the
side where the Doberman originated is a small alcove with a switch. Flip the
switch to open a grate at the other end of the stage.
As you approach the grate some more bad guys arrive for target practice. After
you have killed them and taken the medkit, jump and pull up to the ledge where
the grating was. Walk - do not run - through the glass then turn left and do
a running jump and grab onto the crevice in the wall so you can shimmy to the
left until you can pull up and flip the switch which lowers the plank.
Run and jump back to the previous walkway and stop before your momentum takes
you into the deadly glass. Continue down the walkway and do a running jump to
grab and pull up to the ledge on the left. Jump and pull up once more then turn
and run and jump and pull up again to continue your upward journey. Kill the
rat then get the timing down on the swinging sandbag. Do a standing jump when
the first sandbag is at the end of its swing. Jump past the second one to the
ledge and flip the switch to send another sandbag hurtling through the stage
floor.
Walk carefully towards the sloped ledge then turn around and slide down backwards,
grabbing on to the edge when you fall. Pull up and backflip through the hole
in the floor and light one of your flares. Follow the passage to the left staying
along the left wall. You will enter a larger room with a ledge and a switch
to your left.
To your right is a tiny underwater passage. Swim into this passage to find Secret
#1; the Stone Dragon, then return to the ledge and flip the switch to open a
door back up above the right side of the stage. No go back so you are once again
under the hole in the stage and take the large passage at the end of the room.
Swim up and keep to the right and you will find the missing Relay Box. Climb
the ladder up through the door you recently opened. Return to the top floor
of the Opera House and kill two more Dobermans as you make your way back to
the switch where you needed the Relay Box. Insert the box and flip the switch
to activate the elevator.
This is a tricky secret. Do not get in the elevator. Instead, wait for it to
go down then get ON the elevator and quickly jump to the ladder and climb up
into the hidden opening. WALK through the deadly glass and pick up Secret #2;
the Gold Dragon, then flip the switch to your left. Continue through the glass
making sure to grab that Uzi ammo in the second alcove to the left before entering
the door you just opened with the switch. Return to the elevator switch and
flip it so you can take the elevator down.
Two gunman are waiting as the elevator doors open so kill them quickly and add
their shells to your ammo collection. Flip the switch to send the elevator back
up and to also give you access to a hidden pool of water which the elevator
was concealing. Jump in and head for the grating then turn left and follow some
stairs to an underwater area. Take the Circuit Board which is lying in the corner
of this room then return to the grating you swam past a minute ago.
Go to the left and around the grate to find and flip a switch which opens a
side of the cage letting Lara surface and catch her breath. Climb out and kill
some rats then turn and jump to grab and pull up to the next level. Kill the
quickly advancing gunman then jump and pull up again to kill another rat and
a Doberman. Continue along the hall until you reach some windows. Shoot out
the glass then drop into the room below and use the switch to open the door.
Slide down the sloped passage jumping over the deadly fan at the last possible
second. You should land on a ledge with the Ornate Key. After you take the key,
pull up to the tallest block and jump to the slope and head for the duct. Jump
in and kill the rat. Continue along until you reach the edge of the duct then
jump the gap. Turn and jump back to avoid another deadly fan and repeat once
more for the final fan.
Look up at the dark area without any fan. Jump forward from the edge of the
duct you are standing on to grab and pull up to get Secret #3; the Jade Dragon.
There is a deadly fan behind the dragon so if you can either light a flare or
just carefully WALK forward until you get the statue. Return and hang and drop
to get back to the duct below.
Head down the hall until you reach a moveable box. Pull it to gain access to
a switch which you can flip to open a door. Pull the box once more then push
it all the way into the dressing room under the first windows. Get on the box
and shoot out any windows that still have glass in them then jump into the first
windows. Another box is in here so push it out the windows so it lands on top
of the previous box. Jump and grab the top box and pull up. Now you can reach
the top row of windows so jump in and kill the guard who has been waiting patiently
for your return.
Now begin the long trek back to the Control Room using the shaft next to the
elevator. Jump and pull up until you finally reach the lock. Use the key to
open the doors then continue forward. If you failed to trigger the boulders
your first time through this area, then you need to avoid them now. Stay along
the wall and head towards the switch to open the door at the top of the ladder.
Enter the Control Room and use the Circuit Board before flipping the switch
to raise the backdrop on stage.
Return to the stage and kill the 3 gunmen and the Doberman. Get the medkit and
shells from your fallen enemies then go through the hole in the wall to find
many stacked boxes. One of the smaller ones can be pulled out so find it and
pull it twice to gain access to a hidden passage. Enter and use the switch to
lower the backdrop then exit this area and kill another guard who should be
just arriving.
Start climbing the boxes until you reach the white ledge above the stage. Kill
the henchman down below and try to avoid any sandbags which will kill you on
impact. When he is dead, look around and find the opening above. Jump forward
and pull up into this area to flip another switch that opens a door by a swinging
sandbag.
Now stand at the edge of the opening and do an angled jump to the slope on the
right. Slide down and stay along the right to do a timed dash past the swinging
sandbag. Hang and drop to get past the swinging box and arrive at the floor.
Bartoli should arrive shortly and he seems to be particularly vulnerable to
shotgun blasts. Two Dobermans will also attack your when you reach the floor
but should fall quickly to the power of the shotgun. When you finally kill Bartoli,
take all the grenades and kill off the two remaining henchmen. Take the medkit
and Uzi clips from these two fellows then go to the other side of the room and
climb on the box to make your way back to the room with the stacked boxes next
to the entrance. There should be a button next to the entry which will open
the exit. Get onboard the airplane and take off for the next level...
Offshore Rig
What a way to start a level - Stripped of all your possessions and locked up!
First we need to get Lara out of this jail cell then find her weapons. There
is a switch which opens the cell door but it's on a timer so before you go flipping
it you had better clear an escape route. When you have pushed and pulled the
crates so you have a clear path to the door, go pull the switch (which I hope
you have found by now).
Once you escape the alarm will sound and the bad guys start to show up. The
first one to worry about is coming from your left. Head off to meet him, and
get past him so you can lead him back to his starting location. Dodge his gunfire
and also the blows of his friend who is also waiting here. Try to draw his gunfire
so he blows out the nearby windows which you can promptly escape through. Head
right along the narrow ledge and press the button on the wall to open the bay
doors beneath the plane. Swim inside and go over to press another button to
kill the plane's engines then return back through the broken window and do a
running jump and pull up to the top of the engine. Drop into the trapdoor on
top of the plane to find your lost Pistols.
Go back and kill those two bullies who were giving you a hard time earlier and
take the Yellow Key Card. Go back through the broken window and head left this
time to a room with some water. Dive in the water and flip the switch beneath
the tunnel opening which grants you access to the upcoming Secret #1; the Jade
Dragon. Resurface and fill those lungs for a long dive. Enter the tunnel and
follow it left then right and then a sharp right then take the downward passage
staying near the top so you can get behind the underwater fan. Grab the dragon
statue and swim back to the surface to catch your breath before heading back
to the door with the Yellow Key Lock.
Enter the next room and press the button on the far wall to kill the alarm.
Go up the stairs to the right and spin the wheel to open the door. Kill the
rig worker and take his medkit then proceed into the next room and kill another
workman who is coming down a ramp and through a door which locks as you near
it. Spin the wheel to open the next door and kill a guard and get some ammo
and your first batch of harpoons.
Enter the bunk area and reclaim your Auto-Mags from the right top-center bunk
then go to the end and get the Harpoon Gun from the last bunk on the left. Go
back to the entrance of the bunk area and press the button above the top-left
bunk to open a door in the ceiling at the opposite end. Run to the top right
bunk and climb on and jump and grab to the opening to gain access to the passage
above.
Continue down the hall and slide backwards down the ramp so you can grab on
and use the ladder to climb down to the floor. We need to use those boxes to
get past the 4 burners and reach the ladder on the other side. Pull the first
one to the left all the way past the other box then go push the second box towards
the burners. Now you can do a running jump and grab onto the ladder. When you
reach the top of the ladder, head to the right and kill another guard who also
happens to have the Red Key Card on him. Climb the ladder to get Secret #2;
the Stone Dragon.
Go up the stairs and return to the room with the water from earlier in the game.
Now that you know where you are; return to the room with the button that turned
off the alarm and go up the stairs to the left of the button. Kill the guard
and his dog and take the Uzi clips. The door with the Red Key Lock is at the
top of the ramp so jump out of the way of the rolling barrels to make your way
to this door.
Enter the door and head left to kill another Rig Worker as another sneaks up
behind you and another climbs in from the right. Take the shells, medkit and
flares from the resulting casualties then return to the landing near the entrance.
Push the box once then go around it and pull it once then go around and push
it once more. Now you can go to the opposite landing and do a running jump and
grab to pull up onto the box and access the opening in the wall.
Take the shells from the guard you kill in this passage and go to the door with
the Green Key Lock. There is also a switch and a trapdoor in this area. Flip
the switch to see that empty tank behind you being filled with water. Return
and drop down to the floor then swing across the water tank and head right.
Go over the pipes then head left until you find a switch on the wall which opens
the trap door back near the door with the Green Key Lock. Go all the way back
and drop into the trapdoor and slide down the ramp.
Deadly Frogmen are lurking in the water so run to the right and see if you can
catch one on the surface and blast him. If you miss him or he's not there, just
return to the other end and dive in and get ready for action. Swim toward the
pillars quickly as you are being pursued by a deadly frogman. Climb up on the
closest pillar using one of the two sides with the yellow stripes and wait for
the frogman to surface. Finish him off with your favorite weapon.
The next closest pillar has a ladder which leads to the catwalk above. Before
you climb up it, go get Secret #3; the Gold Dragon which is sitting at the base
of the pillar at the end of that catwalk where you ran to try and shoot the
first frogman. When you claim your prize, two guards will arrive. You can either
fight them here to snipe them from the catwalk above.
When you are up the ladder you need to follow the catwalk and do a running jump
when you reach the gap. Grab on and pull up and kill the gunman who just happens
to have your Shotgun. Take back your weapon then go right and when you reach
the central wall, go left and follow the catwalks. You should spot a hole in
the wall up above (the Exit) and another bad buy up ahead guards the Green Key
Card which is inside a box. Kill him, then jump into the box. You will break
through and can now take the card.
Follow the catwalk up to the hole in the wall and return to the room with the
door with the Green Key Lock, making sure to kill the guard you meet on the
way. Once the door is open you need to flip that switch on the wall to drain
the water from the one tank and pump it into the other. Now you can swim through
the opening and flip the underwater switch to open the grate. Climb up and head
down the passage to the exit...
Diving Area
Jump from the ledge over to the ladder and press the button in the hall to stop
the deadly fan. Now you can safely dive in and get the grenades beneath the
fan. Now go flip the switch near the walkway to open the sealed door and continue
down the hall. A Doberman and two guards attack from the left so finish them
off before continuing. Get the shells and Uzi's if needed then use the pillars
to get across the vat. Make sure to avoid the swinging hooks, but if you "go
for a swim" you can use the tunnel under the water to make your way back and
try again.
Kill two more guards and take their flares and the medkit. Now you should be
at the top of a long slide which dumps you right into a vat of toxic waste.
About halfway down the slope is a hole which contains Secret #1; the Stone Dragon.
You can slide forward and into the hole where you can claim your statue before
climbing out and continuing your slide towards the toxic waste. When you reach
the bottom you can jump across the waste to the other side.
Climb up the ladder and grab some ammo then check out the slope beneath the
hole. Jump in the hole and grab the ledge as you slide off backwards. There
is a guard on duty below so get ready. Drop down and grab and pull up while
drawing your guns to kill the guard. Take all that ammo he leaves behind. The
door with the Blue Key Lock is near your present location and the Blue Key Card
is in a hole on the other side of the room. Jump into the small opening from
the catwalk. You will slide down the slope and into the hole where you can take
the card then follow the tunnel back around and up the ladder and to the door
with the Blue Key Lock.
Get ready for action as you enter this next room. Four Dobermans and a guy with
a flamethrower are just waiting to take you on. Dispose of the dogs while keeping
a safe distance from the guy with the fire. Take him out QUICK with the biggest
gun you have. It's best to kill these guys before they ever get off a shot.
If they do manage to "flame-on" then just backup and wait until it is safe to
move in and finish them off.
There should be four doors; two of which have wheels you can spin to open them
with. One door leads to stairs going up and the other has stairs going down.
Go down these stairs and eliminate the workman then push the box out of the
way to reveal a control panel with a missing Chip. Make a note of the circular
saw as you will be coming back shortly.
Before you jump into the water make sure you have found the only place that
you can get back out. Now dive in and tease the frogman so he follows you to
the surface. Climb out and fill him with lead then dive back in and explore
the tunnel he was guarding. You should find two switches inside the tunnel -
flip them both and continue along this passage making a series of right turns.
A door should open as your get near, so go through and turn left to arrive back
at the large pool. Go up the stairs and take care of the two guards and the
workman who are guarding a helicopter. Grab the medkit, ammo and shells when
the shootout is over.
Cross the large room and enter the smaller room with some burners in the floor,
a trapdoor, a switch and a button. Flip the switch on the right and head forward
and drop through the trapdoor to collect the M-16 and some clips. Quickly climb
out and return to the button before the burner turns back on. Flip the switch
again then jump to the left and push the button then make a dash across the
room, jumping OVER the trap door and grab the Chip. Quickly do a reverse roll
and head back out of this room and to the control panel where you can use the
Chip.
After you insert the Chip, the door open. Run down the ramp and shoot the workman
across the pool from the safety of the hallway, then run across to the medkit
he dropped. A flamethrower is to your left and he opens fire as you run past.
Take care of him from the opposite side of the pool then go to the right of
the orange tank to open a secret panel. Go inside and press the button, then
return and dive into the pool to obtain Secret #2; the Jade Dragon from the
now-opened grate at the bottom.
Exit the pool and grab the Harpoon Gun which is next to the scuba gear then
dive back in and head down the underwater tunnel. When you hear the breathing
of approaching frogmen, retreat back to dry land and kill both of them from
the safety of the shore. Now jump back in and swim through the passage to emerge
in another room. Exit on the low ledge on the right and take care of those two
workmen. Now you can jump up to the top of the wall and flip the switch to open
a door back in the previous room.
Return to the previous room where a frogman and two workers are waiting for
you. Kill them all and take the medkit and Uzi clips as your reward. Go through
the door you just opened and use the switch the crane will move allowing you
to climb up and over to the other side of the pool.
Head for the corner and jump over the boxes and press the button to get a view
of the room with the door you "unsealed" earlier. Head for that room now killing
the two guards and their dogs. When you arrive, drop down and enter the tunnel
and arrive at the central chamber. A guard tries to distract you from his friend
with the Flamethrower who is sneaking around the corner so take out the flamethrower
guy first then finish off his friend. Grab the second Chip which we need for
that circular saw we passed by earlier. Return there now.
Insert the Chip and the blade disengages and you can now take the Red Key Card
before returning to the central chamber. Use your new key card and drop down
to take care of the Rig Boss. Continue into the room with the water and take
care of the remaining Rig Workers. Take the medkit and also the harpoons which
are over by the scuba tanks. Continue through the door until you enter a large
room.
Kill the Rig Boss and the guard from above then enter the open door to the small
room to obtain Secret #3; the Gold Dragon. If for some reason this door is shut,
you will need to return to the room where you used the Red Key Card and flip
the switch. The switch toggles this door open and closed, but the door should
be already open assuming you didn't go flipping switches earlier without me
telling you to. Once you have the statue you can approach the body in the middle
of the room to take a submarine ride and exit this level...
40 Fathoms
Not only do you need to find some air - you also need to out-swim a Great White
Shark who has selected you as its next meal. Spin around and start swimming
behind you, following all the junk on the ocean floor. When you arrive at the
ship, swim into the hole where the anchor is protruding and find the air-pocket
so you can breath. The shark is still coming so when your lungs are filled dive
down and swim into the hole below and angle off to the right.
Head up and into the large room then enter the opening on the left and continue
on into a smaller area and take the next opening on the left. You should now
be in a room with a patterned floor so head left and swim down towards the metal
girder and flip the switch to open a door in the floor behind you. Swim through
this door and go left and follow the passage until you see a hole above. Surface
to finally catch your breath and climb on the box that is floating here.
Head for the pile of boxes on the right and swim into the small opening in the
middle. Climb out and head to your right. At the end of the dark hall is a switch
so flip it then return to the stack of boxes and climb them to enter the next
room. Drop down to the floor and kill the workman who tries a sneak-attack from
behind one of the boxes. Grab the shells from your enemy being extra careful
not to step on the dark area of the floor which is a giant trapdoor.
Secret #1; the Stone Dragon is just sitting there for the taking, so go get
it while avoiding that trapdoor. Once you have the statue you can jump over
the door which will cause it to open. Now you can kill off all the bad guys
from up here before dropping down to the closest box to pick up your spoils;
a medkit and harpoons. Now climb on the box in the middle of the room and jump
to the higher box along the wall so you can climb into the opening and enter
the next area.
When you enter this next room flip the switch to your immediate left to open
a timed door near the windows. Run and jump and enter the door (the timer will
stop when you are in). Dive down to get Secret #2; the Jade Dragon while avoiding
those pesky underwater creatures who would try and stop you.
Lara now needs to get past a long row of timed burners which line the hall.
Here are explicit directions for getting past the hardest puzzle encountered
so far. Start down the hall and turn into the dark passage and climb up into
the hole in the ceiling. Flip the switch to open the door next to the hall with
the burners. Enter that door and get ready for the race of your life. Saving
wouldn't be such a bad idea.
HINT: When racing through this puzzle make sure you jump over the beams and
even the short walls which lead to the rooms with the switches. If you try to
climb or even stumble, you will lose precious seconds that you don't have.
Flip the switch to turn off the first set of burners which lets you run as far
as the next switch. Flip that to open the other door then run and enter that
room to flip another switch. All burners are off for the moment so run all the
way back to the first switch to turn off the first set of burners. You should
now have plenty of time (or about 10 seconds) to run the entire gauntlet of
burners and arrive at your next puzzle.
Go into the water and kill the Barracuda. Now get ready for a puzzle almost
as challenging as the last - only this time it's UNDERWATER! To sum it up; you
need to swim through several underwater rooms, flip a switch in the third room
then swim to the bottom to flip another switch which opens the hatch up above.
Secret #3; the Gold Dragon is also at the bottom in a tunnel by the switch.
And if your running out of air wasn't enough - let's throw in a mess of Barracudas
with an attitude which swarm in when you touch that statue. Sound like fun?
Good - Go for it!
HINT: Always slow down when making underwater turns, and always do the Reverse
Roll to back away from switches after using them. You can also skip the mini-movies
by pressing Lara's "look" button to save valuable seconds. And if you just can't
manage to get that statue, you can always surface and fill-up on air before
diving back down to get it.
Drop down into the next area and survey all the rocks and junk in this room.
Find and drop through the hole in the floor then find and pull the box so it
is under the opening. Now you can climb up and use the switch which will dump
all the rocks from above down to this level. You can now reach two new opening
and a door opposite the switch. Make your way to the opening on the right and
climb up to reach the previous level. You can only grab the ledge that faces
center of the room below to do this.
Staying along the left wall and go into the opening above. Use the switch to
open a door somewhere else in this level then drop all the way down to the lower
level and this time climb up into the left opening. Keep along the right wall
until you can climb up to a flat ledge. Do a running jump to land on another
ledge on the left. Climb up into the opening above to find and flip another
switch to flood an upcoming room.
Once again, return to the lower level and this time enter the door and follow
the passage to the room you just flooded. There is a door below and a frogman
in the water so dive in and kill him with the harpoon gun. After you eliminate
this obstacle, continue through the passage and get out of the water fast. A
workman and a Rig Boss are moving in for the kill. When they are dead you can
take their medkit, shells and 2 packs of harpoons over in the corner. Use the
switch on the wall to open the door and exit this level...
Wreck of the Maria Doria
Kill the frogman before attempt to get those harpoons. Then you can proceed
down the underwater tunnel until you can climb out onto a ledge and take the
medkit. Slide down the slope then hang and drop to the floor which breaks away
dropping you even further.
Kill the workman and guard in this next area and claim their medkits and Uzi
clips. Pull out the moveable box in this area to uncover a few more moveable
boxes. Continue to move the first box until it is in the hallway. Now you can
push and pull the remaining two boxes until you reveal two concealed passages.
Look for a hole in the ceiling on the other side of the room. Climb up and kill
a patrolling guard up ahead and the other who sneaks in from the rear. Take
Secret #1; the Stone Dragon from the hole then return to the two passages.
The left passage goes to a locked bathroom so take the right passage to the
Ballroom and kill the workman and the guard on your way. Feel free to take their
medkit and flares before entering the Ballroom. Watch out for the deadly glass
as you take out the guard on the second level. Move around to the side of the
hole where there is no glass then step back and run into the hole letting your
momentum carry you to the ledge below.
You should easily find the Bathroom Key nearby before making a return jump to
the side of the hole without the glass where you can pull back up to the Ballroom.
Return to the left passage which leads to the bathroom and use your key on the
lock behind the chair. Push the button to open the double doors and kill the
workman who comes charging out. Go through these doors to find and push another
button to open the door on the second level of the Ballroom. Go back and press
the other button to shut these doors before leaving.
Back in the Ballroom, drop off and shimmy to the left to reach the open door.
Now you can take the ramp to the right of the door up to the second level. Take
the ammo from the guard you shot earlier then continue on until you can do a
running jump to grab a ledge which has Circuit Breaker #1. Take it then return
to the door.
You should now be in a hall with several doors. The first door on the left leads
to an empty room but open it anyway. The only other door you can open (right
now) is the door on the right with the wheel. Spin it to open the door then
enter and drop to the floor. Move the box until you can reach the switch then
use it to open the door above. Move the box up there so you can reach the door.
Continue through the next room and up the ramp to deal with another guard, then
head for the next room which has a box in it.
Move this box so you can reach the switch above and take the Rusty Key that
was under the box. You can now return to the hall and use the key in the door
opposite the open door to the empty room. Enter and drop to the floor and move
the box so you can pull out the box above. After you pull the first box and
push the second one, you should find a passage to the right. The floor will
break away here and there are also barrels which will roll over you if you try
to simply dart across the collapsing floor. Instead, run a sweeping arc to collapse
all the panels while avoiding the barrels. You should end up where you started.
Heavy breathing should tip you off that another bad guy is lurking in the vicinity.
Head around the left corner and take care of the guard then return to the tiles
where the barrels came from and go get Secret #2; the Jade Dragon. This is tricky
as a lone barrel is waiting to crush you. Jump up to the sloping passage and
as you pull up you should hear the approaching barrel. Jump back then to the
left to sidestep the barrel then you can proceed up the passage to claim your
statue.
When you arrive at the room with the grate floor and a boat below you need to
drop down to the boat and flip the underwater switch over by the ladder. This
opens a timed door up above so get back on the boat and pull up to the floor
above and run through the door. Flip the switch you find in here to permanently
keep the door open, then begin a series of jumps between the two sloped areas.
Keeping jumping until the pit below closes then you can stand and pull yourself
up into the opening. Flip the switch to open up a section of the wall back past
the area with the boat.
Return to the newly exposed area and kill the workman and the guard then push
the button on the left to open a timed trapdoor. Run around the pool and dash
through the trapdoor before it shuts. Go get Circuit Breaker #2 which is down
to your right. Taking this item opens the exit which is also on a timer. Grab
the medkit then go and press the button on the wall to drain the water where
the boat is. Trip the exit open again and return back to the area with the boat.
Jump down onto the boat then spin the wheel to open the door.
The passage leads off to the left where there is a trapdoor to the Bathroom.
The double doors should form a bridge for you to cross over and get Circuit
Breaker #3. If the doors are open you will need to go past the trapdoor to find
the button which shuts them. Now with all three Circuit Breakers, drop down
into the Bathroom and kill the guard and workman and take their ammo and harpoons.
Return to the pool room from the beginning of this level and get the medkit
from the corner of the room. Take a deep breath and swim through the passage
and flip the switch at the bottom of the tall shaft which will open the door
up top. Now swim up and out through that door and kill the worker, guard and
boss. Use your M-16 to kill them quickly then take their medkit, shells, and
Uzi clips. Plug in those breakers into their slots then move the box under the
opening above and climb up. Take care of another workman then flip the switch
to flood the room up ahead. Jump across the overhead ducts to reach this area.
Follow the passage and kill the Barracuda when you wade into the water. Grab
those harpoons over to your right then head through the exit to the dark passage
on the left where you can kill another worker. Make a note of the Cabin Door
then continue left to find some ammo. In the room with the windows you need
to spin the wheel to open the door. Enter and flip the switch then run to the
other side of the room through the timed door to get some flares. Push the box
and use the switch to open the trapdoor at the end of the hall.
Go to the trapdoor and jump into the ocean. Climb out and wait for all of those
dangerous underwater obstacles to start swimming towards you. Wait for most
of them to appear below you - which means they aren't guarding the key - then
jump in and begin the race for the key. The fish are fast swimmers so try not
to make and drastic course changes. Swim through the opening up ahead and turn
right. The windows should now be on your right and the Cabin Key lies behind
the rocks on the left.
Dodge the shark while getting the key then make a sweeping circle back around
toward the opening you swam through a minute ago. The pack of fish should still
be pursuing so head for the opening. As you exit through the opening look for
a cave opening across from where you exit. Swim into the cave and stay along
the right wall until you can see a small opening above you. Swim to the surface
and breath and take Secret #3; the Gold Dragon while you rest for the final
race back to the ship. When you are ready, dive down and exit the cave and return
to the trap door dodging the fish as needed.
Climb up through the trap door and turn left and return to the Cabin Door and
use that key. Enter and flip the switch to open a trapdoor outside. Now go push
the box to flip another switch before returning to the cabin where an opening
in the ceiling should be waiting. Climb up and proceed down the passage until
you drop into the next room. Make your way around to the right to the hole in
the floor. Turn and run into the pool room and stop before you go in the water.
Kill the guard and the boss and take the M-16 ammo. Dodge the shots of the frogmen
from below and if you need it, go get the M-16 from the dark passage.
Kill the frogmen then jump into the water. If they refuse to make good targets
then jump in and tease them then climb out and shoot them when they eventually
surface. When both are gone dive in and move the barrel to reveal the passage
which leads to the exit....
Living Quarters
Hang a left as you being this next underwater level and pull the lever to open
the trapdoors ahead. Enter and cross the next room taking care of the crewman
on the way. Jump to the flat area to find a switch up above. Go to the other
side of the room and out through the opening. Continue down the passage and
eliminate the workman and the guard and take the harpoons for your efforts.
As you exit the passage you will need to backflip to avoid some barrels then
kill the crewman who arrives on the scene. At the top of the ramp, grab onto
the ledge and shimmy over to the switch and use it to turn off those burners.
Head to the left and enter the next passage to find and use another switch.
Drop through the hole to arrive back at the piston room.
Jump and grab to reach the first piston then begin to cross over the rest of
them. Kill the guard up ahead then turn right to do a running jump to get to
the ledge with Secret #1; the Stone Dragon. Once you have your prize, do another
running jump and grab and pull up to continue.
Follow the winding hall until you reach a box which you can push to open the
way to a second box. Push the first box two more times then you can move in
to push the second box. Drop down through the hole to flip the switch then jump
back up and grab and pull back up to the box area. Return to the pistons and
climb back across to the other side. With the pistons in their new position
you can now reach the ledge to the right. A running jump with a grab should
let you pull up and flip the switch to flood the room with the burners.
Return to that room and pull the lever which opens the door. Swim through the
door and kill the frogman on the other side from the safety of the room to the
left. When he is dead and your lungs are filled you need to open that trapdoor
in the ceiling of the large room. Swim into the cave and head left. Try to keep
to the left side of the cave and the Giant Moray Eel may just not kill you.
Flip the switch then head for the trapdoor. Stay out of the moss or you will
get tangled and drown.
Kill the guard up above as you exit the trapdoor. Use the switch to open the
door on the opposite side of the catwalk then enter that door to find two switches.
Flip the switch on the right then immediately flip the left switch to raise
some metal devices behind you. Flip the first switch and jump right then left
then throw the left switch. Reverse roll, then run and jump forward and grab
to shimmy to the right until you reach the ledge with the switch to open the
trapdoors.
Head for the corner where the trapdoor is. Facing the lower slope, do a series
of jumps between the slopes to grab and pull up to the top ledge. Cross over
on the ducts and move the box out of the way. Shimmy past it and continue along
to the large metal beam in the center of the room. Continue along the ducts
until you can jump into the opening in the wall on the other side. A workman
is to your right so take care of him before proceeding.
At the end of the hall go to the area where the workman came from. Below is
Secret #2; the Gold Dragon which is protected by deadly glass, so jump over
and pull up into the upper area and fall through the floor. Take the statue
and walk through the deadly glass until you can pull yourself back up to the
hall.
Continue on and slide down the ramp and shoot the Barracuda which waits in the
pool below. In the corner is a collapsing panel which leads to Secret #3; the
Jade Dragon. Stand on it just long enough to have it start to break then pull
up and kill another pesky fish before swimming through the opening to collect
this level's final secret.
Use the pillars to make your way to the top of the slope. Watch out for the
collapsing floor between the two pillars by the window. Immediately jump to
the taller pillar before you fall through. Shimmy across to the right and pull
up. Continue up the slope and drop into the hall and kill the guard up ahead
on the right. Proceed down the walkway and kill another guard to your left.
Pull the box at the end of the room to open the way to the Theater. Head back
and jump over the balcony.
Kill the crewman and the guard who appear below the balcony. Drop into the pit
where these bad guys used to be and move the box to reveal the Theater Key.
Push the box back to climb out and kill the boss who has just arrived. Head
for the Theater and kill the crewman who is to the right of the theater door.
Enter the theater and kill another crewman to the right unless he was already
waiting behind the door in which case; kill him where he stands.
A boss and crewman are on the right balcony so kill them and flip the switch
nearby. Then go pull the curtain on the stage and kill the workman. You may
want to light a flare to find the button across the pit of glass. Press it to
flood the pit back in the previous room where you found the Theater Key. Return
to that area, killing another boss on the way. With the pit full of water, you
can now make it across and enter the passage and exit this level...
The Deck
You start this level under immediate attack from a Flamethrower and a workmen
to the right. Take care of them quickly then continue around to the right and
add the Grenade Launcher to your arsenal. Now head back to where you started
and dive in the water to the right. Exit on the left landing to avoid the circling
barracuda and kill them from their. Then proceed across the ledges to your left
to obtain the Stern Key.
Jump back in and facing the hull, turn left and head down to the opening in
the rocks. Enter then head right and finally left before going up to the hole.
Exit the water firing at the approaching workman. The giant propeller is blocking
your exit so keep going until you find and kill another Flamethrower standing
by a trapdoor. There is a dead end below so head for that stack of crates. Push
the first one then climb on top and push the top box. Drop down and pull the
first box then go behind it and push it over to the ledge where the Flamethrower
was. Now you can go and move a third box to reveal a door. Use the Stern Key.
Enter then swim down and head for the switch on the right wall. Use it to open
the dead end from the previous paragraph Return to the trapdoor and flip the
switch to drain the room behind the Stern Key door. You will need to kill another
boss along the way. Now you can move the box to find the passage leading past
the propeller.
You should arrive at the raft so jump in the water and head left and exit quickly
to dispatch another workman on shore before dealing with two more frogmen in
the water. Facing the raft, you can jump in and swim down and to the left to
find Secret #1; the Stone Dragon hidden in the plants by the rocks.
Take the statue then turn around and head left around the rocks to the tunnel.
Watch out for the approaching Barracuda and kill him from the safety of dry
land. Continue down the tunnel, ignoring the left fork, and get the medkit by
the hole in the floor and use it to totally heal yourself. Hang from the lowest
end of the ledge to reduce your damage before dropping into the hole and land
on the box. Take the Cabin Key and go on a shark hunt.
Kill the first two sharks then kill a third shark who is lurking over by where
you got the dragon statue. Now return to the tunnel and this time take the left
fork. Continue up the winding passage until you reach the upper deck. Explore
the area a bit before dropping down to the deck by the pool and kill the Flamethrower
and a few friends before approaching the strange looking panel on the wall of
the pool. A frogman swims out as you approach so kill him then take Secret #2;
the Gold Dragon that he was guarding.
Some Uzi and M-16 ammo is partially hidden by those boxes near the pool. Scarf
it all up then head over to where you can see the area where you found the Grenade
Launcher earlier. Do a running jump to the flat ledge then do another running
jump to grab and pull up to the walkway. Continue forward and do another running
jump to the orange sloped surface. Head right until you can see the stacked
boxes below you. Hang here and drop then grab immediately so you can shimmy
left and pull up. Now do a running jump in the crack in the wall.
Continue down the tunnel jumping across the platforms. Take care of the workmen
who would try and stop you. Exit the cave and do a running jump to grab and
pull up to the roof. Head across the roof and to the left and jump over the
alley to find and enter the trapdoor. Kill the workman and load up on ammo.
Head for the door which will open automatically and pull the box to reveal a
switch. Flip it to open a door on the upper deck. Go out and up and to the right
to the door you just opened to find M-16 ammo and the lock which happens to
match your Cabin Key.
Fall through the collapsing floor and press the button you find there to open
the final door on the upper deck. Follow the cave to the hole in the floor and
retrieve the Storage Shed Key. Now you can go to the Storage Shed which is by
the propeller. As you head back along the walkway by the orange sloped surface
Secret #3; the Jade Dragon waits for you in a small cave. Jump to the left of
the cave entrance then shimmy right until you can pull up and take your prize.
Watch for the glass when you leave. Jump over the glass and get ready for a
big fight when you land.
Two Flamethrower guys are guarding the Storage Shed. Take care of these deadly
enemies quickly (I recommend the M-16) then open the shed with your key to claim
the first Artifact of the game - the Seraph.
Tibetan Foothills
Follow the trail at the start of this level. Take care of the Eagle as you proceed
down the trail and down the slope to a large area with even larger snow boulders
ready to crush you. Jump past the first ones then run to the left passage to
avoid the rest. Jump through the ice then as you hit the icy slope, jump again
to land on the path to the right. Follow the path to a large canyon with a hut
and a snowmobile. Kill the attacking eagle before proceeding.
Turn and hang down and drop to start sliding down a slope. Grab again so you
hang from the bottom edge then drop again to the cave entrance. If you miss
the ledge you can always try again by climbing the ladder then jumping back
to the slope to slide and repeat the grab and drop. Follow the cave until you
can jump in the pool and cross over. As you exit the water all those sharp icicles
will fall on you. Drop back into the water to avoid them before climbing out
onto the textured surface and up to a hole in the wall.
Take the left passage from here until you arrive back outside where you can
do a running jump to the next ledge followed by another running jump to the
ledge by the hut. Nab the medkit then climb up the cliff to the hut. Kill the
two mercenaries who are guarding the snowmobile then go get Secret #1; the Stone
Dragon from the ledge to the right of the cave entrance.
Now you can proceed down the passage and kill any enemies you encounter. When
you arrive in the open area with the ramps you need to perform a series of jump
until you are ready to enter the cave with the large stone blocking the way.
Jump over the wall on the first ramp. When you reach the long ramp leading towards
the wall, you will want to kill the leopards lurking to the left. Jump the gap
and hop on the snowmobile and jump it across staying to the left. Another jump
should take you to a fork in the trail where you can park and proceed on foot.
Head to the right and grab the grenades before climbing the ladder to flip a
switch which opens the gate up ahead. Kill some more mercenaries before getting
back on the snowmobile and heading through the gate you just opened killing
another mercenary along the way. Leave the snowmobile behind in the large cave,
and kill two more advancing mercenaries.
Head out onto the ledge and do a running jump over to the ledge on the right
to obtain Secret #2; the Jade Dragon, then return to the snowmobile. Two leopards
will be milling around the area so kill them before making the big jump. Continue
left while avoiding more of those giant snowballs until you reach a cave. Dismount
and enter the cave.
A short exploration of the caves reveals a passage to the left as well as a
switch by a gate and a ladder. The ladder is what's important now, so return
outside and head for the ladder. Jump over it then grab the ledge as you slide
back down. Now climb down to the cave and get the Drawbridge Key and continue
on until you reach the ice walls. Kill the mercenary behind the ice then head
for the hole to get some grenades and kill three leopards. Return to the ladder
area by doing a running jump then a grab and pull up to get back to the snowmobile.
Now you can use the key to lower the bridge so you can ride over to the warning
sign. Dislodge all those giant snowballs before attempting to ride across this
area. At the bottom of the avalanche is the Hut Key which is guarded by a mercenary
riding a snowmobile equipped with machine guns - not a factory option! Kill
him from relative safety of the area to the left of the key. You can take his
snowmobile when he is dead but it won't make the jump you need to make on your
way back so you may as well leave it behind. Take the Hut Key and begin the
long trek back to the hut.
Back at the hut, enter to find the M-16, ammo for the Uzi and some medkits.
Flip the switch then dash for the door to kill the advancing enemy. Keep above
the enemy and pick them off one at a time. When the battle is over you should
have a new snowmobile complete with machine guns. A nearby ladder leads down
to Secret #3; the Gold Dragon. Avoid the rolling snowball by jumping left before
claiming your prize. Climb back up and get on your new snowmobile.
Two more guys on snowmobiles are waiting up ahead. Let them come to you and
take them on one at a time. When they are dead, continue to the other end of
the valley and push the stone to continue. At the edge of the abyss you can
shoot the guy below to your right. Now ride your snowmobile right off the cliff
and watch as Lara leaps to safety as the snowmobile is consumed in a fireball
below. Pull up onto the ledge and take the trail to exit this level...
Barkhang Monastery
A gang of mercenaries greets you as you arrive at the Monastery. Start fighting
them best you can until a Priest and two Monks arrive. Monks hate mercenaries
and will fight them whenever they see each other. Monks will not attack Lara
unless she attacks them first, so watch out for "friendly fire". When all the
"enemies" are dead you can climb the ladder across from the double doors. Watch
out for the birds who attack while you climb then jump to the ledge to the right
and finally jump to a slope to slide down to grab the crank.
Drop and hang then drop and grab the ledge below to shimmy left and enter the
Monastery through the window. A Monk should pass by to your left so follow him
until you reach the locked door to the Strongroom. A mercenary should break
through a nearby window so grab the grenades from the ledge outside then return
to the hall and head for the door on the left.
If you haven't already kill the mercenary then he should be following you, so
lead him past the Monk and let him do your dirty work. Now you can climb the
ladder to the walkway above the Monastery's main room where you will find the
Main Hall Key being guarded by a Monk. Walk around the walkway then follow the
path past the rolling boulders.
Find the box where the second boulder came to rest and push it. Then go to the
pool and jump in. The current is strong and you will be pulled to the bottom
so find the underwater tunnel to escape the current. Follow the tunnel until
you take a tremendous plunge into a pool and darkness. Use a flare to light
the passage and begin the dangerous journey past the deadly doors. These doors
are similar to the swordsmen guards back in Bartoli's Hideout. Inch up as close
as you can get then run past them.
When you reach the ladder you can climb to the room above and team up with a
Monk to kick some butt. Move the boxes to reveal the exit then take Prayer Wheel
#1 from the dark area. Taking the wheel trips the burners so hug the right wall
and jump from the where you tool the wheel to the edge closest to the first
burners. One more jump should take you over the second row then you can return
back to the Main Hall and use that key.
Past the door is a Priest and two more Monks. They will assist you in combat
if you lead them over to the railing. Enter the door on the right and continue
through the room to the passage on the other side to the left. Do a running
jump over some blades then head down a long hall and enter the left door to
acquire the Strongroom Key from a Monk.
Return to the Strongroom and obtain the Rooftop Key. Now return to the hall
where you first saw the Monk after coming in through the window. This time take
the door on the right to enter a room with a locked door which just happens
to fit your new key exactly. Hug the left wall to get safely past the rolling
blades and continue to the next passage.
Behind the gold statue is a switch to turn off the burners in the upcoming hall.
Flip the switch and make a run for the door on the left about halfway down the
hall. Enter the room, running past two Monks and climb up the ladder. The Monks
will take care of the mercenaries but feel free to help if you want. Head for
the courtyard to find and flip another switch which opens a pair of trapdoors.
Break the glass to obtain the Gemstones needed to open some upcoming doors.
Around the corner is a switch so use it and then use a Gemstone between the
gold statues to open a door. Enter and pull the box two times to get Prayer
Wheel #2. Now return to the area where you got the Strongroom Key and climb
the ladder. Do a running jump to pull up onto the hand of the statue then you
can climb to the higher hand and finally do a running jump to the statue's head.
Go across the head to reach the next hand so you can use a Gemstone in the socket
up above to open a trapdoor below.
Before you jump into the trapdoor, head for the hall by the base of the statue
and circle around and jump to the ramp and pull up to get Secret #1; the Gold
Dragon which is waiting behind the statue. Back in the hall you should pass
another Monk on your way to the room on the right. Pull the box to the left
out and put in between the barrels. Now you can move the next box to get the
ammo out from under it. Now you can push the next box so you can get behind
it and push it next to the door.
Now move the boxes so that one is in front of the door and the other is next
to the stack of boxes. This should allow you to pull the top box out to reveal
some harpoons. Return to the hall and head right to pass by three Monks on your
way to the room on your left. The room is filled with water which needs to be
drained before proceeding.
Before you drain the room you will want to get Secret #2; the Stone Dragon.
Swim to the far side of the room and into the small opening past the ladder
to obtain the statue. Now you can return to the previous room with the trapdoor
you opened earlier. Drop down and follow the passage until you find a switch.
Flip it to open a door then enter that room and push the box to drain the room
you just got the dragon from. With the water drained you are unable to reach
the opening which previously housed the dragon, but you can push the box on
the ledge to obtain Prayer Wheel #3.
Now you can head for the passage leading from the room at the end of the large
hall. Take care of the mercenaries then get ready for a truly evil puzzle. Head
for the burner which extinguishes as you approach. Jump and dive over the burner
and into the tunnel beyond avoiding the deadly spikes swinging back and forth.
Turn and climb up to the ledge and wait for the blades to roll past to the left
then jump over the hole. The next burner should turn off and you can run to
the next passage. Climb up to the right ledge to spot the door with the rolling
blades between it and you.
Do a timed run into the door and obtain the Trapdoor Key then return to the
hall with the rolling blades. Dodge the blades as you make your way to a small
passage on your left and trigger a blade trap. Make your way past both of the
deadly blade traps to obtain Secret #3; the Jade Dragon before returning to
the room where you obtained the last key.
You should now be back in the room you drained earlier so use the Trapdoor Key
to open and enter. Climb up to find a switch which opens the double doors back
near the statue and lets in some mercenaries. Outside, you need to follow the
trail until you find the ladder behind the rocks to the left. Climb up and head
for the bridge shooting the eagle coming in from behind and the mercenary up
ahead. Kill some crows after you go across the bridge then make your way to
the top of the building by using the well spaced ledges. Enter to obtain Prayer
Wheel #4.
Now Lara needs to get back to the room where you obtained all the ammo by moving
the boxes. You will pass by those double doors you opening a few minute ago
so watch out for the mercenaries you let in. You may get some assistance from
the nearby Monks during this fight. Enter the room with the boxes and take the
passage. Grab when you start to fall in the trapdoor and you will catch onto
a ladder. Climb up and continue down the passage taking a right then a left
then head up the stairs towards the window.
Mercenaries swarm in behind you so leap out of the window. Another Priest and
two more Monks are down below so flip the switch on the wall to open the door.
The Priest and Monks will go fight the mercenaries. Go help them out as they
are seriously outnumbered. When everyone is dead you can then climb the ladders
up to Prayer Wheel #5.
Now that you have all five of the Prayer Wheels you can return to the statue
room and go to the room on the left. Use the Prayer Wheels on the sides of the
large double door to open a small door to a ramp which leads to the area where
you can use the Seraph to open the final door and exit this level.
Catacombs of the Talion
Head to the side of the stairs and grab the crack in the left wall and shimmy
right until you can pull up to obtain Secret #1; the Stone Dragon and some flares.
Climb down the ladder and kill your first Yeti then flip the switch to open
the door above. Climb back up the ladder and slide then backflip to the ledge
and kill the leopard.
Kill a pair of mercenaries as you head down the stairs and more leopards attack
as you explore the area. Grab the medkit after you go through the open door.
Your next quest is sitting in that cage up above so run up the slope to trigger
the snowballs. Dodge them as you make your way to the ledge on the right then
run across the floor which crumbles beneath you and climb the ladder above the
deadly spikes. Climb to the top and backflip over to the switch which raises
the cage and lets you take the Mask. The pool will now drain and the floor opens
up.
Go back down and jump the pit with the spikes and use the Mask next to the gate.
As soon as you arrive on the next slope, more snowballs start rolling towards
you. Climb onto the left wall to avoid the snowballs. Four leopards will now
arrive to add to your excitement. There are more snowballs waiting to crush
you should you decide to return to the slope. Find the ladder which is to the
right of the snowballs starting position and climb it to reach a ledge with
some grenades. You will need another Mask to continue up here so instead return
to the crack in the wall.
Four leopards surround you when you venture into the area past the crack. Continue
towards the glacier where more leopards challenge you. Climb the rocks to the
left to discover a pool in which the second Mask lies. Mercenaries will be waiting
for you as you make your way back to the ledge where you obtained the grenades.
Use the Mask and enter.
Four yeti are locked up in this room - that is until you flip the switch on
the wall which turns on the lights and opens the cages. These guys take a lot
of ammo so just keep plugging them with everything you've got. Use the stairs
to your strategic advantage. When they are all dead you can use the block to
keep the bars open over by the switch. Flip the switch and grab the grenades
from the hall before returning to the crack in the wall. More mercenaries are
waiting.
Head through the open door as more snowballs roll toward you. Make your way
to the safe zone over to the left of the rope bridge and the snowballs will
roll past. Now you can continue up and do a running jump to grab onto the ladder
and climb to the top of the glacier. Dive into the pool below and exit to the
shore to avoid the barracuda and frostbite. Continue into the next room and
head left.
When you are standing on a ledge and getting ready to jump to the next turn
and find the ladder. Climb up and go right to drop onto a sliding ledge. Do
a double jump to land on a flat ledge where you can obtain Secret #2; the Jade
Dragon. Jump to grab the ladder to return to the mission at hand. Continue across
the pool and climb up the block near the door. Do a running jump to grab the
bottom of the ladder and climb to the top where you can jump back to land on
a ledge with a switch. Flip it to open the door below then return to the ground
and enter the door.
Dodge and attack the leopard which pounces from the left. When he is dead you
can flip the switch to open the doors back where you used the first Mask. Now
you need to go all the way back to those doors and enter. After you enter, do
a running jump over the pit and kill the leopards before you drop down to their
former location. Flip the switch you find here to open the doors and kill the
last leopard when he arrives. Grab the items from the corner before you head
back up.
More snowballs lie ahead. Jump forward to send them rolling your way. Jump back
then forward again to land on the other side of this minor trap. Another slope
and more snowballs, but this time after you trigger them they will break through
the door at the bottom allowing you to enter. Stand on the left floor panel
to open a door and carefully enter this room.
This room is full of spikes so WALK when you enter. Right after you enter turn
to the left and climb the textured wall surface to reach the ledge above which
has Secret #3; the Gold Dragon. Return to the floor and walk towards the door
leading to the previous room. When it opens you need to jump through and land
on the ramp. Jump forward over the snowballs to trigger a floor panel which
opens the door to the exit. Immediately jump back and do a reverse roll and
jump back into the room with the spikes. Make your way to the exit door then
do a running jump to reach the ladder which you can them climb down and enter
the tunnel which leaves this level...
Ice Palace
Shoot the bell to open the door which leads to several Yeti in cages. The floor
has several springboards which will catapult Lara towards the ceiling. The small
springboard over to the right will launch Lara up to a ledge where you can obtain
a medkit. Return to the floor and line up with the springboard and the bell
opening in the ceiling. Start shooting as you leave the ground and hit the bell
in midair top open one of the nearby gates. When you land, you can grab the
ledge to stop your slide.
Now run towards the open gate and hit the larger springboard. Grab in midair
to hang onto the ledge where you can pull up and grab the Uzi ammo before flipping
the switch. This frees the Yeti which you can dispose of before continuing.
A hole should be accessible now that the cages are down. Inside you can get
a medkit and kill another Yeti before flipping the nearby switch. In the narrow
cage, find and pull the moveable block out then push it to once side. Secret
#1; the Gold Dragon sits on a pillar if you have the nerve to take it. Don't
bother trying to jump over to it - a handy invisible bridge is already there.
All you have to do is walk over and take it.
Return to the main cage room to find a new ledge which the last switch created.
A small springboard below will shoot you to the ledge so you can grab on and
pull up. Another bell is up here and you need to jump and shoot it to open the
remaining gate. Return to the main floor by sliding down the ledge and hanging
before you drop to avoid taking damage. Go through the two open gates and spot
the next springboard and the ledge above.
Head to the left so you can line up your approach to the springboard with the
ledge. When you launch you can grab the ledge and pull up and backflip over
to a sliding ledge. Continue to jump as Lara jumps back and forth between the
two sloped ledges. Now make Lara jump to the right and continue jumping until
you see another bell. Shoot the bell then start jumping to the left to return
back to the flat area to the left.
to the locked door to find it is now open. Head up the ladder and get off on
your left to do a running jump over to the walkway. Kill the Yeti that attacks
from the left then take the flares and continue until you reach some tigers.
Kill them then light a flare to locate Secret #2; the Stone Dragon, which is
hiding in the darkness. You can jump over the ramp to get it. Follow the ramp
to the locked door on the right and head down the cave. Take the medkit on the
left and follow the tunnel killing some more tigers before you finally obtain
the Mask. Return back to the previously locked door to find it is now open.
Continue along the path and kill the Yeti when you drop down. Another Yeti waits
for you below and you must shoot him through one of the holes.
Spikes line the floor over in the dark area so head over to the opposite end
of the room and grab the medkit. Now you need to examine the beams for one with
a different texture. When you find it, you need to hang and drop down into the
center of that hole. Light a flare to reveal a medkit and some ammo and there's
even a place for your Mask over by the window, outside on the ledge. With the
Mask in place, head off to the right to find the door that just opened in the
dark area.
Head across the bridge and take the flares on your way up to the ledge with
the switch. Flip the switch to melt the ice and uncover the Gong Hammer. As
you head towards the pool, two tigers attack. Kill them then go get the shells
by the glacier and the Uzi clips from the pool. Taking the hammer will release
the barracuda so swim past it and into the next room where you can kill another
Yeti then return to take the Gong Hammer.
Return to the area where you previously killed the three Yeti and kill a forth
one approaching from the left. You can disarm the icicle by the door by pulling
up and dropping down from the side of the ramp. Kill another Yeti beyond that
door and take the Grenade Launcher if needed. Now you can head down the right
passage to the Ice Palace.
There are some more snowballs beyond the opening ahead. The first two waves
will roll past as you near the opening but you will need to jump back to avoid
the third set after you trigger it. Go through the opening and head off to the
left as more snowballs coming rolling toward you. Over to the right is a block
which you can jump to and avoid the snowballs.
Continue to a steep slope then slide down backwards so you can grab the edge
and shimmy to the left until you are lined up with a ledge behind you. Pull
up and jump back to land on the ledge then proceed to the next obstacle. The
wall of ice can be climbed so get a running start and jump and grab on then
climb up to the cave above. Slide down the steep slope which leads to the Palace.
Make sure to hang before you drop to reduce the damage from the fall. The Gong
awaits so get out your Gong Hammer and give it your best shot.
The Palace doors should now be open, but before you enter, go get Secret #3;
the Jade Dragon. Head to the left of the Ice Palace and find the ladder. Climb
down and head left. You'll want to light a flare to see where you are going.
Continue down to the second ledge and flip the switch to open the hut which
is just outside the Ice Palace. Climb back up the ladder and return to the hut
to get the final secret for this level.
You can now enter the Ice Palace and claim the big prize for this level - the
Talion. Of course every big prize has equally dangerous consequences and this
one comes in the form of the Guardian of the Talion; a giant wingless Eagle
creature who appears after you have claimed the Talion and try to leave the
Palace.
This guy is pretty hard to kill. A dozen grenades should do the job nicely if
you have that many and can aim them well. You can also use the hut for shelter
if you need to heal yourself or something. If you are feeling "lucky" there
are Uzi clips and a medkit inside the Guardian's cave. Once the Guardian is
dead your adventure continues....
Temple of Xian
After you jump over the swinging blade you will find yourself sliding down a
slope towards a waterfall. As you slide you need to jump and turn so you land
and continue to slide backwards. Grab the ledge as you fall then shimmy to the
left and pull up to claim Secret #1; the Gold Dragon. Don't ask me how you would
have figured that out on your own.
Now you can jump, dive or drop into the pool below. Eliminate the fish before
you begin your exploration of the area. A medkit waits for you in a short underwater
passage - everything else must wait. Exit the water over by the Temple Doors
and claim the shells on the left then go on a Tiger hunt as two of them are
waiting to jump you over by the stairs.
Head up the stairs and use the springboard to launch yourself to the room of
the temple. Go flip the switch on the other side of the roof to open a trapdoor
above the ladder and summon an Eagle. Kill the Eagle as you head for the trapdoor.
Make sure to hang and drop when leaving the roof to avoid unnecessary damage.
Now you can climb the ladder and kill that Spider before he gets too close.
Enter the large room and take the ladder down. At the bottom, drop and grab
to cling to the ledge. Pull up and look down to see Secret #2; the Stone Dragon.
Find and use the crack in the wall to shimmy right to get the dragon, then shimmy
back to continue the adventure. Kill another spider as you near the red liquid
then jump to the ladder and climb up. You should soon arrive in a room with
a pit full of spikes.
Go to the wall opposite the pit and climb up and over to the right. When you
are against the right wall do a backflip to land on a ramp then jump immediately
to land on top of the wall. Continue along the top of the wall until you can
see the plank on the other side. It's going to break away when you hit it so
make sure to be standing on the portion furthest from the wall when it does.
Grab some shells from the block below then do a running jump from the left of
that block to land on a sliding slope. Jump again before you hit the spikes
to land on another ramp then jump again and turn to the right to land on another
slope which you can slide down to safety. Grab those grenades while your here
then climb up the large block and then onto the second before grabbing the ledge
above. Now shimmy along that ledge to the left until you can pull up and flip
the switch to open the main Temple Doors. The nearby path should lead you back
to the waterfall and the doors you just opened.
Only four of the eight statues in this room will attack and those are on proximity
triggers so if you keep your distance you won't have to mess with them. Grab
the M-16 ammo and head for the open door. You should now be on a ledge overlooking
the room below with the red liquid. Do a running jump and land on the first
ledge and slide forward, jumping when you reach the bottom to land on the next
ramp. Slide and jump again then two more jumps to grab onto the ledge and pull
up. Now you can climb the blocks and continue around the top of the room doing
one last running jump to grab and pull up to reach the exit.
Continue down the short hall towards the switch. A trapdoor will open and you
will fall in. After you get back up, immediately start running toward the switch
as the walls start to close in. Flip the switch to open the door behind you
then do a reverse roll and head for the door before the spiked wall gets you.
Continue down the passage until the first red rock comes rolling towards you.
A quick jump back then to the left will send it rolling harmlessly past you.
The second rock is triggered when you near the top left corner of the ramp.
The third blocks your way to the ladder so you need to trigger it then avoid
it before continuing up the ladder. At the top of the ladder is a very dark
room so light a flare to check it out.
Flip the switch to the right of the exit then reverse roll to kill the tiger
which is pounces from behind. Climb up into the open passage and head towards
the blades. Face away from the blades and go to the far left then drop and grab
then drop again to land out of striking range of the blades. More rolling blades
block your way to the exit in the opposite corner so wait for them to leave
you a gap then make a run for door.
You should now be up in some rafters and two Eagles aren't happy about that.
Kill them then head for the button on the left wall. Pushing the button opens
the doors at the opposite end - but only for a short time so you need to push
the button then do a reverse roll then do a flawless series of running jumps
across the rafters to get inside before the door slams shut.
This next trap isn't too bad if you take your time. Simply follow the passage
while staying on one side and watch the shadows of the swinging spikes. Get
the timing down and it's pretty easy. When you reach the other side you will
be in a new hall with buttons on either side. Press the right button which raises
the floor then jump left and push that button which opens the door. Start running
to the right into the hall and keep on running as the floor collapses. When
you enter the next area a red metal ball drops down behind you so keep on running
to the end of the walkway and jump to grab and pull up to the ledge. On the
platform beneath the statue is the Dragon Seal which opens the door back in
the first room of this temple.
Now you can jump to the ledge to the right and climb the blocks to get some
ammo and kill another spider hiding in the dark room. You should find some more
ammo and a switch, which creates a bridge across that red liquid. Exit this
area by going to the other side of the statue's head. Jump across the series
of ledges above the red liquid then do a running jump to the sloped ledge in
the center of the room. Jump and grab to hang from the block then pull up and
slide down the other side and jump to the flat pillar. From here you can do
another running jump to grab the ledge to the right near the wall. Pull up then
do a running jump to the ledge next to the springboard.
Move to the center of the platform you are standing on and jump to the springboard
to launch yourself to the high platform on the side of the tall structure. A
boulder starts heading your way as you land so jump back and grab the edge of
the platform so the boulder rolls harmlessly overhead. Now you can make the
climb to the top of the structure by going from platform to platform. When another
boulder comes headed your way just run to the white bricks and wait for it to
pass.
From the white bricks, slide down and land on the springboard to launch up to
the ledge in the rafters. Do a running jump to grab and pull up to the next
ledge which has Secret #3; the Jade Dragon. Simply jump back to the structure
from this ledge to resume the mission at hand.
Climb up to the platform where an Eagle attacks. Kill it, then jump and pull
up to the next level then do a running jump to put yourself just one standing
jump from the door. Pull the box out two times and continue to the next room
where you can flip the switch to open the trapdoor and drop down to a long slope.
The red metal ball from earlier is now chasing you so head down and turn left
until you reach the slide. The ball stops but you don't as you slide down to
the rafters above that first temple room. Below are some tigers, so kill them
all before you drop down to use your Dragon Seal.
Follow the passage past this door avoiding the rolling blade until you arrive
at a slide which deposits you in a room with some switches. Only the green switches
matter and all three need to be flipped to open the door before the spiked ceiling
impales you. Continue on across the platforms until you reach the ledge above
the pool with the fish. Kill them from up here before you dive in.
Flip the underwater switch to raise the water level then head to the surface
and enter the tunnel which was previously out or reach. Leave the lever on the
left alone and continue down the right passage. You can take the medkit if you
want, but unless you are an expert at swimming you will have to return to the
surface and catch your breath before coming back. Since you probably already
have several medkits, leave this one alone and continue down the tunnel until
you can pull the lever. Swim back out and fill your lungs before swimming back
to the tunnel and go through the open door to find and pull another level which
opens a door back out in the main pool. Refill those lungs once more then dive
down and go through the door you just opened and pull that lever. This opens
the door above, behind which are M-16 clips and two boxes of shells.
Wade into the next room and flip the switch. Keep ahead of the moving spiked
wall and fall through the trapdoor. The current should take you right to the
Gold Key and the gate should open as you near it. You should end up back in
the starting room at the base of the falls. The key you just obtained fits the
lock at the top of the ladder in this room and opens the underwater gate also
in this area.
Once the gate is open, continue down this passage heading right then take the
right branch of the fork. Swim through the grating and head for the left wall.
The lever you seek is behind the second pillar so pull it to open the exit to
this area and clear the path to the Silver Key. A Fighting Fish should be attacking
now (or very soon). Kill him but don't waste too much air as you can always
out-swim him. Continue around the pillar to find the exit and head that way.
When you reach the fork, take the other passage this time and swim up into the
door you just opened and into the cave. Climb onto the ledge and if you haven't
done so already - kill that fish!
This area is infested with spiders so eliminate all you encounter. Some Uzi
clips are near that giant spider web, as are more spiders. When you reach the
large cave there are even more giant spiders to deal with. Kill them all then
start making your way up the ledges until you can do a running jump to the pillar
in the center of the cave. Now you can do another running jump to grab and pull
up to the pillar by the door. Jump and grab and pull up to the passage and follow
it to the next area. From that end of the passage, do a running jump and grab
and pull up to the pillar in the center of the rocks. The Silver Key rests on
the tallest rock. Get the key then return to the water and swim back to the
main Temple doors. You key opens the only remaining door in this area.
Continue through this last door an jump and pull up to continue up the slope.
Dodge the red balls as they roll down the slope. When you reach the top, get
the ammo then head left and cross the bridge killing a Tiger and an Eagle along
the way. A second Tiger waits on the other side of the bridge so kill him before
climbing up onto the sloped pillar. Jump back onto the next taller ledge and
a fork in the path. Take the path with the rolling blade by doing a double jump
as the blade starts heading for the opposite end of the platform above. Then
go left and slide down the slope backwards so you can grab on as you fall off.
Get on the ladder and climb down to the next ledge and hang and drop down to
the next one to get some Uzi clips before dropping through the nearby hole to
return to the front of the Temple.
Return to the fork and get past the rolling blade once more and head for the
room with a bridge and another rolling blade. Get some Uzi clips and the medkit
then run across the bridge with the blade in hot pursuit. Head towards the button
on the left once you get across to avoid the blade. Press the button to open
a door at the end of the passage you haven't been to yet leading from the fork.
Now get the timing down on the rolling blade and make another run across the
bridge, through the room and back to the fork and take the other direction.
This passage has a some springboards which must be done in a certain sequence.
Stand with your back to the first and do a backflip onto it to launch up to
the rest of the springboards. When the ride is over you need to kill another
Eagle before jumping and pulling up to the ledge in front of you. The doors
should be open so enter.
Continue until you can jump to the square ledge near the lock. Jump to the left
box then quickly climb up the ladder as the spiked wall closes in. Drop down
to the ledge on the right then start running and jump from the ledge over to
the ladder and climb up to avoid another spiked wall. Continue until you find
a switch which opens one of the gratings you walked past only moments ago. Return
to the opening to see the Main Chamber Key resting on top of a pillar. Get the
key then begin a somewhat fun slide down the curving slope around this pillar
to the floor.
Continue on to end up on a pillar near the door you opened with the button earlier.
Jump over to the lock and use the key which will raise a metal grating next
to a pillar. Turn and do a running jump and grab and pull up to go in that direction.
Climb the ladder and exit towards the spikes on the right. Jump over the spikes
and keep climbing the ladder and ignore the switch on the right. You should
now be back in the area where you found the Main Chamber Key. A second grating
is now open and there is a second and taller pillar you need to reach, so go
through the open grate and head left to do a running jump and grab and pull
up to get on the ledge. You'll reach a slope that sends you sliding toward the
pillar with the serpent so jump as you begin to slide to reach the pillar. After
a short slide down the serpent you will reach a flat area next to a ladder.
Climb the ladder until you reach the blade then do a jump back to the sloped
surface then forward again to regain another ladder above the blade. Climb this
until you reach another blade. A ladder is behind you this time so you need
to jump back and twist in midair and grab onto the new ladder. Continue the
climb and make a short sideways jog to the right to finish the trip to the top
where you can finally exit this level...
Floating Islands
This is it - the final level of the game. The enemies get tougher so load your
weapons and let's get started. You are greeted by a Warrior who is flying in
from the right. Warriors are very dangerous when they get close enough to fight
you, but the catch is they are super-slow in getting close to you. Use this
to your advantage and kill them before they ever get close enough to fight.
In fact, you can usually use your pistols to kill these slow moving targets
and save your bigger and better ammo for those who deserve it.
Kill the Warrior then get the medkit over to the left then head for the other
end of the island. The first of two Mystic Plaques you need to advance is below
you on another small island. Step back and do a running jump to the slope on
the next island. When you land you will slide forward so go about halfway down
the slope then jump again to reach the next slope and follow up with another
jump to the next island. Grab onto the edge of the opening by the large gold
structure and pull up to find a switch which opens a trapdoor on another island.
Continue along the hall and slide down the ramp, jumping from the bottom to
land on another slope on the next island with that trapdoor you just opened.
Three Xian Guards are on duty. The first attacks when you arrive. It's best
to only have to fight these guys one at a time so try not to wake up the next
one until the first is dead. These guys are fast and deadly so kill them quick
and dodge their attacks. The second guard wake up when you advance towards the
front of the island.
Jump and pull up through the trapdoor to wake the third guard below when you
step on the raised platform inside. You can try to kill him through the trap
door but it may take awhile. Get the first Mystic Plaque, some flares, Uzi clips
and a medkit before dropping back down to finish off the last guard (if you
already didn't). Now look for a flat rock over by the tree. Jump and pull up
to the roof to get Secret #1; the Jade Dragon. Head for the other side of the
island opposite where you arrived and do a hang, drop and grab to reach the
ledge below which has a switch that opens the exit.
Do a running jump to the exit then another running jump to the next island.
Head to the other end of that island and jump to the left to reach the rocks
above. You should be able to see an island that resembles some stairs so head
off in that direction and do a running jump to grab and pull up. Pull up two
more times to reach the first step then climb all the steps to the top. Head
right and do another running jump to another stairway. Turn and go up the stairs
killing the Warrior you meet about halfway up. His friend comes to life when
you reach the top of the steps so kill him too.
When the steps end head to the left above the door and jump to the first slope
you landed on when you jumped from the first island. This time do a running
jump and slide and grab to hang from the bottom of the slope. Drop to the ledge
below then do a running jump to reach the island with the second Mystic Plaque.
Another running jump should having you grabbing on to the right of the crest
on the nearby island where you can do another jump to the large island where
you obtained the other Plaque. Continue back to the foot of the green stairs
by the door where you use the two Plaques.
You need to jump to the platform in front of the doors you open with the Plaques.
You start this jump from a sloped ledge with a tricky "take off" point. As you
do the running jump and grab manuever you've done hundreds of times before,
make sure you are angled to the left otherwise you will run right off the ledge
and into oblivion. When you do land in front of the doors, grab the Uzi ammo
and use the Plaques and enter the door.
A Warrior approaches from below and to the left. Take evasive action as necessary
and pelt this guy with pistol fire until he dies. You should be able to spot
Secret #2; the Stone Dragon from the bridge. It is on the left in a small opening
behind the tree on the other side of the bridge. If you stand with your back
to that opening then step to the left as far as you can then step back as far
as you can then jump backwards you will land in the tunnel that takes you to
your prize. Getting back out of here is just as tough. Stand on the flat surface
to the right of the opening and with your back to the wall and jump to land
just above the sloped surface. One last jump should take you out of the tunnel
and back to the tree by the bridge.
Stand one step away from the green boulder and face away. Backflip onto the
rock and do another backflip to end up sliding so grab on and hang from the
edge as the boulder goes rolling by. Drop down and get the medkit and kill another
Warrior. Enter the building and climb onto the sloped green block then jump
from the high part of the slope to grab and pull up to the roof. Keep going
until you can pull up into a passage in the sandy rock and follow it to return
to the bridge. Now return to the slope where you triggered the green boulder
and slide down again - this time forward so you can jump to the slope across
the gap. Continue up that ramp until you can see some bricks. Head right and
do a running jump and grab to pull up onto the next island. The rope slide begins
here so begin the ride but make sure to drop off as you pass over the lower
bridge.
Another Xian Guard comes to life when you enter the building on the lower level.
Two more guard the switch which opens the door at the end of the rope slide.
Kill all three then flip the switch then enter the next room and take the rope
slide to the other wall. Make sure you grab as you leave the slide or you will
be up to your ponytail in hot lava. Climb up then across the gold structure
and continue to the right. Grab onto the green ledge and shimmy left and drop
down. Now your path should be clear, so follow it back to the top of the first
rope slide which has conveniently reset itself. Grab and don't let go until
the entire ride is over.
You are now in a hall with two rooms leading off. Both rooms are death traps
so stick to the hall. From one side of the hall, jump to the area to the right
of the room where you can see a block. Touching the block summons a Warrior
who appears near the open door you just slid through. Kill him then move the
block so you can jump up then climb up to the ledge. A switch which creates
a bridge over the lava is waiting to be flipped on that pillar, then you can
pull up to the stone wall by the lava and get some M-16 clips.
To avoid those blades, hang and drop down the two steps in the right corner
then jump to the bridge and flip the switch to open the trapdoor. Return to
the wall and get ready for a tricky jump. Do a running jump towards the trapdoor
and grab while in midair. Grabbing will change the arc of your jump so you can
sail right into the trapdoor. Stock up on shotgun shells when you land then
continue to the end of the room and flip the switch to open a trapdoor back
in the main room.
Return to the pool and dive down to find a tunnel leading off to the left. Follow
it into the larger room and surface to one side to avoid the blades overhead.
There is a switch above the passage here which turns off the swinging blades
allowing your to get back to the large lava room and go through that door you
just opened. Push the box over to the pillar by that door then climb up and
jump into the door. You will have to alter your arc again as the ceiling is
quite low here.
In this hall is a door and the switch is above the room with the spikes in the
floor. Jump forward and grab to catch the crack and shimmy left to pull up.
When you are done a running jump towards the left edge of the opening will bring
you back to the hall. Now you can enter the room to find two more sealed doors
and another Xian Guard who doesn't even wake up. Drop into the hole in the floor
and grab on at the bottom to slow yourself.
Things turn nasty when you drop into a cage with four Xian Guards and four Ninja.
Flip the switch then reverse roll and head back to the ledge and pull up on
either side of the pillar. Behind the pillar go either right or left until you
can see the cage then start taking shots at the Ninja below. When they return
your fire, use the pillar for cover and attack from the opposite side. All four
will eventually die leaving you with only Xian Guards to deal with. Since they
only wake up when you get too close, you can fight these guys one at a time.
After you wake each guard, return to the top of the wall and take care of them
from there. They can't reach you so they can't hurt you. Repeat until all guards
are dead then drop down to collect your booty; shells, Uzi clips, and medkits
of various sizes. Finally, flip the two switches which open the exit out of
here and unseals one of the doors above.
When you enter that opened door above, you are attacked by a Ninja hiding in
the dark stairway. When he is no longer a problem, continue up the stairs to
a closed door and a switch. The switch opens the door and awakens two more Xian
Guards. When all is clear, head through the door and climb to the top of the
latticework. Jump off and twist in midair to grab the latticework behind you.
Climb up and then pull up to the slope and jump backwards. Continue to jump
as you bounce back from side to side. Start moving to the left as you jump to
end up on a flat area with a Ninja. Kill him then find the moveable box.
Pull out the box and climb on and jump over to the rocks on the left. Head over
to the ledge on the right and jump across the lava into the square depression.
Turn and do a running jump into the tunnel under the ledge to claim Secret #3;
the Gold Dragon and final secret of Tomb Raider 2. Another running jump will
take you out of this tunnel and leave you grabbing the edge next to that square
depression. Pull up and jump back to the ledge then return to the box and push
it so you can reach the rope slide. Grab on and ride to the final battle...
The Dragon's Lair
When you land, snatch up the medkit and Uzi clips before advancing past a non-active
Xian to take on the first of several active Xian Guards. When he is dead you
may proceed to the next room where two more Xian Guards stand in complete stillness.
There are two switches by the first inactive guard. The one next to him opens
the door and activate the two guards in that room while the one opposite his
position is a trap and does nothing other than wake him up. Flip the exit switch
and take care of the two guards on your way out.
In the next room is a small army of Ninja hiding behind the pillars. Tease them
so they follow your out into the previous room where you can dispose of them
at your discretion. The Ninja in the rear of this room are not as easily fooled
and you will have to fight them on their turf. When all are dead you should
find a Mystic Plaque that one of them was carrying. Use it to open the large
sealed door and enter to meet the Dragon.
This Dragon is pretty hard to kill but if you take your time and plug away at
him and take plenty of evasive action it shouldn't be anymore challenging that
some other parts of this game. Here are some strategic tips which may prove
useful:
Tomb Raider 3
INDIA
The first of Lara's adventures takes her through thick
jungle and a ruined temple. Eventually she finds a quad
bike to ride - essential for getting to the caverns, and
a meeting with a flame-throwing boss.
1-1 JUNGLE
INDIA
1. Turn left and follow the path, sliding down to the
green ledge.
2. Drop down to the next ledge, then off the right side
to slide down.
3. After jumping the spikes, you stop in this area.
Collect the Shells.
4. Turn left and run forward, then hop back to avoid the
boulder!
5. Collect the Large Medi Pack, then slide down, jumping
more spikes.
6. Collect the Save Crystal, then head right into the
doorway (avoid quicksand).
7. Shoot the monkey for his Small Medi Pack, then head
left into the doorway.
8. Follow the path around and flick the switch to open a
gate.
9. Return along the path and climb up to the left of the
tree opposite.
10. Climb up and enter the opened gate to a darkened
room.
11. Flick the switch, then roll and quickly climb into
alcove to avoid spikes.
12. When they've passed, drop down and head right,
climbing block in dark area.
13. Walk to edge and use rope slide (hold X) to whizz
down to the bottom.
14. Avoid the water - climb onto block and do running
jump forwards.
15. Drop down and go through hole, ready to shoot tiger.
16. Head straight forward, then left towards ray of
light.
17. Turn left and head towards the steps, to find switch
on right wall.
18. Flick switch, then run up the step to avoid the
rolling boulder.
19. Return past boulder and up the slope to find an
opened gate.
20. Enter and flick switch, then exit and head left to
opened gate.
21. Enter, ready to shoot tiger, and another as you
approach opposite doorway.
22. Enter it and head right, climbing block, to find new
area.
23. Head towards Save Crystal, avoiding pit, and crawl
under tree trunk.
24. Head right, then around onto felled tree, ready to
shoot another tiger.
25. Get Save Crystal from left before continuing along
top of tree trunk.
26. Turn right to drop to wall, then follow it around to
the left.
27. Climb up to the doorway and follow the path around
to spikes.
28. Walk (hold R1) over spikes and jump from the end to
the green ledge.
29. Turn right to jump to block, then left to grab hold
of crevice.
30. Shimmy left and pull up to ledge with the monkey.
31. Head left, then turn and jump to climb up to top
ledge.
32. Enter left doorway, then go left through dark tunnel
to find switch.
33. Flick it, then roll and run back to the doorway to
avoid boulder.
34. Return to lower ledge and shimmy right across it to
drop onto block.
35. Turn right and climb up to slide down slope to
previous area.
36. Shoot down through the gap at the released tiger
below.
37. Hang-drop into the gap from the side, to avoid the
central spikes.
38. Grab Desert Eagle ammo (in corner), then head down
steps and through gate.
39. Head left past the rolling boulders in the clearing
to the opposite end.
40. At the river, head right to its source to find Uzi
Clip on right.
41. Swim to the far right corner of the river and dive
to enter tunnel.
42. You're swept into a pool. Climb out on island for
Flares.
43. Swim back to the side and head around to this
corner.
44. Go around there and pull the block out twice.
45. Return right to find opened gate. Enter it, then
jump back into water.
46. Retreat to the island to shoot the escaped tiger.
47. Enter room to flick switch, then climb past block to
opened hatch.
48. Drop through into water and pull the lever in front
of you.
49. Climb out in the middle and flick the switch there.
50. Enter water to be swept back to other pool. Enter
newly opened door.
51. Follow the passage around and flick switch (to flood
another area).
52. Exit and head to right ledge to enter doorway by
fires.
53. Follow the passage around to emerge in flooded
chamber.
54. Swim to far left corner. Climb out and enter passage
behind waterfall.
55. Climb up the ladder and go through waterfall onto
ledge.
56. Turn right and climb onto ledge. Turn right and
flick switch.
57. Dive into water and swim through pillars and down
steps.
58. Follow the tunnel around to surface in a small pool.
59. Watch out for the tiger as you climb out - shoot it!
60. Explore both dark alcoves to collect Shotgun Shells
and MP5 Clip.
61. Climb the ladder (from pool side) to see daylight
again.
62. Shoot the cheeky monkey to collect the Indra Key.
63. Go around to the open area and shoot the tiger from
above.
64. Drop down the stony steps and use the Key on the
lock.
65. Trudge through the quicksand to exit through the
opened gate.
1-2 TEMPLE RUINS
INDIA
1. Turn right and head through the tree tunnel to
collect Small Medi Pack.
2. Walk slowly forwards till poisonous snake appears,
then blast it.
3. Head forwards through bushes, shooting snake, to find
switch on right.
4. Flick switch, then climb up steps to drop through
hatch.
5. Crawl through tunnel and collect Small Medi Pack on
left.
6. Turn around and follow passage opposite, shooting
snake around corner.
7. Follow brown passage and shoot two monkeys in room.
Then climb out.
8. Outside, head left and climb up rocks for Shotgun
Shells.
9. Swim to opposite side of river and head right through
shallows to flick switch.
10. Swim through opened gate (on shallows side of river)
and around passage.
11. Climb out and shoot monkeys, then jump up large
brown slope.
12. Head left onto ledge and follow it all the way
around.
13. Enter passage and follow it around, shooting monkey.
14. Collect Save Crystal and jump left over water to
tree branch.
15. Turn right and do running jump from edge to grab
block.
16. Jump through waterfall and head right. Jump to tree
for Small Medikit.
17. Jump to waterfall block, then shimmy right along
sloped ledge.
18. Pull up for Shotgun Shells, then crawl right to
stand up.
19. Jump to ledge and shoot monkeys, then jump to large
green ledge.
20. Crawl through crack and shoot snake before sliding
down passage.
21. Follow passage, shooting snake, then slide down dark
passage.
22. Push block into wall and crawl through crack into
large chamber.
23. Head right to collect Save Crystal as the monster
comes to life.
24. Keep moving and shooting. He can only be hit when
not guarding with swords.
25. Step on the light block by the hatch and drop in to
flick switch.
26. Climb out and go through opened door. Head quickly
through quicksand.
27. Jump up slope as far as you can, then turn and
run-jump to pull into passage.
28. Shoot monkey for his Small Medikit. Flick switch and
quickly enter door.
29. Run past spikes and jump over blade, then dash past
more spikes.
30. Head up steps and shoot monkeys. Go around back of
grills to flick switch.
31. Pull and push light block towards grills and climb
up onto right ledge.
32. Drop into water and pull lever, then swim through to
room.
33. Pull left and right levers, then return to passage
and up through opened hatch.
34. Climb out into room and enter pool to pull all three
levers.
35. Climb out at steps and jump to grab right
semi-visible platform.
36. Jump to next one, then onto solid ledge to flick
switch.
37. Quickly drop down and head through opened gate (to
left of statue).
38. Head right towards spikes. Flick left switch, then
dash left.
39. Grab Ganesha Key, then roll and dash for open right
doorway to avoid spikes.
40. Return right to dark end of passage for Small Medi
Pack and MP5 Clip.
41. Back in main room, wade along left/right edge of
quicksand to climb out other side.
42. Head up the slope and through open hatch, then right
into passage.
43. Follow it around and up first steps, grabbing flares
on left.
44. Head onto first step, then roll around and run left
to avoid boulder.
45. Go up steps and through right gate. Shoot monkey and
flick switch.
46. Exit and shoot monkey for Small Medikit, then head
up steps for Save Crystal.
47. Head left then turn, hang, and climb down wall into
large chamber.
48. Use Key on either lock, then head up opposite mud
slope to flick both switches.
49. Go through opened left gate and follow passage
around to room.
50. Shoot monkeys, then go through opposite doorway to
pool room.
51. Swim across pool and climb out to flick switch,
avoiding flames.
52. Swim through open gate, avoiding poison darts and
collecting Small Medi Pack.
53. Get out to the left of pool and climb up wall to
jump back onto ledge.
54. Turn left slightly and run and jump diagonally over
water to ledge.
55. Jump to left ledge, then turn around to jump to wall
and climb up.
56. Jump diagonally to next ledge, then do a running
jump to left of snake ledge.
57. Shoot snake, then jump to right ledge. Line up with
passage ahead.
58. Jump to passage and immediately dash to right,
avoiding boulder.
59. Go past blades for Small Medi Pack, then run-jump
(from side) to opposite ledge
60. Push block in right corner, then push block to your
right as far as you can.
61. Now push gold block into wall, and left one (leaving
middle one out).
62. Push middle block left to reveal a switch. Flick it.
63. Follow passage around and run from boulders, jumping
over spike pit.
64. Hang-drop into right side (as you approach) of hole
to drop into water.
65. Swim right through gate, avoiding darts, and climb
out between flames.
66. Go through to next room, and the now flooded pool.
Jump in.
67. Pull the lever and swim through the gate to collect
the second Key.
68. Climb out and go back around the left passage to the
large chamber.
69. Use the Key on other lock to open the gates. Go
through them.
70. Climb up ledge. Ceiling spikes alert! Quickly climb
up the wall to passage.
71. Shoot monkeys, then pull block on right raised
floor.
72. Climb onto block, then do a running jump to pull
onto ledge.
73. Flick switch, then run-jump over left gap to flick
second switch.
74. Drop down off side of ledge, then run past open
gates to lure boulders.
75. Enter gates, then time dash left/right past flame.
76. Defeat the monster in the room, then grab his
Scimitar.
77. Climb to statue ledge to activate next monster.
Defeat and grab Scimitar
78. Go back up to statue and place a Scimitar in each of
his lower hands.
79. The exit gates now open, so drop down and go
through.
80. Go left/right and crawl through tunnel, turning to
drop into room.
81. Follow steps around. Climb up central plinth for Key
and defeat monster.
82. Enter left gate, light flare, and run right to flick
switch.
83. Now flick other switch and quickly drop through open
hatch.
84. Collect Key and go through gate to climb back up to
chamber.
85. Go around wide passage, past locks, and drop into
water hole.
86. Quickly swim to one side away from current to avoid
spikes.
87. Pull lever, then swim back and past spikes to other
side.
88. Flick second lever, then collect Key and climb
through hatch.
89. Insert three Keys in the locks, then climb up
through opened gate.
1-3 THE RIVER GANGES
INDIA
1. Head around to the left and get on the quad bike
(press X).
2. Ride carefully around the ledge and past the rocks.
3. Floor it up the green ramp to land in the tunnel.
4. Ride carefully past left drop, then speed up for next
jump.
5. Corner right around left ramp to jump to next one.
6. Get off the bike and do a running jump to grab
passage.
7. Walk slowly forwards and shoot snake around corner.
8. Climb up block and crawl through twisty tunnel.
9. Climb up to next passage and jump over the hole.
10. Walk slowly forward to shoot snake around corner.
11. Get Small Medi Pack and hang-drop through hole.
12. Ignore gate for now and go down to grab Save
Crystal.
13. Run back up to the gate and press switch to open it.
14. Shoot the monkeys, then run and jump to grab
opposite ramp.
15. Mount bike, then turbo-start (hold R2 + X, release
R2) up ramp.
16. Ride through gate and round to right at bottom.
17. Line up jump over river and turbo-start it over
there.
18. Ride the buggy down through hole into the tunnel.
19. Continue along tunnel, squashing monkeys for Small
Medi Packs.
20. Park buggy by closed gate, then head back on foot.
21. Corner right, then right to enter opening by bushes.
22. Collect Flares and crawl to get Uzi Clip.
23. Exit room and head right, then climb onto right
ledge.
24. Shoot snake, then crawl right to collect Gate Key.
25. Exit room and go right down slope to find opening on
left.
26. Climb in there, then turn around to crawl down other
side.
27. Shoot monkeys as you go round to room with fires.
28. Grab Shotgun Shell from left alcove, then corner
left.
29. Climb up to left/right ledge and use Key on lock.
30. Continue along hall to dark area and climb out.
31. Head left towards gate, shooting more monkeys.
32. Avoid quicksand by right gate - climb left green
blocks.
33. At top, head onto left ledge for Save Crystal.
Return to hole.
34. Jump diagonally back onto (higher) slope by hole to
grab ledge.
35. Run and jump to tree branch, then stand-jump to
wall.
36. Jump over to green branch and shoot monkey.
37. Jump to left branch and go round ledge to enter
room.
38. Head left through doorway and shoot monkeys.
39. Go left for Uzi Clip and Key on plinth. Shoot
monkeys.
40. Return to previous room and hang-drop through far
side of hole.
41. Kill monkey, run past flame and round to left,
shooting monkey.
42. Flick switch in far alcove to open gates, then shoot
monkeys.
43. Go through left gate, ready to blast yet more
monkeys.
44. Climb blocks in opposite corner to run-jump back to
green branch.
45. Jump to wall and hang-drop down, then hang-drop
through hole.
46. Return to locks and insert second Key (in other
lock) to open main gate.
47. Climb back up through hole and to left gate to
rediscover buggy.
48. Ride it left up steps to bottom of ramp and turbo it
over quicksand.
49. Head right and hug the wall till you find right
passage.
50. Follow it round and line up for another river jump.
Turbo it over.
51. Run over monkeys, then dismount and head towards
river.
52. Head left along ledge and do a running jump to next
one.
53. Draw your guns quickly to shoot vultures which
attack.
54. Do a running jump to the small ledge on the left.
55. Hang-drop down to next ledge to collect the MP5
Clip.
56. Run and jump to grab crevice, then shimmy right.
57. Pull up and crawl into cave to collect Shotgun
Shells.
58. Now drop into water and collect Small Medi Pack by
raft.
59. Swim around raft and pull up onto ledge to right of
waterfall.
60. Go through waterfall and climb blocks to enter final
passage.
1-4 CAVES OF KALIYA
INDIA
1. Head left from the starting junction, then right to
next junction.
2. Go all the way left to corner right. Climb down into
hole for Flares.
3. Climb up left wall to exit hole, then take next
right.
4. Crawl through tunnel and head left, crawling into
next tunnel.
5. Crawl to right for Uzi Clips, then backwards to climb
down wall.
6. Corner left, then left again, to crawl right at the
end.
7. Turn right at junction and all the way to the end to
turn right.
8. Go to end and turn right, then right at the next
junction.
9. Follow the passage left and right and drop to the
next level.
10. Follow passage around to Save Crystal: jump over
hole to get it.
11. Grab Flares and light one, then hang-drop from that
side.
12. Snakes alert! Shoot the nearest pair, then two
behind you.
13. Walk diagonally between slopes, then jump sideways
to avoid boulder.
14. Walk slowly forwards, shooting three more pairs of
snakes.
15. Head up corridor towards boulder, then crawl right
into tunnel.
16. Turn left at end, then drop down to get Small Medi
Pack and Save Crystal.
17. Slide down to large chamber, where the bloke sets
oil pool alight.
18. Avoid his lethal fire-bombs while blasting away at
him.
19. Once he's dead, collect the Small Medi Packs on the
platforms.
20. Then jump to the central platform to collect the
Artefact.
2-1 COASTAL VILLAGE
SOUTH PACIFIC ISLANDS
1. Swim forwards to walk out onto the main beach (with palm
trees).
2. Go round to left of yellow bank and slide down slope.
3. Go down to water and wade through it to other end.
4. Climb up to passage and follow it up into valley.
5. As you go through bushes, be ready to shoot native.
6. Avoid quicksand by running and jumping to block.
7. Jump over to opposite side and shoot native by trees.
8. Turn left to climb onto grassy ledge, then onto tree.
9. Turn away from tree to climb up onto next grass ledge.
10. Go left a bit, then turn round to jump to tree branch.
11. Follow branch to ledge, then run-jump to grab next branch.
12. Collect Serpent Stone, then jump to sandy slope to slide
down.
13. Hang-drop to lower ledge, then follow it round to the left.
14. Turn right and so a standing jump onto ledge by waterfall.
15. Jump through either side of waterfall to passage for Serpent
Stone.
16. Jump back to waterfall ledge, then do a running jump to grab
ladder.
17. Climb up ladder to right ledge and follow passage round.
18. Climb up next ladder to emerge on other ledge by pool.
19. Climb block to left of sandy slope, then turn to shoot
native.
20. Jump over to his ledge to find the series of locked gates.
21. Turn around and run and jump to grab higher ledge.
22. Turn right and do a running jump to the sandy ledge.
23. Jump to torch ledge to collect the third Serpent Stone.
24. Return to the locked gates and use the Stones to open them.
25. Slide down slope and follow passage. Shoot native who
attacks.
26. Hug left wall to find Small Medi Pack in the dark corner.
27. Drop down to village, ready to shoot native coming from left
hut.
28. Go past left hut and follow path round to treehouse area.
29. Climb up block by swamp and shoot native, then jump to his
ledge.
30. Turn the pulley wheel to raise some hatches back in the
village.
31. Jump back to treehouse area, ready to blast another native.
32. Go back round passage to village, ready to shoot a native
there.
33. Head left towards area by pool and shoot another native.
34. Head right, to right of far hut, and follow passage round.
35. Go through archway, over closed hatches, to new village
area.
36. Head left and climb up to left of hut (you can't climb
ladder yet).
37. Head right between huts, then first left to enter dark left
hut.
38. Turn the pulley wheel on block, ready to shoot native behind
you.
39. Exit and drop back down to lower area to climb ladder to
treehouse.
40. Climb left from top to drop off, then climb through the
opening gate.
41. Jump left to grab hatch, then pull up and enter flames room.
42. Head right along passage and run-jump from window to ledge
by hut.
43. Run and jump gap to next wooden ledge, then head round to
right.
44. Jump onto top of hut roof and up to monkey bars to start
climbing.
45. Climb along first set, then right along next, then left to
end.
46. Drop off and head over hut roofs to jump to treehouse.
47. Flick switch in far left corner to raise hatch above flames.
48. Drop down to ground and climb and jump back to flames area.
49. Step back a bit from flames to jump onto hatch above them.
50. Jump forward and flick switch, then shoot native behind you.
51. Head down corridor and time dash past two blades in wall.
52. Turn pulley wheel at the end of corridor to open left gate.
53. Slide down slope and head right to pool, where hatch has
opened.
54. Swim down through hatch and follow tunnel to surface through
hole.
55. Climb out and climb ladder to passage leading to rope
bridge.
56. Cross rope bridge and follow the passage round to end.
57. Do a running jump and grab to land on ledge. Enter
treehouse.
2-2 CRASH SITE
SOUTH PACIFIC ISLANDS
1. Pick up Swamp Map, then exit and run-jump towards ledge to
drop down.
2. Go round to the swamp. The map tells you which lily pads you
can jump on.
3. Jump onto middle pad, then do a running jump to climb onto
third one from left.
4. Turn right to run-jump to pad by tree. Turn left to run-jump
to next pad.
5. Run-jump diagonally left to pad, then to the left one of the
two ahead.
6. Now run-jump to forest area. Go down slope, ready to shoot
raptor.
7. Head right through fog and climb up onto ledge at the end.
Jump up via blocks.
8. Climb up through hole, then hang-drop through next one into
valley with crashed plane.
9. Shoot the raptor to the left of plane, then head back round
to right.
10. Go into doorway to drop down hole. Climb up next hole.
11. Watch out, raptors about. Help soldier shoot them - nick his
MP5 Clip if he dies!
12. Go down the slope and shoot the scavengers munching on the
dead raptor.
13. Head right to the water and collect the Flares from the
left.
14. Go over to the mound and collect Commander Bishop's Key from
his dead body.
15. Uh oh, T-Rex! Distract it by throwing flare, then dash past
dead raptor, into green alcove. Flick switch and shoot T-Rex. Go
to alcove by water and flick switch. Return to original alcove
and up steps to return to area above slope.
16. Return the way you came, through hole and passage to crash
site.
17. Go round to right of plane, over slope to see soldiers
shooting raptor.
18. Leave them to it (don't risk shooting them) and enter the
passage near the waterfall.
19. Help another soldier shoot a raptor. The bridge is duff so
jump in the water.
20. Try to avoid piranhas as you swim to the lever and pull it.
Climb out on other side.
21. Shoot the raptor coming through the gate. Then enter the
compound to shoot another.
22. Pull the left switch and shoot raptor. Flick other two
switches and shoot raptors.
23. Climb up through opened hatch for Save Crystal and Lt
Tuckerman's Key.
24. Watch out for another raptor! Simply drop through hole and
head back to river.
25. Quickly swim over river and climb out on right. Go back
round passage to crash site.
26. Head left and back round the plane to where you first
dropped in.
27. Jump up to grab left side of the leafy slope on left and
shimmy right.
28. Pull up and twist-jump to grab ledge opposite. Crawl into
tunnel.
29. Climb down onto ledge, then start climbing along those
monkey bars.
30. Monkey-climb around the U bend, then drop onto the first
ledge.
31. Drop down to lower ledge and go round to flick switch to
alter hatches.
32. Go back to upper ledge and monkey-climb across towards the
second switch.
33. Grab climbable wall and climb down and left to reach switch.
Flick it.
34. Stand-jump to Save Crystal, then to grab ledge behind it.
Flick first switch again.
35. Go back to upper ledge and climb round to end of monkey bars
and turn right.
36. Grab climbable wall and climb down to bottom (not hanging),
then jump back onto ledge.
37. Flick switch there to raise final hatch. Jump back to
climbable wall.
38. Climb up and right onto ledge. Now run-jump to slope to
right of spikes and grab it.
39. Shimmy to middle of slope, then pull up and jump back onto
pillar where Save Crystal was.
40. Retrace your route to the monkey bars and round them, all
the way this time.
41. Grab Uzi Clip, then climb up via block to emerge outside on
leafy ledge.
42. Run and jump to grab the tree branch ahead, then jump to the
top of the plane.
43. Head right and drop through the hatch, guns drawn to shoot
another raptor.
44. Go into the cockpit and use the two Keys in the locks to
start things up.
45. Return to the back and drop through the hole, then to the
far end to flick switch.
46. Head back towards the gun, now outside. Aim diagonally left
to blow the roof up.
47. Hold n to leave gun, then go and jump over to yellow ledge
by blown roof.
48. Climb up to corner and jump right to ledge for Save Crystal
and Large Medi Pack.
49. Now jump over to other roof ledge and head down the steps to
complete the level.
2-3 MADUBU GORGE
SOUTH PACIFIC ISLANDS
1. Climb up hole into left building for Small Medi Pack, Uzi
Clip, and Grenades.
2. Drop back down and shoot the reptile, avoiding his poisonous
breath.
3. Shoot another one as you approach pillars by edge. Then drop
to next ledge.
4. Drop two steps to left, then jump to low platform in water.
5. Run-jump to grab opposite slope, then shimmy right. Pull up
onto ledge at end.
6. Climb block to right. Stand-jump over slope to ledge, then to
mossy ledge.
7. Jump diagonally to next ledge and flick switch to drop hatch
in building near start.
8. Return via ledges, shimmying to yellowish slope to jump back
onto river platform.
9. Jump/climb back to start and re-enter building. Then drop
through opened hatch.
10. Climb into the canoe and paddle it down the waterfall into
the gorge.
11. Let the current take you round, but paddle against current
to get Save Crystal.
12. Continue down rapids after bridge, then paddle left to green
rope to turn off blades.
13. Go past blades, down rapids, then paddle right against
current into calm channel.
14. Now paddle to avoid red ropes (deadly spike traps), but go
over left green one.
15. Go left past the doorway and try to grab Save Crystal
(middle right) over waterfall.
16. From the pool with red doorway, battle up the next rapids to
pool with giant plug.
17. Head down right channel, through blue waterfall at end to
find secret Save Crystal.
18. Return and head up light blue rapids in far right corner and
paddle your way up them.
18. At the top is a pool with a croc. Leave canoe and climb out
quickly to shoot croc.
19. Go round to left and shoot reptile below. Drop down and jump
forward to grab ceiling.
20. Monkey-climb around it, timing your moves past flames. Drop
onto ledge at end.
21. Avoid hitting head as you run-jump to next ledge. Then go
through doorway.
22. Climb up blocks and climb down other side, into blue
waterfall chamber.
23. Head to end of long ledge, then jump to large ledge and over
to Large Medi Pack.
24. Go to corner and run-jump left over water to grab ledge with
MP5 Clip.
25. Jump back over water and right to large ledge. Climb up to
left to find a climbable wall.
26. Climb up wall and onto right ledge. Turn around and start
monkey-climbing across.
27. Time move past flame and head left at junction to drop onto
ledge.
28. Collect Flares and Shotgun Shells, then monkey-climb across
other side of junction.
29. Follow ledge left to (inactive) blades trap. Run-jump to
ledge by opposite blade.
30. Run-jump back over water to grab climbable wall to left of
other blade.
31. Climb left, up, and left to eventually reach a ledge. Drop
onto it to find left doorway.
32. Enter and hang-drop through hole to climb down wall. Tricky
bit alertÉ
33. Walk up passage and roll over to lure boulder, then run back
and climb wall.
34. Head back up passage further, to lure another boulder. Run
back to climb wall.
35. Go up the passage and run along ledge to jump to far left,
avoiding boulder behind.
36. Stand back, then stand-jump over flames, immediately roll
over, and jump twice to avoid boulder.
37. Head up passage and climb up to emerge by water. Run-jump to
right ledge.
38. Climb wall left to next ledge. Then crawl through niche to
go round next ledge.
39. Stand-jump to block in middle of water, then run-jump to
next ledge.
40. Stand-jump to rope slide. Before using it, drop to ledge and
run-jump to Save Crystal.
41. Jump back to rope slide and ride it down to the entrance at
the end.
42. Drop down by chain, then climb up opposite wall to ledge at
top.
43. Draw your guns, ready to shoot reptile - and another down
end of corridor.
44. Follow square passage around chain to find a switch. Flick
it to raise plug.
45. Go back down corridor and drop to passage. Slide down
slopes, back to canoe.
46. Paddle it back down the rapids, then through the unplugged
hole.
47. Park canoe near blue ledge, then swim for it. Get out and
shoot all the crocs.
48. Swim under yellow ledge to pull lever, then climb out there
to exit.
2-4 TEMPLE OF PUNA
SOUTH PACIFIC ISANDS
1. Turn right at the crossroads, shooting the dart-blowing
natives on steps.
2. Head up steps and shoot native in passage above, then pull up
there.
3. Follow steps round and up, shooting another native near the
top.
4. Shoot another native around corridor to room with rolling
blades.
5. You have to flick four switches to open the opposite door.
Yikes!
6. Time running jump over blades ASAP, then run/dash to switch
and flick it.
7. Immediately roll and run forwards a couple of steps to jump
over blades again.
8. Leg it to the ledge and pull up before the blades come back.
9. Repeat this process for other switches. Finally, run through
the open gate.
10. Now time dash to Save Crystal, immediately roll over, and
dash back.
11. Pull up and slide down. Quickly pull block out to stop
ceiling spikes.
12. Now flick the three switches to open the gate and go through
it.
13. Hang-drop down the shaft and slide down to hall with
boulder.
14. Go up to it and flick the switch, then roll and dash for
opposite gate.
15. Another boulder! Run to the right and dash to avoid it.
16. Shoot more natives back at crossroads, then head right up
steps.
17. Slide down into chamber. When you walk to steps, boss
swivels round!
18. Immediately jump back and sideways to avoid his deadly
electric blast.
19. Jump left and right, pausing for a split second to lure
blasts so you can shoot him.
20. Eventually he'll create a reptile. Avoid its poisonous
breath as you blast it.
21. When it explodes, immediately start dodging the electric
blasts again.
22. Repeat this process, killing three more reptiles, until boss
explodes.
23. You can go up the steps and collect the Artefact to finish
the level.
Tomb Raider 3
LONDON
Rainy old London is a far cry from the previous sunny climes -
no wonder Lara dons her catsuit. From the wharf, she eventually
gets to explore a spooky abandoned tube station and the Natural
History Museum.
3-1 THAMES WHARF
LONDON
1. Go ahead and drop to platform. Turn around and hang from it.
2. Drop onto slope and immediately jump (hold square) to ledge
with switch.
3. Be ready to shoot the bird, then flick the switch to raise
hatch.
4. Monkey-climb over to cage ledge, then use rope slide and grab
slope edge.
5. Drop to grab crevice just below, then shimmy right and pull
up past guard.
6. Kill the guard, then enter the warehouse. Head left and jump
to ledge.
7. Go round to left and shoot rats on far ledge. Jump there via
crumbling platform.
8. Head right and follow the dark passage right to windows on
left.
9. Shoot the guard and collect the Flue House Key from his body.
10. Return through passage and hang-drop to grab ledge below.
11. Flick switch to open hatch by warehouse door. Drop to next
platform.
12. Run and jump to grab stone ledge to left of warehouse door.
13. Climb up to exit warehouse. Flick switch on ledge to lower
hatch again.
14. You can now drop down by the hatch to the ledge below.
15. Shoot another bird, then grab middle niche (above window)
and crawl left.
16. Crawl right along tunnel to new area. Jump over to flick
switch by lift.
17. Crawl back up tunnel and lower yourself out of the end to
drop onto slope.
18. Shoot guard, then climb up crates near where you dropped, to
net ladder.
19. Climb up all three net ladders, back to the top. Jump over
gap to start.
20. Drop to platform at end again. Turn and run-jump to (lower)
left end of roof.
21. Go up steps and through tunnel to right. Follow passage,
jump to opposite one.
22. Shoot bird. Climb over wall into section with glass case
switch. Flick it to raise lift.
23. Return along passage and jump forward to upper ledge. Watch
out for guard.
24. Turn around and jump onto the raised lift. Jump across to
doorway.
25. Collect Flares and use Flue Room Key to open door. Drop
through into room.
26. Go forward to collect the Save Crystal, then flick switch to
left of it.
27. Time run past flames on way back to door. Climb out and jump
to lift.
28. Turn left and jump down to platform. Drop down to enter
tunnel again.
29. Drop down other end and climb ladders to the top to jump to
low roof bit again.
30. This time climb to left of tunnel entrance and round to
right to hand-drop through hole.
31. Slide down slope and jump from back of ledge to grab next
one.
32. Follow the passage and slide down the slopes, shooting the
rats at bottom.
33. Hang-drop through hole and shoot guard. Flick the switch to
right.
34. Go to end of long corridor and round to large pool. Collect
goodies from bottom.
35. Pull lever on opposite wall, then return through yellow
doorway and along corridor.
36. Flick switch again, then take first right from corridor to
other pool.
37. Swim down through the opened hatch. Then swim past
slowed-down propellers.
38. Surface and climb out. Draw your guns, ready to shoot the
guard down passage.
39. Get Shotgun Shells at end and shoot rats, then crawl through
tunnel towards blue light.
40. Drop down at the end and turn around to enter the chamber
with tunnelling machine.
41. Time your run past it to far ledge, then head right to Save
Crystal. Flick switch for clueÉ
42. At other end of room, pull wire block out, then push it to
left of fuse box.
43. The machine will then hit the latter, causing glass case to
raise from switch.
44. Exit room and climb up netting. Flick newly uncovered switch
and normal one.
45. Shoot guard. Go to pool at end of corridor and swim over to
the red doorway.
46. Follow passage to newly flooded pool. Jump in to set off
alarm, then out to shoot guard.
47. Swim over other side, climb out, and enter door. Go round
either side to flick switch.
48. When you return to the pool, it's empty and the door's
closed! Worry notÉ
49. Head left by the fencing and jump up to grab grating. Monkey
climb across it.
50. Drop off at end and shoot rats. Crawl left for Small Medi
Pack; head right for Save Crystal.
51. Drop through hole at end into pool. Shoot guard on way back
to switches.
52. Flick uncovered left switch. Then head back to third pool,
which is flooded again.
53. Dive down to enter hatch at bottom. Swim along tunnel to
surface in another pool.
54. Climb out either side and shoot the guard, then swim over to
his ledge.
55. Jump over wire to grab net ladder. Climb up and onto barbed
wire ledge.
56. Shoot bird. Walk (hold R1) through wire, then jump from edge
to platform.
57. Turn right and do a running jump to grab upper barbed wire
ledge.
58. Walk carefully through wire and jump to right side of roof.
59. Head left along rood and climb up to next section, then up
to ledge.
60. Draw guns, ready to shoot guards as you head round to the
left.
61. Drop through gap in fencing to initiate automatic gunfight
sequence.
3-2 ALDWYCH
LONDON
1. Sliding down onto second slope, hold 5 to grab opposite
ledge.
2. Collect the Shotgun Shells, then drop into the water below.
3. Climb out to right and head up stairs. Shoot through to get
Save Crystal on right.
4. Climb up the two net ladders to the loft. Head right to
collect Flares.
5. Head left to get the Shotgun Shells in the corner. Then go
back of pillar by hole.
6. Pull the block there out once, then drop through the hole
onto ticket machine.
7. Shoot thug below, then jump via vending machine to push-block
and climb it to top.
8. Drop down other hole, then round to next. Climb down netting
to ticket office.
9. Grab Maintenance Key, then flick switch to open door. Exit
back to ticket machines.
10. Go down the right escalator: at bottom, run-jump diagonally
right over chasm.
11. Head through pillars to tube platform and shoot one man and
his dog.
12. Use Key to open door on right. Turn light on and get Small
Medi Pack and Uzi Clip.
13. Exit and head to other end of platform to find Old Penny by
vending machine.
14. Run-jump across chasm to grab escalator ledge. Go back up it
to ticket machines.
15. Insert Old Penny in dark panel of second machine from right,
then pick up Ticket.
16. This time go down left escalator, ready to shoot thug in
rubble at bottom.
17. Go through pillars to tube platform, then right into passage
to stairs.
18. Be ready to shoot dog as you go up stairs. Drop onto first
block in pool room.
19. Run-jump to grab left of crevice. Shimmy right, then monkey
climb along netting.
20. Grab tunnel and crawl through it, shooting rat. Use ticket
to open barrier.
21. Shoot rat on the stairs, then go up and shoot thug to
collect Small Medi Pack.
22. Head right down escalator and drop into blue passage. Shoot
thug behind you.
23. Jump over hole and shoot dog. Follow stairs to platform with
train (Flares on roof).
24. Shoot thug, then drop down hole at end of track for Large
Medi Pack.
25. Go back up stairs and jump over hole to exit through open
left door.
26. Now drop into chasm and head left along track. Run into
right doorway to avoid train!
27. Shoot the two thugs, then climb onto crate in far right
corner.
28. Turn left to run-jump and grab crate in corner. Turn left
and repeat.
29. Jump backwards onto middle of slope to jump and grab
netting.
30. Climb to the top, then jump back onto dark ledge. Turn
around.
31. There's a thug on the ledge above - may as well climb up and
kill him.
32. Now jump forward from that passage to grab the ceiling
netting.
33. Monkey-climb around to the right to drop onto ledge at the
end.
34. Slide down slope and climb up onto right ledge. Tricky
section alert: huge drill!É
35. Turn around to slide down slope and grab end. Drop to
crumbling platform.
36. Quickly jump left to slope, then jump from it to grab ledge.
37. Drop to crumbling platform and hold 5 to grab slope when it
falls.
38. Drop to grab ledge just below, then drop to slope and jump
back to safety.
39. If you want, quickly twist-jump to right side of slope, then
hold 5 to land on lower ledge.
40. Collect Save Crystal and Rocket, then hang-drop to collect
Small Medi Pack.
41. Follow passage up and climb to left. Turn around and jump to
grab ledge and pull up.
42. Turn around and climb up to pool area, then climb up netting
ladder.
43. Watch it! Pull up, then time run diagonally right past first
flame.
44. Time climb onto block to extinguish flames. Climb up onto
ledge.
45. Climb to left ledge and head left. Jump to grab netting
ladder.
46. Jump back to land on ledge. Flick switch to drop hatch in
red room.
47. Turn round and jump to grab ledge above netting. Collect Uzi
Clip.
48. Hang-drop to next ledge, then climb up left to steps. Go up
them.
49. Climb up to left, then head right through doorway, guns
drawn.
50. Shoot rats as you head left to find the Shotgun in left
corner.
51. Now hang-drop through hole in grating to return to area
below right escalator.
52. Drop down into chasm, turn around, and follow track to red
room again.
53. Climb and jump up, as before, to reach the entrance to the
drill room.
54. Drop onto top of machine and climb up into passage to
collect Solomon Key.
55. Climb up and follow passage to drop back into loft with
grating.
56. Drop through and head back along the chasm track to the red
room.
57. Climb and jump up, as before, to reach the ledge where you
shot bloke.
58. Head right and climb up through opened hatch. Shoot man and
dog in room.
59. Stand on crumbling tile to fall through. Pull block back
once, then climb out.
60. Collect nearby MP5 Clip before dropping into the newly
opened hatch.
61. Follow passage and crawl through tunnel. Then climb up to
right.
62. Head down long passage and follow it around to the two
switches.
63. Flick right switch, then quickly run left up passage, around
to room with doors.
64. Run through right door before it closes, then flick switch
there.
65. Exit through the back and head right, following passage back
to switches.
66. Flick right switch. Quickly run up to doors to enter middle
one.
67. Climb up through opened hatch. Flick (timed) switch on right
wall.
68. Quickly head along passage and drop through hole to
switches.
69. Flick left one and run up passage to enter left door. Climb
left ledge.
70. Jump to ceiling grating and monkey-climb across before timed
hatch drops.
71. At end, drop to grab ledge with Shotgun Shells, Save
Crystal, and Solomon's Key.
72. Now drop into pool and swim through tunnel. Surface and
climb out.
73. Shoot man who comes through opening door. Go through to
ticket machine area.
74. Head down left escalator and shoot rats on track. Drop down
and follow it right.
75. When you reach red area, dash for open middle door to avoid
train.
76. Shoot bloke, then flick switch. Get Save Crystal from right
door, then enter left. one.
77. Swim to the other side of pool, then flick switch to open
the door.
78. Go round to the right and flick the triple
(hands/croc/writing) switch.
79. Turn around, head left, then right and flick hands switch.
80. Turn around and enter the right room through either open
hands door.
81. Go to the dark alcove to the left and collect the Small Medi
Pack.
82. Flick the croc switch in that room, then go back to triple
switch and flick it.
83. Go through writing door opposite and head right around
passage.
84. Collect Small Medi Pack and MP5 Clip from open hands doors.
85. Continue around passage to large Masonic room with two locks
on right.
86. Use Solomon Keys in locks to unbolt the Hands door at far
end.
87. Go through door and over crumbling block to collect Masonic
Mallet.
88. Jump back to room, shoot dog, then exit through opened far
left door.
89. Collect Flares, then drop into pool and swim along passage
to surface in earlier pool.
90. Get to tunnel via crevice and monkey bars, as before, and
crawl through.
91. Go up past ticket barrier again, then head down escalator
and use Mallet to open door.
92. Enter and flick switch, then exit and drop to blue passage.
Drop into hole.
93. Crawl through gap at bottom, then climb up through opened
hatch into the train.
94. Press switch to left, to move train, then drop through
opened hatch.
95. Crawl through the tunnel, then head along the fire-lit
passage.
96. Slide down either slope (to right or round back) to complete
level.
3-3 LUD'S GATE
LONDON
1. Don't shoot your new thug friends or they'll soon get nasty
again!
2. Follow passage down to pool and head through left doorway.
3. Slide down right of slope, then quickly turn right and climb
wall to avoid spikes.
4. Flick switch and climb onto sandy block, then up grating
ladder.
5. Climb left and twist-jump back from bottom of red section to
grab grating behind.
6. Pull into niche for Rocket. Climb down near bottom, then
twist-jump back to grab grating.
7. Climb up to just above green light, then jump (don't twist)
back onto ledge for Save Crystal.
8. Run-jump back to grab grating, then climb up to pull into top
right tunnel.
9. Crawl to middle of tunnel and stand up to climb up to right,
through hole.
10. Drop through next hole, ready to shoot guard. Pull & push
block left and flick switch.
11. Shoot guard and go right from corridor to Egyptian room. Get
Small Medi Pack at back.
12. Climb up steps to enter room at back. Push block to doorway,
then climb onto it.
13. Climb through niche, back to main room. From top step, jump
left to grab monkey bars.
14. Monkey-climb across and left to drop to grab ledge. Collect
Save Crystal.
15. Drop down and go back up to monkey bars. Go right and pull
up to ledge to flick switch.
16. Drop down, then jump/climb to sliding pillar (now blocking
original entrance).
17. Climb up to ledge, then right into niche and down other
side. Climb up next ledge.
18. Slide down slope and drop into corridor. Go to room at end
and pull block again.
19. Go back round into Egyptian room, as before. Go up steps
onto sliding pillar.
20. Climb to next ledge. Turn right, stand back a bit to jump to
ledge with switch.
21. Flick switch, jump back to ledge, and drop to pillar. Climb
up ladder with closed hatch.
22. Climb left to ledge. Turn around and jump left to block,
then arch ledge.
23. Drop down, then climb right. Turn around and jump to grab
niche.
24. Get Shotgun Shells and Flares on other side, then climb out
again. Turn to climb to corner.
25. Slide back down slope to grab end. Pull up to twist-jump and
grab ledge. Go through.
26. Climb right and slide down slope, then immediately jump from
crumbling tile to grab ledge.
27. Grab Embalming Fluid, then crawl through tunnel to collect
Uzi Clip.
28. Climb down into passage and shoot guard. Go forward to dead
end and crawl into left tunnel.
29. Shoot guard at other end, then flick switch. Grab MP5 Clip
through opening door.
30. Return to room and drop down hole behind block into Sphinx
chamber.
31. Monkey-climb to Save Crystal. Climb back to just before bend
to drop onto Sphinx head.
32. Walk to left (front of head) and drop right side to the
ledge to collect Grenades.
33. Jump back onto head slope and grab end. Drop and slide to
paw. Shoot guard below.
34. Drop to floor and head round to left to shoot guard by
stairs. Head up there.
35. Climb up to ledge and pull block out. Drop off ledge and
climb up block to grating.
36. Climb right to ledge. Turn around and climb up to passage.
Drop down hole.
37. Drop into brick tunnel. Turn around to push block. Then pull
other block twice.
38. Turn left to jump and grab blue tunnel. Collect Rocket and
Large Medi Pack.
39. Climb back down and climb up block to grating, then right to
ledge again.
40. Turn around and climb to passage, then drop through hole and
down brick tunnel back to pools.
41. Go up to start and use Embalming Fluid by blue light ledge
to open door to your left.
42. Go through and drop into water. Swim over Propulsion Unit
and press 5 to use it.
43. Go through to large chamber and shoot croc. Grab ammo from
various side rooms.
44. Surface for air, then go to far left corner and up wide
passage to surface. Climb out.
45. In next pool, swim along upper tunnel to surface to right.
Pull lever to open hatch.
46. Swim just round to left and up through hatch. Surface, climb
up to ledge and flick switch.
47. Drop back into water and swim left through opened hatch to
surface in large room.
48. Swim left and climb out, then up to ledge. Climb onto crates
to shoot guard.
49. Jump right from end of crates to collect Boiler Room Key
from dead guard.
50. Head round to right and drop into the water past steps to
find diamond tunnel.
51. Swim along it into large chamber. Dodge croc and divers as
you swim up and right.
52. Head for top-left tunnel on right wall for air (return here
any time you need it).
53. Get Propulsion Unit from top-right tunnel on right wall and
kill croc and divers.
54. Head down into greenish low tunnel to left of entrance. Pull
lever on right.
55. Watch out for diver as you enter green tunnel above
entrance. Pull lever through hatch.
56. Kill another diver as you enter top red (not purple) tunnel.
Go through hatch to pull lever on left.
57. Harpoon diver as you enter top blue tunnel. Go down through
hatch and up long shaft to surface.
58. Climb out and press switch to extinguish flames. Run-jump
via those platforms.
59. Go straight on into passage and follow it right. Time moves
past crushers.
60. Climb up and go to end of ledge. Turn right and run-jump to
grab monkey-bar grating.
61. Climb forward and turn left to drop and grab niche in
waterfall. Crawl into it.
62. Climb down other side and use Boiler Room Key on lock. Get
Save Crystal and press switch.
63. Climb through niche, back to pool. Head back to large
chamber and into top purple tunnel.
64. Head through opened hatch and up long shaft to surface.
Climb out of pool by rockers.
65. From middle-left of ledge, time stand-jump to next, then
continue run-jumping to third ledge.
66. Jump to the passage and climb up to left of hole. Climb up
and slide down slope.
67. Climb up steps to emerge at top of deep shaft. Run-jump to
grab opposite crevice.
68. Drop to blue niche and crawl up through tunnel to passage
leading back to shaft.
69. Do a running jump to grab purple niche opposite. Crawl left
and climb down.
70. Turn around and climb up to slide down slope. Crawl through
to complete level.
3-4 CITY
LONDON
1. Exit office through passage and go outside to find the evil
Sophia. Dodge her power bolts!
2. Head right up slope and turn around to monkey-climb across to
pink light ledge.
3. Climb up to ledge above and gang-drop off left end. Shimmy
left and grab niche below.
4. Climb in and down other side for Rocket. Drop down to collect
Large Medi Pack.
5. Climb out through niche and drop down. Monkey-climb across to
left again and climb up.
6. Follow bridge around to right and flick switch. Head back and
up through fallen hatch.
7. Climb up again and head right over bridge. Jump to left
netting ladder and climb up.
8. Crawl through niche and turn around to climb on top of it.
Then run-jump forward to grab ledge.
9. Head round to left to find fuse box. Shoot it to electrify
the metal bridge - and Sophia!
10. However, don't get on bridge for Artefact until you've hit
switch* to turn electric off.
*Located on other side of bridge - run and jump to ledges to
right of it, then climb up to back and left.
Tomb Raider 3
NEVADA
After dodging rattlesnakes in the desert, Lara eventually finds
a way into the military compound, only to get arrested. Somehow
she has to dodge armed guards, reclaim her weapons, and get to
the elusive Area 51.
4-1 NEVADA DESERT
NEVADA
1. After sliding down the slope, draw your guns to shoot two
vultures.
2. Walk slowly forwards towards bushes, ready to rattlesnake.
3. Head to right of central rocks and small pool (quicksand to
left of there).
4. Enter passage and follow it right, jumping up short slope to
corner.
5. Push block left to find Shotgun Shells. Climb up steps around
corner.
6. Walk to edge of slope (don't slide down it) and run-jump to
grab next block.
7. Hand-drop down other side. Shoot snakes and get Save Crystal,
Small Medi Pack, and Flares.
8. Go round to left to shoot another snake, then push block to
exit.
9. Head round to left and up steps again. Run-jump to grab block
again.
10. Run-jump to next block, then climb right to emerge outside.
11. Go to right corner and run-jump to ledge. Shoot snake in
bush.
12. Run-jump to the next ledge. Jump gap and follow it round.
13. Run off the end to land on a low ledge. Drop off end and go
right for Large Medi Pack.
14. Climb back to low ledge and turn right to run-jump and grab
ledge on rocks.
15. Climb up and jump up short slope. Walk slowly towards
rattlesnake and shoot it.
16. Continue up the ledge to reach the top of the large box.
Drop into the middle.
17. Swim along the tunnel to surface in next pool. Climb out and
head through archway.
18. Dive into the pool and search bottom for various goodies,
including some by waterfall.
19. Climb out onto ledge to left of waterfall. Climb right onto
block, then run-jump right to grab ledge.
20. Run-jump right to ledge, then run-jump right to grab ledge
between slopes.
21. Pull up and scale the climbable wall, climbing left to get
back to starting ledge.
22. Now run-jump left to triangular ledge, then stand-jump to
grab square ledge.
23. Shoot vulture, then stand-jump to next ledge. Climb to block
at end, then high pillar.
24. Run-jump left to grab top ledge. Pull up and follow it left,
then jump to triangular ledge.
25. Shoot snake in bush, then climb up and jump over to right
ledge to see stealth planes.
26. Jump slightly right over slope, so you slide backwards from
next and can grab it.
27. Shimmy left for Save Crystal. Round the corner is the
detonator, but you can't use it yet.
28. Climb down left wall to drop onto left ledge. Head left and
jump to climbable wall by waterfall.
29. Climb up to the top and jump back onto ledge. Then run-jump
to ledge behind waterfall.
30. Turn right and stand-jump to ledge, then run-jump to ledge
by right corner.
31. Run-jump left over water to next ledge, then head round to
the shore.
32. Climb up wall through hole in left corner. Shoot snake and
grab Uzi Clip.
33. Drop back to shore and shoot snake by rock pillar. Head
through left doorway.
34. Follow passage to room with chain. Jump over via left/right
ledge for Save Crystal.
35. Return to shore and head to left of yellow machine, blasting
unarmed bloke.
36. Continue round and climb ladders to top of machine. Head
right and onto wall to pass gate.
37. Shoot vultures. Drop into water to right and pull lever. Get
Flares from opposite hatch.
38. Climb out on sandy shore and head past cactus for Grenades,
shooting snake.
39. Head around to left and drop back into water. Dive into
corner to pull lever.
40. Surface for breath, then dive down between yellow slopes to
enter opened hatch.
41. Pull lever above tunnel as you enter, then pull another just
around the right corner.
42. Continue along and up to surface in small pool. Head along
passage and flick switch at end.
43. Turn around and head right to slide down water slope, back
to pool.
44. Climb out by gates and head along wall to emptied area to
find Large Medi Pack.
45. Run-jump to grab high ledge for Small Medi Pack. Jump back
across.
46. Drop to right block and stand-jump carefully into waterfall
ledge for Rocket.
47. Jump back to block, then turn and stand-jump to low ledge.
Run-jump to next two.
48. Drop left, back to shore. Run-jump right over water and go
around working machine, to left.
49. Enter corner doorway to find raised cage lift. Shoot the
unarmed bloke who arrives.
50. Head around the back to enter lift and finally collect that
Detonator Switch.
51. Exit to shore and head right, back to long ledge. Follow it
round and run-jump to left ledge.
52. Run-jump to ledge around left corner, then stand-jump to one
by waterfall.
53. Run-jump diagonally left to ledge outside. Then run-jump
from right side to grab ledge.
54. Go left and use Switch on detonator, but jump quickly aside
to avoid rolling boulder!
55. Follow cable down into cavern. Climb left block to jump and
grab left corner ledge.
56. Turn around to run-jump to triangular ledge, then stand-jump
left to next one.
57. Climb up from sandy ledge and crawl through to area above
fenced compound.
58. Drop down and grab Grenades by right bushes, then head left
past fence (don't touch it).
59. Climb into tunnel and follow it around to passage. Jump over
hole to grab ledge.
60. Climb right to find pool. Jump in and swim right to pull
lever behind pillar.
61. Swim into left tunnel to pull another lever. Return to
surface and climb out.
62. Drop down and hang-drop into hole. Then climb up other side
and crawl back outside.
63. Head a round to left to enter large rocky passage. Slide
down and shoot snakes by bush.
64. Enter right door and flick switch to flood pool. Head back
up and round to previous tunnel.
65. Crawl/walk around and drop through hole, then crawl through
next tunnel.
66. Shoot unarmed men and climb up ladder in far side of
structure to enter it.
67. Swim around to ledge, then run-jump through open door to
land on box in compound.
68. Shoot blokes and head past left doorway, into hangar with
quad bike. Shoot men.
69. Grab Small Medi Pack, then head round right pillar for Uzi
Clip. Ride quad bike outside.
70. Ride it slowly up left ramp, stopping on flat part of roof.
Collect Generator Access to right.
71. Ride back down ramp and left to other doorway. Enter pool
table room and shoot man.
72. Go through to office and head right to switch box to use
Generator Access.
73. Shoot man and enter opened door. Flick switch to turn off
electric fence.
74. Return to buggy and take it round past ramp to gates. Flick
switch to open them.
75. Ride out of compound and left into rocky passage. Speed up
large ramp to jump fence.
4-2 HIGH SECURITY COMPOUND
NEVADA
1. You have no weapons. Climb up to cell window, then roll over
and run past guard to escape.
2. Head left and flick switch to release prisoner, who then
beats guard to death.
3. Press the next switch to open two cells and release another
prisoner.
4. Head over walkway and press switches to open cells. Enter
leftmost one.
5. Climb up by basin and push block. Crawl left, then right
through niches.
6. Push another block, then crawl back around and push first
block again.
7. Turn around and jump forward to grab ledge. Pull up into long
passage.
8. Walk to barbed wire and hop back twice. Then run-jump safely
over it.
9. Climb up other side and continue. Walk through barbed wire to
flick switch.
10. Climb to left ledge, then down ladder just a bit to drop
onto ledge.
11. Drop through hatch, then run around to left, past armed
guard, to flick switch.
12. Prisoners come through to kill guard. Nick his Shotgun
Shells and Keycard Type A.
13. Use Keycard to open next set of gates. Head through and
round to the left.
14. Flick switch to open door to toilets. Enter and flick switch
to open next door.
15. Only right block moves. Pull/push it around pillar to corner
to climb up through hatch.
16. Jump over pipe and flick switch to right. Drop back through
hatch into water.
17. Swim over to opposite corner to surface through hatch. Climb
out into dark passage.
18. Walk along and jump right over hole to lit area. Continue
along lit passage to steps.
19. Head along rooftop passage and run-jump over two lots of
barbed wire.
20. Drop down at end and into yellow section to flick switch,
turning off burners.
21. Flick other switch to open door, then climb up through hole
again.
22. Head back along passage, run-jumping two lots of barbed
wire. Climb up to passage.
23. Head round to hole and drop through into kitchen. Flick
switch and go through door.
24. Open right door first, then left one. Run from guards,
through right door to canteen.
25. Go through far left doorway and head right, then left.
Prisoners will kill guards.
26. Return through canteen to green guards room and flick switch
to raise grating in kitchen.
27. Head back to the kitchen and climb up carefully past fans to
collect Save Crystal.
28. At back, slide down left side, then jump from next slope,
over barbed wire.
29. Climb up into tunnel and crawl through it. Then climb up
ladder and over to left ledge.
30. Hatch opens. Turn around and jump to climb through it. Head
up passage to steps.
31. Climb up grating ladder to green area. Get Small Medi Pack
on left.
32. Head up slope and run right past guard. Head left by crate
and round to right.
33. Drop down steps to yellow area and press left switch to
release prisoner, who kills guard.
34. Get Keycard Type B from dead guard, then return up top. Head
right by crate and unlock door.
35. Enter and head up steps for Large Medi Pack. Flick switch
and return outside.
36. You can now head right after the crate. Continue around and
climb down ladder.
37. Sneak left past guard into yellow corridor and press left
switch to release prisoners.
38. Press other switch, then turn around and head back to
collect Yellow Pass from dead guard.
39. Head over to far corner of open area and use Yellow Pass to
unlock door.
40. Enter and let prisoners deal with guard there. Collect
Flares and head round to left.
41. There's an armed guard at the bottom, so crawl right through
the tunnel.
42. Hang-drop down. Wait till guard's not looking then go and
flick the switch on right of pillar.
43. Jump over deadly red laser beam to go through door. Follow
corridor around to end.
44. Hang-drop into room. Head left around steps. Hang-drop to
ledge, then jump to grab passage.
45. Follow passage all the way around to drop into control room.
Press switch in corner.
46. Press switch to open door and exit. Head right, back to main
room and hang-drop in.
47. Hang-drop to the floor (you'll lose half energy). Go round
opposite side and climb ladder.
48. Follow passage and sneak right past guard. Climb into right
tunnel for Yellow Pass.
49. Sneak left past guard and climb down into main room. Enter
red tunnel on opposite side.
50. Flick left switch, but head right to control room and use
Yellow Pass. Climb up ladder there.
51. Jump into pool and swim down through hole for Save Crystal.
Swim around long passage.
52. Collect Flares and pull lever to open door. Swim through and
round to surface.
53. Climb out and jump to red area. Swim through new water
channel and climb out.
54. Go along passage and climb over crates to left. Flick switch
to open door.
55. Enter the room to rediscover your weapons, plus a Large Medi
Pack.
56. Go back towards door, but shoot up to destroy gun before
crossing beams.
57. Climb back over crates and head up slope to shoot guard,
then the reinforcements!
58. Head up the right slope, ready to shoot dogs and guard.
Collect his Blue Pass.
59. Climb up left ladder, then head around to right passage to
use Blue Pass.
60. Shoot guard through door and enter. Press right switch (not
left one), then head back.
61. Climb back down ladder and head up to open area. Enter left
open door for Large Medi Pack.
62. Head back down both slopes. Climb on crate to right and up
ladder to ledge.
63. Turn around and monkey-climb forward, then right, timing
move past hook thing.
64. Climb up and shoot guard, then steal his Yellow Pass. Get
Save Crystal.
65. Climb down and hang-drop to main room. Insert Yellow Pass to
open gates.
66. Follow passage to loading bay and shoot guard. Head round
past truck to crates room.
67. Shoot another guard, then climb far left crates to find
Desert Eagle Clip.
68. Now head to crates in blue section - the back of the truck -
to escape.
4-3 AREA 51
NEVADA
1. Get Small Medi Pack in left corner, then shoot guard quickly
before he can hit alarm.
2. Go left at end, into armoury to collect MP5 and ammo. Don't
flick the switch there.
3. Exit room and flick right switch to open grating. Crawl
through for Large Medi Pack.
4. Crawl into tunnel and stay down to duck laser cutter. Time
move left for Large Medi Pack.
5. Crawl back past laser cutter and pull up by ladder, then up
again into tunnel.
6. Crawl through and shoot guard before he can raise alarm.
Flick left switch to open cell.
7. In hall, crawl into second right tunnel for Flares. Climb up
and crawl through.
8. Keep right to avoid setting off gun. Continue around passage
and shoot guard.
9. Go around to end and flick switch to drop through. Shoot
armed guard and dogs.
10. Head right for Shotgun Shells, then drop into central
passage and flick switch to left.
11. Drop through corner hatch and shoot guard. Go round and
crawl into open grating.
12. Get Desert Eagle Clip from right, then crawl through to
passage for MP5 Clip on right.
13. Drop through left hatch and shoot guard. Turn around and
flick door switch at end.
14. Shoot guard (not prisoner), then enter cell and crawl into
tunnel for Large Medi Pack.
15. Exit and follow prisoner along passage, but crawl left into
tunnel. Drop down and crawl through.
16. Head left and wait for prisoner to kill guards. Go towards
right gates and he'll kill some more.
17. Enter left gates and flick switch, then enter opposite room
and crawl into tunnel.
18. Crawl left and shoot guard in passage, then run past beams,
up two slopes to the top.
19. Go right at junction and shoot armed guard. Climb down and
up to his ledge to get Code Disk.
20. Head back to junction and climb down ladder. Jump over green
beams to yellow Ôdoor'.
21. Insert Code Disk to raise missiles. Then get onto their
ledge and jump over to ladder.
22. Climb to the loft and shoot the guard in corner. Then grab
his Hangar Access Key.
23. Climb down and climb to hook ledge. Jump and shoot right
purple shutter to climb in.
24. Go left along passage and climb down ladder for Save
Crystal. Climb back up and out.
25. Climb back up short ladder and go straight past junction to
missile silo again.
26. Drop down and head into next passage. Go past hole and down
to use Key in lock.
27. Go through and shoot guard in back. Drop down by
(electrified) rail track and head left.
28. Climb up ladder and flick left switch, then climb back down
and return left to train.
29. Crawl under track and up ladder for Shotgun Shells. Then
stand-jump to top of train.
30. Climb up through hole. Run over first grating, but
monkey-climb over second one.
31. Crawl under laser cutter, then drop through left side of
gap. Run-jump right over track.
32. Collect Shotgun Shells to right, then climb up and shoot
guard. Head into passage.
33. Follow passage all the way up and shoot armed guard. Jump
over laser beams in passage.
34. Jump over more beams around corner, then a yellow one into
crates room.
35. Climb over crates and quickly shoot guard in large room
before he can hit alarm.
36. Climb onto central control panel and jump to grab left
walkway. Flick switch and shoot guard.
37. Repeat his process for right walkway switch, shooting
another armed guard.
38. Now flick both switches in quick succession, then run
through the open gates.
39. Shoot armed guard, then flick all five switches. Exit to
large room via small door.
40. Exit and climb back over crates, then head round to open
gates by alien craft.
41. Get Shotgun Shells under craft, then flick far right switch
and climb ladder.
42. Jump back onto high ledge. Run-jump right around girders to
drop onto ledge.
43. Drop onto alien craft to collect Launch Code Pass. Slide
back down to floor.
44. Exit gates and head right. Go down passage and run-jump over
track to climb ladder.
45. Head back past laser cutter, monkey-climb over grating, then
drop to train.
46. Drop left and climb up ledge. Go back through door and left
to hole. Hang-drop into it.
47. Open striped door and go through to right. Use Pass in slot
to uncover switch.
48. Danger! Press switch, then quickly roll and run from the
resulting launch blast.
49. When fire has gone, head back past switch, through door, and
up hole ladder.
50. Head left to silo (missile has gone). Climb to top of right
ladder to high ledge.
51. Climb up next ladder and shoot guard. Flick switch to open
sliding doors. Go through.
52. Crawl through tunnel, following laser cutter. Then jump over
it and crawl through tunnel.
53. Grab Grenades, head down right slope, then left along
passage to climb out.
54. Head up outside and shoot guard, and the armed one up on
watchtower.
55. Head down to right and shoot armed guard. Get Disk from him,
then flick switch.
56. Go back outside and drop down opened hatch. Follow passage
to corner.
57. Follow laser cutter along and crawl under it at end. Head
left and jump to grab grating.
58. Climb down and head left, back up passage and through gates
to alien craft.
59. Go to the room at the back and use the Code Clearance Disk
to open some doors.
60. Enter the alien autopsy room for a Save Crystal. Exit and
head up to opposite door.
61. Enter water tank room and go round to left to collect
Shotgun Shells and Flares.
62. Exit and go back round to alien craft. Climb up into it
through opened hatch.
63. Head round and up through next hole. Shoot armed guard, then
head up slope.
64. Climb up through the hole and quickly run to centre to grab
the elusive Artefact.
Tomb Raider 3
ANTARCTICA
Only once Lara has completed all the other adventures can she
brave the icy wastes of Antarctica - and freezing cold water.
Exploring the dark mines, she can finally locate the lost city
of Tinnos and confront Willard.
5-1 ANTARCTICA
ANTARCTICA
1. Stand-jump left over water to ice platform, then run-jump to
right ledge.
2. Go past cabin (can't get in yet) to edge, to run-jump over
water to other side.
3. Climb up right ledge, then up to left on sloped bit. Run-jump
right to next ledge.
4. Walk around and stand-jump to ice bridge. Then walk right and
run-jump to passage.
5. Head up there to collect Large Medi Pack, Flares, and Save
Crystal. Return to bridge.
6. Jump back to left ledge and drop to ground. Head around to
right and jump over slope.
7. Go to edge and swim quickly over to opposite ledge to avoid
freezing to death.
8. Wait till Lara's warmed up before quickly swimming over to
the next low ledge.
9. Head right and climb up the blocks in the corner until you
can grab the monkey bars.
10. Monkey-climb across to the end, then drop onto block. Jump
over to ship.
11. Drop through hole and go down slope to shoot guard. Flick
switch to open door.
12. Head around to the right, shooting guard. Go up behind
machine to flick corner switch.
13. Turn around and drop through hatch to shoot guard. Head
along the long corridor.
14. Shoot the guard near the end, then flick switch to open
door. Go through.
15. Flick left switch to open door. Head right to shoot guard
and get Desert Eagle Clip.
16. Drop through hole and kill guard behind you for Uzi Clip.
Then climb up ledge.
17. Flick switch to drop dinghy outside. Drop back down and
climb up through hole.
18. Head up through large hole in white room. Follow passage
around to door and open it.
19. Go through to stern deck. Head round to right and back-jump
into left ice tunnel.
20. Hang-drop and get Save Crystal. Climb up, jump back to ship,
and return to stern.
21. Jump over the slope at the very back of the ship and jump
onto upper ice ledge.
22. Jump up ledges to enter niche. Get Rocket, then climb out
and return down ledges.
23. Swim over to dinghy. Steer it right, all around the ship,
into channel by cabin.
24. Drive down there and round to the left. Jump out to right
and shoot guard.
25. Climb up onto left of cabin, then monkey-climb across,
heading left at junction.
26. Continue climbing around to end of monkeys bars to drop onto
ice ledge.
27. Slide down into opening and shoot guard. Follow passage
around to new area.
28. Shoot dog, then enter dark tunnel ahead, ready to shoot man
and his dog.
29. Continue round and press switch by door. Drop onto ledge in
pipe hole.
30. Swim under next ledge and climb out on far one. Climb up to
right.
31. Turn second boiler wheel and get Save Crystal. Turn last
wheel and climb out.
32. Enter door to machine room and flick switch. Get Large Medi
Pack on right.
33. Exit and go outside. Head through left passage and press
fence switch. Shoot dog.
34. Enter compound and press switch. Shoot dogs and go through
gate.
35. Go through door and shoot dog in office. Get Gate Control
Key from far right corner.
36. Return outside and shoot bloke. Exit compound and head left
to passage.
37. Shoot bloke by bridge. Climb down ladder and shoot dog. Get
Grenades, climb out.
38. Head over bridge, back to area with hole. Head past it into
passage. Shoot dogs.
39. Time runs through sliding doors. Head upstairs to shoot two
guards.
40. Collect Small Medi Pack and head round to left into office.
Press switch there.
41. Exit office and head left. Shoot guard behind, then collect
that Crowbar.
42. Return downstairs and past sliding doors again. Shoot
another guard outside.
43. Return along the ice passage round to right, through
original dark tunnel.
44. Go back through ice passage ahead to water. Monkey-climb
back across to cabin.
45. Use the Crowbar to open cabin door, then draw guns before
entering. Shoot guard.
46. Press left switch and use Key on right lock, to raise
barrier in water outside.
47. Get back in dinghy and drive left through raised barrier.
Drive right past guard.
48. Follow passage round to end and get out on ledge. Climb up
to top compound.
49. Shoot guard, then follow passage up, avoiding mine shaft.
Shoot guard below.
50. Head to left of cabin and follow passage around to meet Dr
Willard again.
5-2 RX-TECH MINES
ANTARCTICA
1. Turn left and climb into tunnel and crawl through to passage.
2. Head left and around four corners, through opening doors.
3. Pass left door until you head another door open. Turn around
and go back.
4. Go through open door and crawl down tunnel. Climb down ladder
through hole.
5. Get MP5 Clip (and watch mutant outside get flamed), then
press switch and climb into passage.
6. Head around outside - don't shoot flame-thrower bloke. Head
round to next passage.
7. Go through to large chamber. Drop to bottom and head left to
shoot poisonous mutant.
8. Get in mine cart. Press L2 to duck low girders, but quickly
press 5 to hit lever.
9. Veering left, press n brake a little at the top of the slope,
then duck and let cart speed over pit.
10. That earlier bit of braking means it can now take the left
corner ahead.
11. Duck more girders. When the cart stops, press l + c to get
out.
12. Jump left for Save Crystal, then back again and head up the
passage.
13. Press switch to open door and go through. Follow passage
around to slope.
14. Go down and slide down long slope to drop onto steaming
tracks.
15. Head left, guns drawn to shoot mutant who arrives from right
passage.
16. Enter passage and follow it around to tunnel on right. Crawl
through.
17. Crawl right under tracks for Shotgun Shells and Rocket.
Return through tunnel.
18. Shoot mutant in passage, then head around to dark area.
Light flare and climb ladder.
19. Drop off right to passage and press switches to open doors.
Enter far one.
20. Follow passage and crawl through tunnel, up slope. Climb
down end.
21. Get ready to shoot another mutant who comes through door.
Head outside.
22. Jump into pool and collect Winch Starter from bottom. Climb
out quickly on low side.
23. Go back into cabin and open left door. Shoot mutant and go
through next door.
24. Jump over hole and go through left door to head back to
cart. Get in it.
25. Hold n to brake, so it doesn't go out of control down first
hill.
26. After going up hill, duck girder and press 5 to head right
at junction for Save Crystal.
27. Brake a bit down the hill to come to a safe stop back in the
large chamber. Get out.
28. Go down to middle cart and ride it all the way around to the
next stop (press 5 to activate it).
29. Grab the Save Crystal and enter the passage. Time your run
past drills.
30. Head round to the left passage and slide backwards down the
slope. Grab end and drop.
31. Watch out for another mutant coming out of that hut.
Hang-drop to next ledge.
32. Turn left and slide backwards down right slope, to drop
safely to ledge.
33. Grab left crevice and shimmy left to drop and grab next one.
Shimmy right and drop.
34. Shoot mutant below, then shimmy left across crevice and
climb into it to tunnel.
35. Shoot mutant in passage, then head round to area with
friendly flame-thrower man.
36. Climb up to bridge and collect the Crowbar on the right end.
Drop down to snow.
37. Head over to entrance passage and up slope to left of it.
Run-jump left to top of next mound.
38. Run-jump to mound ahead, then walk along it and run-jump
from near end to grab next.
39. Pull up and head left to the ladder. Climb up and left to
drop into new passage.
40. Time your moves past the four drills and up to the big
machine.
41. Head past it and climb ladder. More machines! Time your runs
past them.
42. Climb left at the top and up all the blocks. Shoot mutant up
to right of arch.
43. Go up there and hang-drop from end onto track. Slide down
and follow it to cart again.
44. Ride it all the way back to original chamber, jumping pits
and flicking lever.
45. Head over to left ledge and use Crowbar to open right door.
Get Acid Lead Battery.
46. Exit again and head up track to the top and get in the mine
cart there.
47. Ride the cart over pit and up hill, ducking drills, to
emerge in new area with pool.
48. Jump over to right and use Battery on crane. Then jump onto
back and use Winch Starter.
49. Jump in the water and swim straight down to the diving bell,
entering it from below.
50. Get Large Medi Pack and heal yourself. Then swim down into
tunnel.
51. Surface to the right and climb out to claim Large Medi Pack.
52. Jump back in and head right and up shaft to Save Crystal.
Get Small Medi Pack.
53. Follow passage up to area with another flame-thrower guy.
Head over bridge.
54. Shoot mutant, then press switch to open door. Enter to
complete the level.
5-3 LOST CITY OF TINNOS
ANTARCTICA
1. Go through door to lost city, then head over to far left to
climb up ladder.
2. Follow passage up and around. Flick switch on right to open
gates below.
3. Turn right and jump to newly opened passage. Get Uli Key from
right.
4. Exit passage and drop down. Head over to left and use Uli Key
to open grating.
5. Enter and climb up ladder to passage. Head left and flick
switch to open grating.
6. Head left through window to ledge. Flick switch there, then
return through window.
7. Head forward and down right slope. Flick switch at far end to
create ladder.
8. Go through open gates, then through doorway in far left
corner. Climb ladder.
9. From left to right, flick the first, second, and fifth
switches to open gate below.
10. Head along the walkway and shoot the first few green flies
(more keep coming).
11. Run-jump from the far left corner to grab ledge with Save
Crystal.
12. Jump left to the flat ledge, then climb up to the next. Turn
right and run-jump to grab pillar.
13. Drop off left side and head for rock wall at back. Go left
for a Small Medi Pack.
14. Return and drop over other side to passage. Follow it around
to left. Watch outÉ
15. Use a good weapon to shoot the two bolt-throwing monsters,
then head up the steps.
16. Watch out again! Time your runs past the two swinging fires.
Shoot more flies.
17. Head right up the steps to the top. Note the forcefield as
you enter the nearest doorway.
18. Follow passage to quicksand and head through it to the right
and keep going.
19. When you reach a junction, you can climb out onto low ledge
to right.
20. Climb up rocks and either side past rock pillar, shooting
fly by fire.
21. Continue along passage to reach area with fires. Head over
bridge to room.
22. Grab Oceanic Mask 1 and the whole place will start shaking.
Head back, avoiding falling rocks.
23. Go back along passage to rock pillar. Watch out! Run-jump
over new chasm.
24. Head down rock steps. Turn right and run-jump to ledge - hop
back and grab to avoid rocks.
25. Jump forward to ledge on right. Then run-jump to ledge ahead
on right - more rocks!
26. Head right into passage, then all the way down ladder to
another passage.
27. Head along it and climb up, then slide down slope to find
more swinging fires.
28. Time your runs past them and flick the switch, then climb up
ladder.
29. Wait till hatch closes, then go right through opening gate
and left/right to forcefield room.
30. Insert Mask in any of the four holes around forcefield. Head
back upstairs.
31. Return towards forcefield and enter right doorway. Drop past
blades and swim down.
32. Swim along tunnel and time move past blades into left hole
to surface.
33. Pull lever, then return past blades. Head into right hole
and up to surface.
34. Swim right, past two sets of blades into open tunnel. Follow
it round and down to lever.
35. Pull lever and swim into crevice and down to first chamber.
Surface through left hole again.
36. Pull lever and head through right hole again, all the way up
to surface.
37. Now head left, past blades, into newly opened grating to
surface in large pool.
38. Climb out and claim Oceanic Mask 2, then get Save Crystal
and flick switch.
39. Swim back through tunnel, past blades to surface. Head into
other tunnel.
40. Swim back down to bottom and surface in left pool. Exit and
swim into bottom hole.
41. Follow tunnel around and down to surface in long pool. Wade
over and dive down.
42. Swim through tunnel and all the way up to surface. Climb out
and flick switch to drop.
43. Head left and left at hatch, through opening gate, to return
to bottom of forcefield.
44. Insert Mask and head upstairs. Head towards forcefield and
through left doorway.
45. Use our map to claim the various ammo, then head round and
up slope to Mask room.
46. Jump to left to lure spike roller, then hop back to avoid
it. Jump onto slope again.
47. Head up slope and roll over to lure second roller. Run back
down to avoid it.
48. Jump to left slope again and go all the way up it to claim
the Oceanic Mask 3.
49. Go through opening right door and down tunnel to drop a long
way into water.
50. Swim to next small pool. Get out and head right through
opening gate, back to forcefield.
51. Insert Mask and head upstairs. This time jump past
forcefield and enter doorway behind it.
52. Climb onto right block to see a map of fire blocks ahead -
not that it's much help!
53. Jump to left safe block, then run-jump to short block by
wall - another safe one.
54. Turn right and run-jump to grab short block by wall. The
next bit is trickyÉ
55. Stand-jump to right side of Medi Pack pillar. Turn left and
quickly run-jump to ledge.
56. Head forward to drop through trap door and slide down to
another fiery room.
57. Go to end of ledge and hop back, then turn right and time
run-jump to invisible ledge.
58. Walk to end to avoid fire. Time stand-jump to next invisible
ledge and walk to edge.
59. Repeat this process onto next ledge. Then run-jump right to
ledge to flick switch.
60. Jump back to invisible block, then right to solid ledge. Go
through opening grating.
61. Run past swinging fire to side of plinth. Climb onto it to
get Mask 4. Exit through door.
62. Follow tunnel to head left at hatch, through opening gate,
back to forcefield.
63. Insert the Mask in the final hole, then head upstairs and
return to right passage.
64. Head back outside and over to opposite doorway. Go down and
flick switch.
65. Blast bolt-throwing monsters in arena. Shoot more when gates
open.
66. Enter left gate and flick switch. Exit and climb onto block
to run-jump and grab hatch.
67. Head right and jump over gap to next ledge. Crawl into niche
around corner.
68. Drop right to bridge and climb up, then jump-grab left.
Crawl through niche to flick switch.
69. Exit and run-jump over to right ledge. Crawl through niche
to flick switch.
70. Exit and drop right down steps to corner. Turn around and
run-jump to next platform.
71. Jump forward to ledge, then right to block. Be ready to
shoot more of those green flies.
72. Flick switch below, then climb/jump back up to ledge. Turn
around and jump to new platform.
73. Flick switch to drop. Climb/jump back to ledge. Turn left
and jump to grab platform.
74. Run-jump to corner platform, then climb back up to ledge.
Crawl through and flick switch.
75. Drop down steps and jump to left ledge. Walk one step back
from edge and stand-jump.
76. On ledge, grab monkey bars and climb all the way over to
flick the next switch.
77. Turn around and jump left to new ledge. Climb up onto bridge
and head left.
78. Jump round to right and up steps to niche ledge. Crawl
through and flick switch.
79. Head down to the bottom, as before, and through open gates
to pools room.
80. Head right and round to right to darkened ledge to find Uli
Key. Take it.
81. Return towards pools and head over to far corner, past
block, to find ladder.
82. Climb up to left passage and flick switch to open gate. Use
Uli Key on lock.
83. Go through to find forcefield has vanished. Hang-drop
through hole and slide down.
5-4 METEORITE CAVERN
ANTARCTICA
1. Willard has turned into a giant spider, firing lethal bolts
if he gets his sights on you.
2. To avoid this, keep chasing him around the middle, but don't
get too close.
3. Keep stopping to take a few shots with Desert Eagle and
eventually you'll stun him.
4. Quickly run into the nearest passage to retrieve an Artefact
- Willard will soon reawaken.
5. Run back to middle. Repeat the process three more time to
retrieve all four Artefacts.
6. Willard will be destroyed and the central core will fall. Now
you just need to get out.
7. Jump to grab either ladder and climb up. Enter passage, then
tunnel to left.
8. Follow it round to the ledge. Then monkey-climb across to the
left ledge.
9. Do a running jump over to the ledge on right. Then climb up
to right snowy ledge.
10. Turn right a bit and do a running jump to rock ledge. Climb
out to the top.
11. Head into passage and slide down. Follow passage down, guns
drawn.
12. Shoot the guards outside and collect their goodies. Two more
arrive - kill them.
13. Kill guard by door, then press switch. Turn around and head
right between green buildings.
14. The helicopter will arrive. Wait for it to land and the gate
to open. Then go through.